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Sunday, November 3, 2013

Writing Ideas - Writing Science Fiction, part 95 and more Chaos Entertainment

3 November 2013, Writing Ideas - Writing Science Fiction, part 95 and more Chaos Entertainment

Announcement: My novels Sister of Light and Sister of Darkness are about to be published. I write this blog about 2 months prior to its publication. I just heard that the proofs will be here soon--likely before the end of the week. My publisher also wants to put the entire set of novels based on Aegypt on contract--that's 5 more novels for 8 total. They also want to put my other novels on contract. The release schedule should be one novel every 2 months. I'll keep you updated.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

I am writing about the extrapolation of science and technology to be able to write science fiction.  I made the point that it is almost meaningless to try to fully extrapolate a universe (world) that is 10,000 years in the future (and maybe 1,000 years in the future) without applying some cultural and technological shaping.

By shaping the cultures of your science fiction universe, you can shape the science and technology that is extrapolated.  Here is how I culturally shaped the universe of The Chronicles of the Dragon and the Fox to make the 10,000 year extrapolation work.

You will see chaos math used in games for fractal events such as landscapes and visual simulations.  Eventually, we will see simulations use chaos math for advanced simulations such as aerodynamics and other complex computations.  It may be possible to use chaos math to short cut super complex algorithms, but that is to be seen.

In any case, in terms of extrapolation of science, we know of three major fields of the physical nature of the universe: Newtonian, Probability (also called Heisenberg), and Chaos.  Each of these are natural and mathematical.  They represent the complexity of nature and our ability to mathematically simulate, predict, or reproduce it.  By the way, orbital mechanics are almost entirely based in Newtonian mechanics.  All of this has to do with games and entertainment because first of all games simulate the real world and games are the basis for individual entertainment.  Second, entertainment has very critical ramifications for future technology.  We find historically that entertainment is one of the major means of technological development.    

More tomorrow.

Also remember, I'm trying to show you and give you examples of how to write a science fiction theme statement and turn it into a plot.

For more information, you can visit my author site, and my individual novel websites:

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