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Tuesday, November 30, 2021

Writing - part xx789 Writing a Novel, Using Curse Quality Plots in Scenes - Example

 30 November 2021, Writing - part xx789 Writing a Novel, Using Curse Quality Plots in Scenes - Example

Announcement: Delay, my new novels can be seen on the internet, but my primary publisher has gone out of business—they couldn’t succeed in the past business and publishing environment.  I’ll keep you informed, but I need a new publisher.  More information can be found at www.ancientlight.com.  Check out my novels—I think you’ll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.

Today’s Blog: To see the steps in the publication process, visit my writing websites http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don’t confuse your readers.

2. Entertain your readers.

3. Ground your readers in the writing.

4. Don’t show (or tell) everything.

     4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

5. Immerse yourself in the world of your writing.

These are the steps I use to write a novel including the five discrete parts of a novel:

 

1.     Design the initial scene

2.     Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)

a.      Research as required

b.     Develop the initial setting

c.      Develop the characters

d.     Identify the telic flaw (internal and external)

3.     Write the initial scene (identify the output: implied setting, implied characters, implied action movement)

4.     Write the next scene(s) to the climax (rising action)

5.     Write the climax scene

6.     Write the falling action scene(s)

7.     Write the dénouement scene

I finished writing my 29th novel, working title, Detective, potential title Blue Rose: Enchantment and the Detective.  The theme statement is: Lady Azure Rose Wishart, the Chancellor of the Fae, supernatural detective, and all around dangerous girl, finds love, solves cases, breaks heads, and plays golf.  

Here is the cover proposal for Blue Rose: Enchantment and the Detective




Cover Proposal

The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I am continuing to write on my 30th novel, working title Red Sonja.  I finished my 29th novel, working title Detective.  I’m planning to start on number 31, working title Shifter

How to begin a novel.  Number one thought, we need an entertaining idea.  I usually encapsulate such an idea with a theme statement.  Since I’m writing a new novel, we need a new theme statement.  Here is an initial cut.

 

For novel 30:  Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.

 

For novel 31:  Deirdre and Sorcha are redirected to French finishing school where they discover difficult mysteries, people, and events. 

 

For Novel 32:  Shiggy Tash finds a lost girl in the isolated Scottish safe house her organization gives her for her latest assignment: Rose Craigie has nothing, is alone, and needs someone or something to rescue and acknowledge her as a human being.

 

Here is the scene development outline:

 

1. Scene input (comes from the previous scene output or is an initial scene)

2. Write the scene setting (place, time, stuff, and characters)

3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.

4. Write the scene using the output and creative elements to build the tension.

5. Write the release

6. Write the kicker

          

Today:  Why don’t we go back to the basics and just writing a novel?  I can tell you what I do, and show you how I go about putting a novel together.  We can start with developing an idea then move into the details of the writing. 

 

To start a novel, I picture an initial scene.  I may start from a protagonist or just launch into mental development of an initial scene.  I get the idea for an initial scene from all kinds of sources.  To help get the creative juices flowing, let’s look at the initial scene. 

 

1.     Meeting between the protagonist and the antagonist or the protagonist’s helper

2.     Action point in the plot

3.     Buildup to an exciting scene

4.     Indirect introduction of the protagonist

 

Ideas.  We need ideas.  Ideas allow us to figure out the protagonist and the telic flaw.  Ideas don’t come fully armed from the mind of Zeus.  We need to cultivate ideas. 

 

1.     Read novels. 

2.     Fill your mind with good stuff—basically the stuff you want to write about. 

3.     Figure out what will build ideas in your mind and what will kill ideas in your mind.

4.     Study.

5.     Teach. 

6.     Make the catharsis. 

7.     Write.

 

The development of ideas is based on study and research, but it is also based on creativity.  Creativity is the extrapolation of older ideas to form new ones or to present old ideas in a new form.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing.

 

If we have filled our mind with all kinds of information and ideas, we are ready to become creative.  Creativity means the extrapolation of older ideas to form new ones or to present old ideas in a new form.  Literally, we are seeing the world in a new way, or actually, we are seeing some part of the world in a new way. 

 

I’ve worked through creativity and the protagonist.  The ultimate point is that if you properly develop your protagonist, you have created your novel.  This moves us on to plots and initial scenes.  As I noted, if you have a protagonist, you have a novel.  The reason is that a protagonist comes with a telic flaw, and a telic flaw provides a plot and theme.  If you have a protagonist, that gives you a telic flaw, a plot, and a theme.  I will also argue this gives you an initial scene as well. 

 

So, we worked extensively on the protagonist.  I gave you many examples great, bad, and average.  Most of these were from classics, but I also used my own novels and protagonists as examples.  Here’s my plan.

 

1.     The protagonist comes with a telic flaw – the telic flaw isn’t necessarily a flaw in the protagonist, but rather a flaw in the world of the protagonist that only the Romantic protagonist can resolve.

2.     The telic flaw determines the plot.

3.     The telic flaw determines the theme.

4.     The telic flaw and the protagonist determines the initial scene.

5.     The protagonist and the telic flaw determines the initial setting.

6.     Plot examples from great classic plots.

7.     Plot examples from mediocre classic plots.

8.     Plot examples from my novels.

9.     Creativity and the telic flaw and plots.

10.  Writer’s block as a problem of continuing the plot.

 

Every great or good protagonist comes with their own telic flaw.  I showed how this worked with my own writing and novels.  Let’s go over it in terms of the plot.

 

This is all about the telic flaw.  Every protagonist and every novel must come with a telic flaw.  They are the same telic flaw.  That telic flaw can be external, internal or both.

 

We found that a self-discovery telic flaw or a personal success telic flaw can potentially take a generic plot.  We should be able to get an idea for the plot purely from the protagonist, telic flaw and setting.  All of these are interlaced and bring us our plot.

 

For a great plot, the resolution of the telic flaw has to be a surprise to the protagonist and to the reader.  This is both the measure and the goal.  As I noted before, for a great plot, the author needs to make the telic flaw resolution appear to be impossible, but then it becomes inevitable in the climax.  There is much more to this. 

 

I evaluated the plots from the list of 112 classics and categorized them according to the following scale:

 

Overall (o) – These are the three overall plots we defined above: redemption, achievement, and revelation.

 

Achievement (a) – There are plots that fall under the idea of the achievement plot. 

 

Quality (q) – These are plots based on a personal or character quality.

 

Setting (s) – These are plots based on a setting.

 

Item (i) – These are plots based on an item.

I looked at each novel and pulled out the plot types, the telic flaw, plotline, and the theme of the novel.  I didn’t make a list of the themes, but we identified the telic flaw as internal and external and by plot type.  This generally gives the plotline. 

Overall (o)

1.     Redemption (o) – 17i, 7e, 23ei, 8 – 49%

2.     Revelation (o) –2e, 64, 1i – 60%

3.     Achievement (o) – 16e, 19ei, 4i, 43 – 73%

Achievement (a)

1.     Detective or mystery (a) – 56, 1e – 51%

2.     Revenge or vengeance (a) –3ie, 3e, 45 – 46%

3.     Zero to hero (a) – 29 – 26%

4.     Romance (a) –1ie, 41 – 37%

5.     Coming of age (a) –1ei, 25 – 23%

6.     Progress of technology (a) – 6 – 5%

7.     Discovery (a) – 3ie, 57 – 54%

8.     Money (a) – 2e, 26 – 25%

9.     Spoiled child (a) – 7 – 6%

10.  Legal (a) – 5 – 4%

11.  Adultery (qa) – 18 – 16%

12.  Self-discovery (a) – 3i, 12 – 13%

13.  Guilt or Crime (a) – 32 – 29%

14.  Proselytizing (a) – 4 – 4%

15.  Reason (a) – 10, 1ie – 10%

16.  Escape (a)  – 1ie, 23 – 21%

17.  Knowledge or Skill (a) – 26 – 23%

18.  Secrets (a) – 21 – 19%

Quality (q)

1.     Messiah (q) – 10 – 9%

2.     Adultery (qa) – 18 – 16%

3.     Rejected love (rejection) (q) – 1ei, 21 – 20%

4.     Miscommunication (q) – 8 – 7%

5.     Love triangle (q) – 14 – 12%

6.     Betrayal (q) – 1i, 1ie, 46 – 43%

7.     Blood will out or fate (q) –1i, 1e, 26 – 25%

8.     Psychological (q) –1i, 45 – 41%

9.     Magic (q) – 8 – 7%

10.  Mistaken identity (q) – 18 – 16%

11.  Illness (q) – 1e, 19 – 18%

12.  Anti-hero (q) – 6 – 5%

13.  Immorality (q) – 3i, 8 – 10%

14.  Satire (q) – 10 – 9%

15.  Camaraderie (q) – 19 – 17%

16.  Curse (q) – 4 – 4%

17.  Insanity (q) – 8 – 7%

18.  Mentor (q) – 12 – 11%

Setting (s)

1.     End of the World (s) – 3 – 3%

2.     War (s) – 20 – 18%

3.     Anti-war (s) –2 – 2%

4.     Travel (s) –1e, 62 – 56%

5.     Totalitarian (s) – 1e, 8 – 8%

6.     Horror (s) – 15 – 13%

7.     Children (s) – 24 – 21%

8.     Historical (s) – 19 – 17%

9.     School (s) – 11 – 10%

10.  Parallel (s) – 4 – 4%

11.  Allegory (s) – 10 – 9%

12.  Fantasy world (s) – 5 – 4%

13.  Prison (s) – 2 – 2%

Item (i)

1.     Article (i) – 1e, 46 – 42%

So, what is it about writer’s block?  Many if not most authors and writers will complain about writer’s block.  When I was a younger author, I would get writer’s block very often, but I’ve discovered something very important about writer’s block.  Writer’s block is a function of the plot and not the protagonist.  The correction or resolution of writer’s block comes from centering our writing on the protagonist instead of the plot.  This is what I’d really like to get into as a topic.  Here is an outline of how we will approach this.

 

1.     Problems with a plot focus

2.     Correcting with a protagonist focus

3.     How to figure out a plot with a protagonist focus

4.     Writing development

5.     Fixing or blowing through problems with writing

6.     How to write to prevent writer’s block

7.     The Scene Outline

8.     Exercises

9.     Examples

10.  Conclusions

 

The novel is the revelation of the protagonist and the scenes, not the plots, are the process of that revelation.  In fact, the plots are really part of the scenes.  Now, some plots interact beyond and between one scene, but this is the real point we should address.  What really is the plot and how is the plot connected to the scene and the telic flaw.

 

I didn’t want to address the scenes yet, so let’s start with the plot(s).  In the first place, we have a telic flaw. This is the problem the protagonist must resolve.  In a comedy, the protagonist overcomes the telic flaw, while in the tragedy, the telic flaw overcomes the protagonist.  Where is the plot?  That’s a great question.

 

Almost every novel is a revelation of the protagonist.  The author uses various plots and nudges the novel toward the telic flaw resolution.  What about these plots, and how can we create, invent, and/or use them?

 

Except for the protagonist, the telic flaw is the most important point of any novel.  It’s so important that most people don’t even know what it is, yet it is the key point of every novel, and as I’ve noted over and over, the telic flaw is a characteristic of the protagonist.  The protagonist owns the telic flaw.  Just like Harry Potty and Voldermort. Voldermort happens to be the overall antagonist as well as the telic flaw of all the Harry Potty novels.  Then there are the plots.

 

Now, the plot or plots are the means of the telic flaw resolution and they are the means of tension and release development in the scenes.  They are also the means of the development of the rising action to the climax of the novel.  They are parts, but look at the other parts.

 

Mainly, we have the scenes.  The scenes are cohesive parts of a novel.  They are the building blocks of a novel.  Yes, scenes are made of paragraphs, sentences, and words, but you can’t have a novel without scenes.  As I noted in the outline of writing a novel:

 

1.     Design the initial scene

2.     Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)

a.      Research as required

b.     Develop the initial setting

c.      Develop the characters

d.     Identify the telic flaw (internal and external)

3.     Write the initial scene (identify the output: implied setting, implied characters, implied action movement)

4.     Write the next scene(s) to the climax (rising action)

5.     Write the climax scene

6.     Write the falling action scene(s)

7.     Write the dénouement scene

 

So, I have a telic flaw, and I know there are scenes.  Each scene is filled with tension and release.  The tension and release are the plot(s).  In fact, the tension and release are the plots.  This is the trick, and this is where we want to go.  We need to develop tension and release in the scenes and this happens to be the plots. 

 

In the development of a scene, we start with the output of the previous scene.  The author then needs to design the output of that scene.  For example, in the Harry Potty travel scenes, the output of the previous scene is that Harry Potty must go from London to Hogwarts.  That becomes the input for the travel scene.  The output for the travel scene is that Harry arrives at Hogwarts.  Anything else is purely for tension and release.  The author then provides other plots in the scene to create tension and release. 

 

The focus of writing any novel is the scene.  The scene is all about tension and release.  The tension and release comes from the plots.  This is how we bring the plots into the scenes and into a novel.  This means that as an author, we have the scene input and output of the scene, we need to choose plots to then write and install in the scene.

 

We have five types of plots: overall, achievement, setting, quality, and item.  From these plots, we note that, in the scene, achievement, quality, and item can be set into many scenes.  Setting can be used as the setting of the scene, however, there is generally less control over these plots.  In other words, when we move into the scene, the setting is usually already set.

 

The other types of plots give us the opportunity to build tension and release in a scene.  In general, it is difficult to demonstrate this without delving deeply into examples.  Instead, let’s review the potential plots and see how we might use them. 

We choose plots based on three things.  First, is the input and output of the scene.  Second, is the telic flaw resolution.  Third, is the tension and release of the scene.  

Quality (q)

1.     Messiah (q) – 10 – 9%

2.     Adultery (qa) – 18 – 16%

3.     Rejected love (rejection) (q) – 1ei, 21 – 20%

4.     Miscommunication (q) – 8 – 7%

5.     Love triangle (q) – 14 – 12%

6.     Betrayal (q) – 1i, 1ie, 46 – 43%

7.     Blood will out or fate (q) –1i, 1e, 26 – 25%

8.     Psychological (q) –1i, 45 – 41%

9.     Magic (q) – 8 – 7%

10.  Mistaken identity (q) – 18 – 16%

11.  Illness (q) – 1e, 19 – 18%

12.  Anti-hero (q) – 6 – 5%

13.  Immorality (q) – 3i, 8 – 10%

14.  Satire (q) – 10 – 9%

15.  Camaraderie (q) – 19 – 17%

16.  Curse (q) – 4 – 4%

17.  Insanity (q) – 8 – 7%

18.  Mentor (q) – 12 – 11%

Achievement plots are easy to apply to scenes and to overall novels.  Some quality plots lend themselves very well to scenes and some do not.  Still, just like the achievement plots, we can pick and choose them based on our overall plot(s) to power the novel and our scenes.

As I mentioned before, we want to pick our plots first based on the input and output of the scene, second, the telic flaw resolution, and third, the tension and release of the scene.

Quality plots are related to the personality or characteristic of the protagonist and potentially other characters.  This is what makes them harder, in general, to apply to a scene, however, if the focus is the scene and not so much the novel, we will see how many of the quality plots an be easily applied in individual and across scenes. 

Let’s look at the curse quality plot.  The curse plot is not a favored plot in the classics.  The problem with this plot is that it is based in the fate and the blood will out plot.  You find the curse plot in much of ancient literature.  It might help to explain the curse plot.

A curse plot is one where the protagonist (or other character) has a circumstance that is caused by either their birth, magic, or a circumstance.  That curse is usually negative, but can be positive.  The curse plot is usually not the fault of the protagonist, but it can be.  For example, if the protagonist breaks a taboo or other social or cultural rule, that might result in a curse.  Or, if a person causes a problem.  Usually a curse is caused by some circumstance. 

Now, about curses.  A curse can be resolved by three different means.  It can be resolved by getting rid of the curse, being harmed by the curse, or the curse having no effect.  No effect is no fun—if you are going to bring in a curse plot, it’s like a Chekov’s gun—if you bring it up, you need to use it.  A curse is just too delicious to not use.

I used the curse plot in my novel, Sorcha: Enchantment and the Curse.  In this novel, Shiggy has a curse which affects her significantly.  The curse is resolved by not being resolved.  The curse affects Shiggy in many ways, but not in the most important ways.  That is Shiggy has a real curse, but her curse mostly affects her mind rather than her real life.  This is the power of the curse.  The curse allows you to provide a problem that makes the protagonist not to blame for his or her issues. 

The curse plot is difficult to use in a scene.  I think there may be possibilities, but they are still difficult.  The problem is the curse plot is just too big for a scene.  You might be able to slip it in, but what will you do with it?  The curse must be real (or possibly imagined, but affect the characters).  You just can’t throw it out and have it do nothing.  The curse plot must be a real curse (or an imagined curse) that causes some kind of issue.  Then you have to resolve it.  If it is real, that takes some kind of effort.  If it is imaginary, that is a perfect resolution of the tension, but it still has to mean something.

In Sorcha: Enchantment and the Curse, the curse was real.  If affected Shiggy.  It was a classic curse.  It explained Shiggy’s issues.  It was part of the protagonist.  In the end, the curse was not ended, it continued, but Shiggy learned how she would live and act within it.  That is an overall plot and not a scene plot.

We’ll look at the next quality plot tomorrow.   

Setting (s)

1.     End of the World (s) – 3 – 3%

2.     War (s) – 20 – 18%

3.     Anti-war (s) –2 – 2%

4.     Travel (s) –1e, 62 – 56%

5.     Totalitarian (s) – 1e, 8 – 8%

6.     Horror (s) – 15 – 13%

7.     Children (s) – 24 – 21%

8.     Historical (s) – 19 – 17%

9.     School (s) – 11 – 10%

10.  Parallel (s) – 4 – 4%

11.  Allegory (s) – 10 – 9%

12.  Fantasy world (s) – 5 – 4%

13.  Prison (s) – 2 – 2%

Item (i)

1.     Article (i) – 1e, 46 – 42%

 

In the end, we can figure out what makes a work have a great plot and theme, and apply this to our writing.     

      

The beginning of creativity is study and effort.  We can use this to extrapolate to creativity.  In addition, we need to look at recording ideas and working with ideas.    

    

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:

http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com  

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