My Favorites

Wednesday, August 19, 2015

Writing Ideas - New Novel, part 496, more Type Gestures Characteristics Character Presentation Q and A

19 August 2015, Writing Ideas - New Novel, part 496, more Type Gestures Characteristics Character Presentation Q and A

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 26th novel, working title, Shape, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've started writing Shape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

One of my blog readers posed these questions.  I'll use the next few weeks to answer them.

1.  Conflict/tension between characters
2.  Character presentation (appearance, speech, behavior, gestures, actions)
3.  Change, complexity of relationship, and relation to issues/theme
4.  Evolving vs static character
5.  Language and style
6.  Verbal, gesture, action
7.  Words employed
8.  Sentence length
9.  Complexity
10.  Type of grammar
11.  Diction
12.  Field of reference or allusion
13.  Tone
14.  Mannerism suggest by speech
15.  Style
16.  Distinct manner of writing or speaking you employ, and why (like Pinter's style includes gaps, silences, non-sequitors, and fragments while Chekhov's includes 'apparent' inconclusiveness).

Moving on to 2.  2.  Character presentation (appearance, speech, behavior, gestures, actions)

An author develops a character first and then reveals the character through the plot.  Plot revelation is what it is all about.  We do not reveal characters by telling.  First develop, then reveal.

Appearance, speech, behavior, gestures, and actions are means of character revelation.  I really like this list--let's look at each piece.

What kinds of gestures shall we use:
1.  To identify a character?
2.  To identify an idea?
3.  Is there more?

Habits of gesture help identify and humanize characters.  That is when characters act more like real humans, readers accept them better.  This is especially true of more bizarre characters.  However, sometimes nothing can be done to humanize them.  On the other hand, look at superman.  Superman has his gestures, but really making a superhuman alien seem human is pretty difficult.  Or Harry Potter--making a god-like wizard of all power seem human is difficult.  If superman were less perfect and sure of himself or Harry Potter had less emotional instability and more courage, we'd accept them even better.  Gestures convey such ideas in the small tightly written parts where conversation and small action is occurring. 

That comes back to my original point, gestures are subtle.  I'd almost like to say the more gestures the greater the subtlety, but every good thing can be overdone.  In any case, the characteristic gestures of a protagonist ( other character) should be used to identify them.  The author can also use gestures to identify ideas.  For example, the properly placed wink.  A nod at the right or wrong time.  The shake of a head.  The flick of a cigarette or ash.  The okay signal.  And on and on.  The choices are as varied as the types of gestures you can imagine or know.  Here's where education in human interaction and in watching human interaction comes in.  Humans use gestures all the time--remember 80 percent of conversation is in body language.  In your writing, there should be body language.

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Tuesday, August 18, 2015

Writing Ideas - New Novel, part 495, Type Gestures Characteristics Character Presentation Q and A

18 August 2015, Writing Ideas - New Novel, part 495, Type Gestures Characteristics Character Presentation Q and A

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 26th novel, working title, Shape, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've started writing Shape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

One of my blog readers posed these questions.  I'll use the next few weeks to answer them.

1.  Conflict/tension between characters
2.  Character presentation (appearance, speech, behavior, gestures, actions)
3.  Change, complexity of relationship, and relation to issues/theme
4.  Evolving vs static character
5.  Language and style
6.  Verbal, gesture, action
7.  Words employed
8.  Sentence length
9.  Complexity
10.  Type of grammar
11.  Diction
12.  Field of reference or allusion
13.  Tone
14.  Mannerism suggest by speech
15.  Style
16.  Distinct manner of writing or speaking you employ, and why (like Pinter's style includes gaps, silences, non-sequitors, and fragments while Chekhov's includes 'apparent' inconclusiveness).

Moving on to 2.  2.  Character presentation (appearance, speech, behavior, gestures, actions)

An author develops a character first and then reveals the character through the plot.  Plot revelation is what it is all about.  We do not reveal characters by telling.  First develop, then reveal.

Appearance, speech, behavior, gestures, and actions are means of character revelation.  I really like this list--let's look at each piece.

What kinds of gestures shall we use:
1.  To identify a character?
2.  To identify an idea?
3.  Is there more?
Character identification (and revelation) is one of the primary reasons for gestures.  Another really primary reason for gestures in the first place is make your characters appear human.  The reality is that no character is really human.  Humans are too complex and even the most complex novel can only provide a miniscule look at the true personality of any character.  Plus, characters in a novel ar not really human.  Humans live every moment for about an average of 70 years or so--a character in a book has a life measured in moments compared to that.  The author needs every possible tool to make their characters come alive in the minds of the readers.  Gestures build reality into characters.  Gestures in humans remind us they are alive--gestures in characters remind us they are like real humans.

The author should study gestures.  If necessary, make a list of common gestures.  For a protagonist, make a list of their normal gestures and repeat them at reasonable junctures.  All humans have gestures they repeat.  Some humans are more obvious than others.  Those who are really obvious might be slightly insane.  Those who have no remarkable features or actions (gestures) might as well be dead.  Real humans are somewhere in the middle.  Think of the simple and the mundane and bring it out in your writing.  It may be as simple as moving her hair behind her ears (Natania in my Ghost Ship Chronicles) or running his hand thought his hair (from Khione) or keeping her eyes down (Essie from Shape).  Each of my protagonist have habits of gesture that identify and humanize them.

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Monday, August 17, 2015

Writing Ideas - New Novel, part 494, more Gestures Characteristics Character Presentation Q and A

17 August 2015, Writing Ideas - New Novel, part 494, more Gestures Characteristics Character Presentation Q and A

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 26th novel, working title, Shape, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've started writing Shape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

One of my blog readers posed these questions.  I'll use the next few weeks to answer them.

1.  Conflict/tension between characters
2.  Character presentation (appearance, speech, behavior, gestures, actions)
3.  Change, complexity of relationship, and relation to issues/theme
4.  Evolving vs static character
5.  Language and style
6.  Verbal, gesture, action
7.  Words employed
8.  Sentence length
9.  Complexity
10.  Type of grammar
11.  Diction
12.  Field of reference or allusion
13.  Tone
14.  Mannerism suggest by speech
15.  Style
16.  Distinct manner of writing or speaking you employ, and why (like Pinter's style includes gaps, silences, non-sequitors, and fragments while Chekhov's includes 'apparent' inconclusiveness).

Moving on to 2.  2.  Character presentation (appearance, speech, behavior, gestures, actions)

An author develops a character first and then reveals the character through the plot.  Plot revelation is what it is all about.  We do not reveal characters by telling.  First develop, then reveal.

Appearance, speech, behavior, gestures, and actions are means of character revelation.  I really like this list--let's look at each piece.

Gesture is the primary means of tags and identification for characters.  Specifically, the primary means of character revelation is gesture.  Now, that might be going too far, but really, in writing, especially conversation gesture should be the primary means of expressing a character's actual thoughts and intentions.  Just as I noted yesterday, a character might say "I love you," but what did they really mean.  The means of expressing the thought behind the words is the gesture.  We are really expressing more than a simple gesture, but If you'll bear with me, a gesture might be a facial expression or the movement of a hand or a body motion.  This is what I mean when I say, gesture.

The gesture, in this sense provides the entirety of the actual behavior of a character.  Yes, there can be extended narrative, but in most cases, the action of a character is broken into bits in conversation or in narrative.  What gestures am I writing about?

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Sunday, August 16, 2015

Writing Ideas - New Novel, part 493, Gestures Characteristics Character Presentation Q and A

16 August 2015, Writing Ideas - New Novel, part 493, Gestures Characteristics Character Presentation Q and A

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 26th novel, working title, Shape, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've started writing Shape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

One of my blog readers posed these questions.  I'll use the next few weeks to answer them.

1.  Conflict/tension between characters
2.  Character presentation (appearance, speech, behavior, gestures, actions)
3.  Change, complexity of relationship, and relation to issues/theme
4.  Evolving vs static character
5.  Language and style
6.  Verbal, gesture, action
7.  Words employed
8.  Sentence length
9.  Complexity
10.  Type of grammar
11.  Diction
12.  Field of reference or allusion
13.  Tone
14.  Mannerism suggest by speech
15.  Style
16.  Distinct manner of writing or speaking you employ, and why (like Pinter's style includes gaps, silences, non-sequitors, and fragments while Chekhov's includes 'apparent' inconclusiveness).

Moving on to 2.  2.  Character presentation (appearance, speech, behavior, gestures, actions)

An author develops a character first and then reveals the character through the plot.  Plot revelation is what it is all about.  We do not reveal characters by telling.  First develop, then reveal.

Appearance, speech, behavior, gestures, and actions are means of character revelation.  I really like this list--let's look at each piece.

The idea of behavior is quite broad, but the concept of the gesture is a gentle subtlety.  Gestures are the life of conversation and the life of the character to me.  I think more revelation can come out of the proper gesture than many large actions or long speeches.  To me, the gesture is the character.  The gesture is the way a writer breaks a phrase or thought to introduce a new idea, identify a character, identify a theme, show a relation, and extend a conversation out of the words that are said.

Let's look at the last first: to extend a conversation out of the words that are said.  I wanted to write, at first, to extend a conversation out of the words that are simply said, but I didn't.  Psychiatrists and those who study speech, tell us that conversation is up to 80 percent unspoken.  A hearer gets up to 80 percent of the information from the gestures, tones, and overall body language during the conversation.  That means a writer who doesn't properly tag and work with action while writing a conversation is missing an enormous part of the potential conversation.  The context of any set of words can be completely opposite their spoken meaning depending on the tone, gesture, and body language.  For example:

"I love you."

Means something entirely different from:

Janice spat the words, "I love you."

or,

Mark snarled, "I love you."

or,

Janice gave him a cold glance, "I love you."

or,

Mark's eye twitched, "I love you."

For goodness sakes, the words spoken are all the same--the implied meaning and understanding of them are all entirely different.  The reason is the tone, gesture, and overall body language. 

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Saturday, August 15, 2015

Writing Ideas - New Novel, part 492, more Different Behavior Characteristics Character Presentation Q and A

15 August 2015, Writing Ideas - New Novel, part 492, more Different Behavior Characteristics Character Presentation Q and A

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 26th novel, working title, Shape, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've started writing Shape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

One of my blog readers posed these questions.  I'll use the next few weeks to answer them.

1.  Conflict/tension between characters
2.  Character presentation (appearance, speech, behavior, gestures, actions)
3.  Change, complexity of relationship, and relation to issues/theme
4.  Evolving vs static character
5.  Language and style
6.  Verbal, gesture, action
7.  Words employed
8.  Sentence length
9.  Complexity
10.  Type of grammar
11.  Diction
12.  Field of reference or allusion
13.  Tone
14.  Mannerism suggest by speech
15.  Style
16.  Distinct manner of writing or speaking you employ, and why (like Pinter's style includes gaps, silences, non-sequitors, and fragments while Chekhov's includes 'apparent' inconclusiveness).

Moving on to 2.  2.  Character presentation (appearance, speech, behavior, gestures, actions)

An author develops a character first and then reveals the character through the plot.  Plot revelation is what it is all about.  We do not reveal characters by telling.  First develop, then reveal.

Appearance, speech, behavior, gestures, and actions are means of character revelation.  I really like this list--let's look at each piece.

How does your character act?  That goes back to what does your character think.  The thoughts generally reflect the thoughts, but not always.  Remember the Greek idea of the human being.  What are the emotions, the thoughts, and the spirit of a person--and how does the author reflect them. 

If a novel is the revelation of a character, then the entire point of showing the behavior of your characters is the novel.  The behavior of the characters is the novel.  Further, those behaviors are the revelation of the characters inmost motivations and ideas.  Those are the kinds of things an author never tells but only shows through behavior. 

In general, the initial scene, rising action, climax, falling action, and dénouement reflect the inmost parts (physical, thoughts, spiritual) of the protagonist which are seen through the protagonist's behavior.  So, when you ask, then how should a character behave, the answer is the novel.  I know that isn't the kind of answer most people are looking for.  You might say, well I just want to know what kind of behavior should a character X show?  The answer is the novel.  From a simplistic point of view, you might ask--well I have a mean person character--how should they behave?  My answer: what are the motivations and interests of the character.  If you are simply talking about throwaways--the kinds o characters who don't even have a name, then they generally aren't important enough to depict a behavior, but then they still have thoughts and emotions.  For example, a guard who returns a protagonist to his cell.  You could just have the guard march the prisoner back--or your guard could be in a good mood, a bad mood, a cruel mood, etc.  The interaction of the guard with the prisoner can either be a throwaway event or an event filled with revelation about the protagonist and the guard.

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Friday, August 14, 2015

Writing Ideas - New Novel, part 491, Different Behavior Characteristics Character Presentation Q and A

14 August 2015, Writing Ideas - New Novel, part 491, Different Behavior Characteristics Character Presentation Q and A

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 26th novel, working title, Shape, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've started writing Shape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

One of my blog readers posed these questions.  I'll use the next few weeks to answer them.

1.  Conflict/tension between characters
2.  Character presentation (appearance, speech, behavior, gestures, actions)
3.  Change, complexity of relationship, and relation to issues/theme
4.  Evolving vs static character
5.  Language and style
6.  Verbal, gesture, action
7.  Words employed
8.  Sentence length
9.  Complexity
10.  Type of grammar
11.  Diction
12.  Field of reference or allusion
13.  Tone
14.  Mannerism suggest by speech
15.  Style
16.  Distinct manner of writing or speaking you employ, and why (like Pinter's style includes gaps, silences, non-sequitors, and fragments while Chekhov's includes 'apparent' inconclusiveness).

Moving on to 2.  2.  Character presentation (appearance, speech, behavior, gestures, actions)

An author develops a character first and then reveals the character through the plot.  Plot revelation is what it is all about.  We do not reveal characters by telling.  First develop, then reveal.

Appearance, speech, behavior, gestures, and actions are means of character revelation.  I really like this list--let's look at each piece.

How does your character act?  That goes back to what does your character think.  The thoughts generally reflect the thoughts, but not always.  Remember the Greek idea of the human being.  What are the emotions, the thoughts, and the spirit of a person--and how does the author reflect them. 

When Essie is the Aos Si, she is a creature in absolute control of the world.  The fae are terrified of her.  Anyone who knows her power should be terrified of her--yet, she is still kind and benevolent to those who show proper obedience and deference.  The power of the Aos Si isn't what you are thinking.  The Aos Si is a creature in absolute control of herself.  She does not act out of malice or revenge.  She can and will cause suffering, but not in the way you might imagine.  Because the Aos Si is not intelligent or beautiful, the most horrible action she can take against the fae (other than physically punishing them) is by reminding them to honor her.  In British folklore, the fae are the angels who were cast down to earth by God because they didn't support Him in the heavens and they didn't oppose Him.  The demons were cast into hell, but the non-allied angels were banished to earth.  God placed a creature as their god (spiritual leader, if you like) that was not intelligent and not beautiful like the angels.  This rubs the fae completely raw.  Their high priestess is the Aos Si.  They hate her.  They hate her even though she can bring them comfort and reconciliation with God.  This is delicious tension.

The Aos Si is very serious about her work--she stands in the stead of God for the fae.  She protects the fae.  She provides for the fae, but they hate her.  The fae must be a being in absolute control.  This is her behavior.  This behavior, especially as the Aos Si demonstrates her power and inward (and outward) control.  Should the Aos Si ever lose control?  That is a wonderful question.  

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Thursday, August 13, 2015

Writing Ideas - New Novel, part 490, What is Behavior Characteristics Character Presentation Q and A

13 August 2015, Writing Ideas - New Novel, part 490, What is Behavior Characteristics Character Presentation Q and A

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 26th novel, working title, Shape, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've started writing Shape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

One of my blog readers posed these questions.  I'll use the next few weeks to answer them.

1.  Conflict/tension between characters
2.  Character presentation (appearance, speech, behavior, gestures, actions)
3.  Change, complexity of relationship, and relation to issues/theme
4.  Evolving vs static character
5.  Language and style
6.  Verbal, gesture, action
7.  Words employed
8.  Sentence length
9.  Complexity
10.  Type of grammar
11.  Diction
12.  Field of reference or allusion
13.  Tone
14.  Mannerism suggest by speech
15.  Style
16.  Distinct manner of writing or speaking you employ, and why (like Pinter's style includes gaps, silences, non-sequitors, and fragments while Chekhov's includes 'apparent' inconclusiveness).

Moving on to 2.  2.  Character presentation (appearance, speech, behavior, gestures, actions)

An author develops a character first and then reveals the character through the plot.  Plot revelation is what it is all about.  We do not reveal characters by telling.  First develop, then reveal.

Appearance, speech, behavior, gestures, and actions are means of character revelation.  I really like this list--let's look at each piece.

How does your character act?  That goes back to what does your character think.  The thoughts generally reflect the thoughts, but not always.  Remember the Greek idea of the human being.  What are the emotions, the thoughts, and the spirit of a person--and how does the author reflect them. 

Again, let's look at Essie.  Essie is a very unusual being (she claims to not be human, perhaps she is not).  She isn't terribly bright, but she is resourceful and can be insightful.  She isn't very emotional.  She doesn't have high self-esteem.  She isn't very good looking.  She may have knowledge of things very much outside of the normal human sphere, but she doesn't let on.  She really likes new things and music.  How does Essie act?

What is the reality of Essie?  Essie is really the Aos Si.  She is the goddess of the fae (fairies).  She is an incredibly powerful being, but constantly in control of herself.  When acting as Essie, she is gentle and kind.  She will usually not look a person in the eyes.  She will not speak first.  She would never put up her hand in class even if she knew the answer.  Usually, she doesn't know the answer.  She doesn't mind working hard, but her idea of working might surprise you.  She attracts cats and scares off the fae.  When she goes out, birds and insects usually quiet before her.  The fae are absolutely terrified of her.  Those who really know her power are terrified of her.  When she is the Aos Si...

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Wednesday, August 12, 2015

Writing Ideas - New Novel, part 489, How is Behavior Characteristics Character Presentation Q and A

12 August 2015, Writing Ideas - New Novel, part 489, How is Behavior Characteristics Character Presentation Q and A

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 26th novel, working title, Shape, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've started writing Shape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

One of my blog readers posed these questions.  I'll use the next few weeks to answer them.

1.  Conflict/tension between characters
2.  Character presentation (appearance, speech, behavior, gestures, actions)
3.  Change, complexity of relationship, and relation to issues/theme
4.  Evolving vs static character
5.  Language and style
6.  Verbal, gesture, action
7.  Words employed
8.  Sentence length
9.  Complexity
10.  Type of grammar
11.  Diction
12.  Field of reference or allusion
13.  Tone
14.  Mannerism suggest by speech
15.  Style
16.  Distinct manner of writing or speaking you employ, and why (like Pinter's style includes gaps, silences, non-sequitors, and fragments while Chekhov's includes 'apparent' inconclusiveness).

Moving on to 2.  2.  Character presentation (appearance, speech, behavior, gestures, actions)

An author develops a character first and then reveals the character through the plot.  Plot revelation is what it is all about.  We do not reveal characters by telling.  First develop, then reveal.

Appearance, speech, behavior, gestures, and actions are means of character revelation.  I really like this list--let's look at each piece.

Behavior is everything.  The question is--how do I write a character whose behavior demonstrates his internal personality.  We can go further, how do I write a character whose external behavior demonstrates his internal characteristics.  I wanted to make sure to get in external and internal characteristics.  Perhaps to some personality is enough, but I don't think personality is enough.  I'm a Greek thinker, so in my world, humans have physical (sarx), thinking (psuche), and spiritual (pnuma) characteristics.  Emotions are physical (how the character would act without thought or spiritual interaction).  Personality is usually the physical (emotions) controlled by the intellect and the spirit, but sometimes a person just reacts without thinking.  The external actions are the result of the emotions, thinking, and spirit--at least in a Greek world-view (read that as a Christian world-view).

So, you first must understand your character.  Then you must picture how a person with their emotional makeup, thinking makeup, and spiritual makeup will act (behave).  Let's look at Essie.  Essie is a very unusual being (she claims to not be human, perhaps she is not).  She isn't terribly bright, but she is resourceful and can be insightful.  She isn't very emotional.  She doesn't have high self-esteem.  She isn't very good looking.  She may have knowledge of things very much outside of the normal human sphere, but she doesn't let on.  She really likes new things and music.  How does Essie act?

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Tuesday, August 11, 2015

Writing Ideas - New Novel, part 488, Who is Behavior Characteristics Character Presentation Q and A

11 August 2015, Writing Ideas - New Novel, part 488, Who is Behavior Characteristics Character Presentation Q and A

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 26th novel, working title, Shape, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've started writing Shape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

One of my blog readers posed these questions.  I'll use the next few weeks to answer them.

1.  Conflict/tension between characters
2.  Character presentation (appearance, speech, behavior, gestures, actions)
3.  Change, complexity of relationship, and relation to issues/theme
4.  Evolving vs static character
5.  Language and style
6.  Verbal, gesture, action
7.  Words employed
8.  Sentence length
9.  Complexity
10.  Type of grammar
11.  Diction
12.  Field of reference or allusion
13.  Tone
14.  Mannerism suggest by speech
15.  Style
16.  Distinct manner of writing or speaking you employ, and why (like Pinter's style includes gaps, silences, non-sequitors, and fragments while Chekhov's includes 'apparent' inconclusiveness).

Moving on to 2.  2.  Character presentation (appearance, speech, behavior, gestures, actions)

An author develops a character first and then reveals the character through the plot.  Plot revelation is what it is all about.  We do not reveal characters by telling.  First develop, then reveal.

Appearance, speech, behavior, gestures, and actions are means of character revelation.  I really like this list--let's look at each piece.

Who is your character?  A character is what he or she does.  That is behavior.  I'm not certain I want all my characters held to this standard, but the true measure of the behavior of a character is this--can the reader tell who the character is just through their behavior.  Behavior includes about everything, but without identifying the character, can your readers tell. 

This is kind of like the great actor who must act like an entirely different person is inside them--I don't mean like acting, but rather in the sense that their body has been taken over by an entirely different character whom they must now portray just through their acting.  I hope I'm communicating well enough here. 

Can your readers pick out your characters not just through the identification, but also through their behavior?  This is very difficult.  This is exactly the degree of character revelation and development an author should aim for.  This is well beyond a simple story or an inexperienced writer.  The question is, how do I write such a character.  What can make a character's behavior so specific the reader can always pick out that character.        

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Monday, August 10, 2015

Writing Ideas - New Novel, part 487, more Behavior Characteristics Character Presentation Q and A

10 August 2015, Writing Ideas - New Novel, part 487, more Behavior Characteristics Character Presentation Q and A

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 26th novel, working title, Shape, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've started writing Shape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

One of my blog readers posed these questions.  I'll use the next few weeks to answer them.

1.  Conflict/tension between characters
2.  Character presentation (appearance, speech, behavior, gestures, actions)
3.  Change, complexity of relationship, and relation to issues/theme
4.  Evolving vs static character
5.  Language and style
6.  Verbal, gesture, action
7.  Words employed
8.  Sentence length
9.  Complexity
10.  Type of grammar
11.  Diction
12.  Field of reference or allusion
13.  Tone
14.  Mannerism suggest by speech
15.  Style
16.  Distinct manner of writing or speaking you employ, and why (like Pinter's style includes gaps, silences, non-sequitors, and fragments while Chekhov's includes 'apparent' inconclusiveness).

Moving on to 2.  2.  Character presentation (appearance, speech, behavior, gestures, actions)

An author develops a character first and then reveals the character through the plot.  Plot revelation is what it is all about.  We do not reveal characters by telling.  First develop, then reveal.

Appearance, speech, behavior, gestures, and actions are means of character revelation.  I really like this list--let's look at each piece.

What makes a character display a certain type of behavior?  The reason is the very thing the author should not write.  The reason for the behavior is telling--the behavior is showing.  The behavior is what it is all about.  The behavior should depict the internal mind and conflict (lack of conflict of the character). 

I like mellow novels.  Mellow novels are more like real life.  In real life people rarely are involved in confrontation.  When confrontation happens, it is usually an important event.  In real life the conformation is usually quickly forgotten or has ramifications that are negative.  In a so called mellow novel, like real life, there is little direct confrontation--the characters may be in tension (tension and release remember), but that tension is below the surface (like real life).  In a novel, the tension is always compressed, so the author usually only shows the points where the reader will be entertained.  Even transitions are gentle moving the reader from one tension related scene to the next.  In a mellow novel, the tension is building and moving behind the scenes or under the skin of the characters--and then something happens.

The something that happens is usually an open confrontation.  Unlike real life, most confrontation in novels results in the continuation of the plot and theme--not necessarily negative, but potentially negative.  The previous tension depicts the characters through behavior.  The confrontation expands on this revelation through behavior.  It also usually allows the author a freer hand in expressing the true minds of the characters.          

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:



fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic