3 March 2017, Writing Ideas
- New Novel, part x56, Creative Elements in Scenes, Plot Devices,
Backstory
Announcement: Delay, my new novels can be seen on the internet, but the publisher
has delayed all their fiction output due to the economy. I'll keep you
informed. More information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy
them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing website http://www.ldalford.com/ and select "production
schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the
beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
I
finished writing my 27th novel, working title, Claire, potential
title Sorcha: Enchantment and the Curse. This might need some tweaking. The theme statement is: Claire (Sorcha) Davis
accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization
and rehabilitates her.
Here is the cover proposal for Sorcha:
Enchantment and the Curse.
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I started writing my 28th novel, working title Red Sonja. I’m also working on my 29th novel,
working title School.
I'm an advocate of using the/a scene
input/output method to drive the rising action--in fact, to write any
novel.
Scene development:
1. Scene input (easy)
2. Scene output (a little
harder)
3. Scene setting (basic stuff)
4. Creativity (creative
elements of the scene: transition from input to output focused on the telic
flaw resolution)
5. Tension (development of
creative elements to build excitement)
6. Release (climax of creative
elements)
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 28: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 29: Sorcha, the abandoned child of an Unseelie
and a human, secretly attends Wycombe Abbey girls’ school where she meets the
problem child Deirdre and is redeemed.
These are the steps I use to write a
novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
Here is the beginning of the scene
development method from the outline:
1.
Scene input (comes from the previous
scene output or is an initial scene)
2.
Write the scene setting (place,
time, stuff, and characters)
3.
Imagine the output, creative
elements, plot, telic flaw resolution (climax) and develop the tension and
release.
4.
Write the scene using the output and
creative elements to build the tension.
5.
Write the release
6.
Write the kicker
Below is a list of plot
devices. I’m less interested in a plot
device than I am in a creative element that drives a plot device. In fact, some of these plot devices are not
good for anyone’s writing. If we
remember, the purpose of fiction writing is entertainment, we will perhaps begin
to see how we can use these plot devices to entertain. If we focus on creative elements that drive
plot devices, we can begin to see how to make our writing truly
entertaining. I’ll leave the list and we’ll
contemplate creative elements to produce these plot devices..
Backstory – Current discussion.
Deus ex machina (a machination, or act of god;
lit. “god out of the machine”)
Flashback (or analeptic reference)
Story within a story (Hypodiegesis)
Secrets
Backstory: Here is one definition of backstory-- Story that precedes events in the story being told—past
events or background that add meaning to current circumstances. This is a terrible definition, but we’ll go
with it for now.
Here is the importance of backstory—there
always is backstory. You can’t have any
novel or fiction story without backstory.
Every character has a backstory.
Every event and every action has a backstory. Every place has a backstory. The question is what backstory should the
author present, and how? If we note,
correctly, that every fiction novel is the revelation of the protagonist, we
know the backstory to present. The
question then is how much and how? We
know immediately that every piece of backstory related to the protagonist is
acceptable backstory for the novel. The
how much question is still in play. This
then turns to the plot. The revelation
of the protagonist is the measure, the plot is the limit. In other words, you don’t need any more
revelation of the protagonist than required by the plot. Anything more is too much and anything less
prevents the plot form unfolding as it should.
The answer to how much is easy
(relatively) and limited by the protagonist and the plot. The answer of how is really the concept of
the plot device. We will see how
different plot devices allow the author to convey backstory. For now, let’s assume we use standard
narrative and conversation. I’m not a
fan of the omniscient voice in any mode.
Let’s leave the backstory to conversation from the lips of the
protagonist or others for now. Then what
are the creative elements? Here’s the
problem with backstory. The creative
elements are those encapsulated in the backstory itself. This plot device doesn’t help us much in
determining creative elements, but rather provides a setting for the creative
elements. I conclude that backstory is
not a plot device of much consequence—it just is a basis and a basic quality of
any novel. The use of backstory is
another matter. The question then is the
expression of the backstory when and where.
We know there is backstory in every
character. The backstory must relate to
the protagonist or it is meaningless in the novel. The expression of the backstory comes from the
plot in reference to the protagonist. In
other words, to have a purpose in the novel, the only reason for the backstory should
be to advance the plot. If it doesn’t
advance the plot, don’t reveal it.
Here is the use of a creative
element in regard to a backstory. The
protagonist needs to be able to pick a lock to proceed the plot. The backstory is that the protagonist learned
to pick locks because her sisters constantly locked her up. To use this backstory provide a situation
where the protagonist must use lock picking to escape from a sisterly trap. With thanks to Alan Bradley from the first
Flavia de Luca novel. The creative
elements here are: sisters, lock picking, and trap. You might add more if you wish. The presentation of the backstory in this
case is made in the first person—the novels are written in the first
person. There you have it, a great
example and use of backstory in the resolution of a plot advancement. By the way, the author doesn’t use the lock
picking skill as a climax plot advancing device, but lock picking is used to
advance the plot none-the-less.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/, and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline,
character development, scene, setting, conversation, novel, book, writing,
information, study, marketing, tension, release, creative, idea, logic
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
No comments:
Post a Comment