16 April 2017, Writing Ideas
- New Novel, part x100, Creative Elements in Scenes, Plot Devices, Games
Announcement: Delay, my new novels can be seen on the internet, but the publisher
has delayed all their fiction output due to the economy. I'll keep you informed.
More information can be found at www.ancientlight.com.
Check out my novels--I think you'll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing website http://www.ldalford.com/ and select "production
schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the
beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
I
finished writing my 27th novel, working title, Claire, potential
title Sorcha: Enchantment and the Curse. This might need some tweaking. The theme statement is: Claire (Sorcha) Davis
accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization
and rehabilitates her.
Here is the cover proposal for Sorcha:
Enchantment and the Curse.
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I started writing my 28th novel, working title Red Sonja. I’m also working on my 29th novel,
working title School.
I'm an advocate of using the/a scene
input/output method to drive the rising action--in fact, to write any
novel.
Scene development:
1. Scene input (easy)
2. Scene output (a little
harder)
3. Scene setting (basic stuff)
4. Creativity (creative
elements of the scene: transition from input to output focused on the telic
flaw resolution)
5. Tension (development of
creative elements to build excitement)
6. Release (climax of creative
elements)
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 28: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 29: Sorcha, the abandoned child of an Unseelie
and a human, secretly attends Wycombe Abbey girls’ school where she meets the
problem child Deirdre and is redeemed.
These are the steps I use to write a
novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
Here is the beginning of the scene
development method from the outline:
1.
Scene input (comes from the previous
scene output or is an initial scene)
2.
Write the scene setting (place,
time, stuff, and characters)
3.
Imagine the output, creative
elements, plot, telic flaw resolution (climax) and develop the tension and
release.
4.
Write the scene using the output and
creative elements to build the tension.
5.
Write the release
6.
Write the kicker
Below is a list of plot devices. I’m less interested in a plot device than I
am in a creative element that drives a plot device. In fact, some of these plot devices are not
good for anyone’s writing. If we
remember, the purpose of fiction writing is entertainment, we will perhaps
begin to see how we can use these plot devices to entertain. If we focus on creative elements that drive
plot devices, we can begin to see how to make our writing truly entertaining. I’ll leave up the list and we’ll contemplate
creative elements to produce these plot devices.
Deus ex machina (a machination, or act of
god; lit. “god out of the machine”)
Flashback (or analeptic reference)
Story within a story (Hypodiegesis)
Third attempt
Secrets
Judicial Setting
Legal argument
Prophecy
Two way love
Three way love (love rival)
Rival
Celebrity (Rise to fame)
Rise to riches
Military (Device or Organization manipulation)
School (Training) (Skill Development)
Supernatural
Comeback
Retrieval
Taboo
Impossible Crime
Human god
Revolution
Games – Current
discussion.
Silent witness
Secret king
Messiah
Hidden skills
Fantasy Land (Time Travel, Space Travel)
End of the --- (World, Culture, Society)
Resistance (Nonresistance)
Utopia (anti-utopia)
Fashion
Augmented Human (Robot) (Society)
Mind Switching (Soul Switching)
Unreliable character
Incarceration (imprisonment)
Valuable item
Identification
Contest
Search
War
Brotherhood (sisterhood) (camaraderie)
Crime
Theater
Games: here is my definition – Games is the use of a competition to further a plot.
All
it takes is competition. Games can be
focused on a sport, on a pursuit such as chess, or on a made up
competition. The classic games plot
device is Rocky or the Karate Kid. In
both, the game (sport) is the theme and the focus of the plot. You don’t have to make the game, the
competition, a center of the theme or the plot.
I like to include completion wherever it will fit and sports anywhere in
the context of my writing. Competition
is a wonderful plot device, and the inclusion of sport is just entertaining.
Here
is an example from Regia Anglorum:
The five girls stuck together. They were called into the soccer group. Since Nikita was an unknown quality in
soccer, they just put her on the girl’s lowest team. This was just an easy level of competition
for the structured sports. The better
players were usually moved to more proficient teams. In all there were four classes in their age
groupings during the second shift. This
shift included almost all the children who were eleven, twelve, and thirteen on
the ship. The other classes averaged
twenty kids and the triple had fifteen.
That gave enough players for eight teams. On soccer days, they could play four games at
once and even promote playoffs between the groups over a group of sevendays.
The five girls found themselves on
the same team. Nikita worried out loud,
“I’ve never played soccer before.”
Alaina told her, “We aren’t any good
either, but we try hard, and it’s fun.
You just kick the ball.”
The recreation supervisor was an older
recreation area ranger named Journeyman Slate—Coach Slate, Nikita learned to
call him. At first, he led the teams
through a series of training maneuvers.
They dribbled the ball and practiced passing. They kicked goals and practiced some
plays. Everything was new to
Nikita. She didn’t know what to do. At first, she stood at the back with her
friends and watched. When it was her
turn, she valiantly tried to do what she had seen and what the instructor
described. In the beginning, she was at
a loss, but very quickly the skills came to her. She didn’t know where they came from, but she
found could easily perform the drills.
It was a little spooky. At first,
she could barely dribble the ball, but by the tenth time down the field, she
was moving it faster than anyone else.
It was as though her mind captured and reproduced exactly what she was
expected to do. The other thing she
noticed was she was able to keep running much longer than anyone else. She had run and crept everywhere in
Carnival. With enough food, she knew she
could run nearly full out for a very long time.
She had done it almost every day in Carnival while she ducked and hid
and kept away from the creeps and catchers.
She had to have those skills to survive, and those skills gave her an
incredible edge of endurance. She wasn’t
strong. Like Dieter had said, her
muscles were underdeveloped, but the muscles she had could keep firing and
firing. She didn’t feel any lactic acid
burn, or else she had trained herself to ignore it. She couldn’t kick the ball far, but she could
move it quickly and precisely.
When they started playing, she
discovered something else. Those skills
that kept her safe for so long in Carnival told her immediately where everyone
was on the field. The discomfort she
felt when anyone was too close, or she had few options for escape, turned into
a source of a sport’s skill. When she
had the ball, she knew when someone was near her and could turn or stop or
swerve almost automatically. It was
uncanny. At first, Nikita just played
the ball a little. When she received it,
she took it and moved it to a passing position and passed it. That seemed the best, but she discovered
quickly that when she had the ball, no one could take it from her. That’s when her teammates started to pass the
ball to her. She would bring it up
toward the front line of forwards and cleanly pass it to them. Her passes were so accurate that she could
always move the ball forward. Her passes
were not far, but they were accurate, and she always found the right hole to
kick the ball through. By the end of the
half, their team hadn’t made any goals, but then Nikita hadn’t made any goal
shots—she was a halfback behind the line of forwards.
Alaina ran up to her during
halftime, “I thought you hadn’t played any soccer.”
“I haven’t. I just feel natural playing it.”
“You sure know the rules.”
“I used to read the papers everyday.
It was real popular on El Rashad. They always had stuff on the game. With that kind of attention, it’s not hard to
pick up.”
At their field, Journeyman Slate
switched Nikita to a forward; then he called out the beginning of the second
half. Nikita received the ball early and
passed it. The next time someone passed
it to her, Alaina screamed, “Go for the goal, Nikita. Go for the goal.”
She did, and she made a goal. It was the first for their team.
Here
is an example of sport competition. This
is a game and education. I use the sport
plot device where I can. I think this is
a great plot device. You can also use completion. I couldn’t think of a good and easy example
for just competition. However, competition
is a great plot device, and a type of the game plot device.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/, and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline,
character development, scene, setting, conversation, novel, book, writing,
information, study, marketing, tension, release, creative, idea, logic
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
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