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Thursday, June 18, 2015

Writing Ideas - New Novel, part 434, more New Novel Creativity and Entertainment in Scenes Developing the Rising Action

18 June 2015, Writing Ideas - New Novel, part 434, more New Novel Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

The creativity in this new novel, working title, Shape, comes out of the characters and circumstances.  The initial scene sets the pace of the novel.  In the initial scene an old woman finds a naked girl raiding her pantry.  That in itself is a mystery worth exploring.  That is the setup for the novel.  Of course, you can discern everything isn't what it seems.  The old woman decides to keep the girl around to "rehabilitate" her.  The reality is that she wants to also know what is going on. 

The old woman is the widow of a British Intelligence agent.  She is Mrs. Lyons, a character who has had a supporting role in many of my novels.  She is a quirky character and has had dealings with very unusual people through her life.  It isn't unusual that she should encounter another odd one.

The girl is a mystery.  I wrote a little about her earlier.  She is a new type of character for me to write about.  In that I am exploring creativity with the bounds of a new and different character.  I'll tell you the secret of the girl--her character is already developed.  The girl is a shape-shifter.  She isn't bright and comes about her powers through a permanent curse.  She was captured and kept by a relative.  She was locked up like an animal.  She doesn't speak and has very animal-like characteristics.  She can change to a very large cat when threatened or under great stress.  Her previous keeper learned to prevent her from changing by keeping her weak and through physical pain (beating her).  We will see that as a scene in the novel. 

The point for creativity is to take an idea (old or new) and make something entirely new with it.  With these characters and these ideas, I can weave an entire novel.            

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Wednesday, June 17, 2015

Writing Ideas - New Novel, part 433, New Novel Creativity and Entertainment in Scenes Developing the Rising Action

17 June 2015, Writing Ideas - New Novel, part 433, New Novel Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

I couldn't stop myself. I'm writing on a new novel.  I've been thinking about it for months.  I didn't want to start too early--I wanted it to matriculate a little bit before I began to write.  Before it could graduate, I started.  I couldn't stand not to write on it.  I was editing Dana-ana, then I moved to Escape, but I became tired of working on them and I had such a great idea.

Like always, I started with a picture.  The picture was an old woman, but not a helpless woman who came down to her kitchen and pantry to check on a noise.  This old woman has a cane.  The shire and village has been struck by a sneak thief who steals only food.  When the old woman comes to the kitchen, she finds a naked girl raiding her pantry.  The old woman's plan is to close the girl into the pantry and call the constable.  Before she can close the door, the girl rushes the opening and knocks herself out on the cane.

Now, there is an enormous backstory that I will reveal in the novel.  The old woman is Mrs. Lyons.  She is a widow, but her husband was the head of British intelligence.  She has had many dealings with strange young women.  She ties up the naked girl and, in the morning, tells her: I have three options.  I can turn you into the constable.  I can let you go.  Or, I can rehabilitate you.  This novel is a discovery novel about the rehabilitation of a girl who has very great problems.  I'll get into the creative part next.            

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Tuesday, June 16, 2015

Writing Ideas - New Novel, part 432, more Reasoned Systems Creativity and Entertainment in Scenes Developing the Rising Action

16 June 2015, Writing Ideas - New Novel, part 432, more Reasoned Systems Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

I noted yesterday the difference between a logical and a reasoned system.  Let's be more explicit in the definition and look at reasoned based systems.  A logical system is necessary for any natural, scientific, or cause and effect system or event.  I used magic and sorcery as cause and effect system examples because they were so different compared to a science based system or event.

Reasoned systems and ideas are the bread and butter of the author.  Many things are not logical, but they can be made to sound reasoned.  Many things are not fully provable, but through logic and reason, they can be made to sound reasonable.  A great example is magic and sorcery.  That's why I brought them up as examples--the author can make them sound both logical and reasoned through the fiction in a novel.  This is the same way I can make an FTL (Faster than Light) system sound reasonable and logical in a science fiction novel.  That isn't to say FTL might not be possible in the future, but right now, our data says impossible.  Who knows what the future will bring. 

The author through creativity brings things that don't exist in the real world to life.  This doesn't just mean characters or places, but systems, technology, ideas, politics, governments, nations...whatever you can imagine, you can bring to life in a novel.  And the best way to make anything seem real is, unless you are an expert on the subject, don't get too deep in the weeds.  An FTL system can sound real with a little relativity mumbo jumbo thrown in, but a little too much and you sound like an idiot. 

Magic and sorcery can be made to look real in a novel, but unless you've studied it well, don't go too deep.  I will advise you, the more you know, the better you can invent a new system.  I personally study a subject for years before I begin to write--like magic and sorcery.        

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Monday, June 15, 2015

Writing Ideas - New Novel, part 431, Reasoned Systems Creativity and Entertainment in Scenes Developing the Rising Action

15 June 2015, Writing Ideas - New Novel, part 431, Reasoned Systems Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

I noted yesterday the difference between a logical and a reasoned system.  Let's be more explicit in the definition and look at reasoned based systems.  A logical system is necessary for any natural, scientific, or cause and effect system or event.  I used magic and sorcery as cause and effect system examples because they were so different compared to a science based system or event.

Human based systems don't require logic, but they must be reasoned.  For example, flat-earthers (people who really believe the earth is flat), don't have a logic based belief, they have a reasoned system.  Their belief is based, not on logic and science, but on their observations and reason.  Ah ha, you might ask, what is the difference between reason and logic?  I'll throw you another curveball. People who believe in magic or sorcery in the real world are depending on observation and reason not logic and science.  The same is true about ghosts, paranormal, UFOs, and a host of other popular beliefs. 

The true difference between reason and logic is anecdotal versus scientific data.  Or to be most exact, the difference between cause and effect and observation.  You might remember from school, just because you observe a correlation doesn't prove a cause and effect.  For example, just because the paper comes near sunrise doesn't provide a cause and effect between the two.  

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Sunday, June 14, 2015

Writing Ideas - New Novel, part 430, Logical Systems Creativity and Entertainment in Scenes Developing the Rising Action

14 June 2015, Writing Ideas - New Novel, part 430, Logical Systems Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

I used the examples of a system of magic and a system of sorcery to show how to use creativity to design a logical system.  A system of magic or of sorcery are just types of logic based systems.  Almost every type of system you design for a novel will be and must be logic based.  For example, a political system--or a political party. 

A political system has rules that logically pull it together.  Likewise a political party has defined agendas and goals.  Note however, both a political system and a political party might not have a fully logical basis.  I suspect you can think of many illogical and inconsistent positions from political parties.  They can have logical reasons, but many times they are not immediately evident.  For example, the US Republican Party's support for illegal aliens is both detrimental to the party and illegal (that is illegal aliens).  Their is no logical reason for them to hold this position except many of their wealthy supporters are in favor of uncontrolled immigration to provide cheap labor.

Another example of illogical political party issues is the support of abortion by the US Democrat Party.  Because mostly Democrats and Democrat target groups are the people having abortions, every abortion reduces one potential vote from the party.  Not to mention, Democrats are supposed to support the poor and helpless--I can't imagine a person more helpless than a child in the womb. 

I bring up these examples, not to attack or defend any political party, but to point out that certain systems are not constrained wholly by logic.  A magical or system of sorcery must be logically based.  A scientific finding or technology must be logically based, but political parties and political organizations as well as governments don't need to be logical at all.  There should be reasons for their positions and actions, but they don't need to be logical. 

When you develop a creative system for your novel--it is very important to identify when a system must be logical and when it must simply be reasoned.  Perhaps we should look in more detail at a reasoned approach as compared to a logical approach. 

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Saturday, June 13, 2015

Writing Ideas - New Novel, part 429, Example Logical System Laws of Sorcery Creativity and Entertainment in Scenes Developing the Rising Action

13 June 2015, Writing Ideas - New Novel, part 429, Example Logical System Laws of Sorcery Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

For the purpose of explaining about logic and creativity, I'll explain in detail about the development of a logical framework for sorcery and magic.  What I described for you was simply the tip of the iceberg of a system of magic.  I am especially dedicated to accuracy in my depictions of history, science, and culture--the magic must be exact and appear real to the reader.

The same is true for sorcery.  Why have two different systems?  Chiefly because there are many views on magic and sorcery and second because I needed a different system for some of my novels.  I actually brought the ideas of the systems together in one novel, Valeska

In the design of the system of sorcery, I made the assumption that both systems worked using the same laws and principles.  The difference was that sorcery required words of a certain language spoken exactly and properly along with the proper magical ingredients.  Also, I postulated that blood from the sorcerer was required to achieve the sorcery.  In sorcery, when a spell went wrong, the sorcerer would be injured in proportion to the action.  When a spell went right, the injury (cut) required to produce the blood would immediately heal and form a scar. In this way, in my novels, you can identify sorcerers--successful ones tend to have many small healed scars on their hands and arms.  Unsuccessful ones have terrible scars on their bodies--a result of the incomplete sorcery.

My main point to you about these two examples, magic and sorcery, is simply to point out how creativity works.  Both magic and sorcery come out of the imagination and the history of cultures.  The use of both becomes a creative means to move an entertaining idea forward in a novel--this is the entire goal of creativity.

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Friday, June 12, 2015

Writing Ideas - New Novel, part 428, Example Logical System Laws of Magic Creativity and Entertainment in Scenes Developing the Rising Action

12 June 2015, Writing Ideas - New Novel, part 428, Example Logical System Laws of Magic Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

For the purpose of explaining about logic and creativity, I'll explain in detail about the development of a logical framework for sorcery and magic.  I'll write about the magical system I designed for my novels.  As I mentioned before, it is based on P.E.I. Bonewitz and James Frazer's theories of magic.  I won't go into the magical laws--except for a couple of examples.  One magical laws is the law of similitude.  Similitude says that objects that share common characteristics also maintain a degree of magical contact.  The closer the similitude, the greater the degree of magical contact.  Thus, a wax model of a person creates similitude.  Another similar law of magic is that: objects that once were in contact continue to maintain a degree of magical contact.  Thus, if I make a wax doll of you and place one of your hairs in it, the wax doll has two degrees of contact with you.  This is the basis for a voodoo doll.  You can add magical degrees to the doll in various ways.

Now, first of all, both these magical laws (and all magical laws) are easy to disprove.  They just don't exist in the world, but as a basis for a system of magic in a novel--this is a good place to start.  In my system of magic, the magic user must have absolute faith in the world for the magic to work--this easily explains failure and success.  It also explains why magic won't work for the average person.  In my system of magic, a magic user works for a long time to curse the special items she/he uses to accomplish the magic.  I play these as critical parts of the process.

Once the magic user has the proper items and ingredients, the next step is to put them together properly.  At any step, the magic can fail.  There are many more details to the use of magic that is background in my novels.  The system I designed for sorcery is a little different.

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Thursday, June 11, 2015

Writing Ideas - New Novel, part 427, Logical System Laws of Magic Creativity and Entertainment in Scenes Developing the Rising Action

11 June 2015, Writing Ideas - New Novel, part 427, Logical System Laws of Magic Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

For the purpose of explaining about logic and creativity, I'll explain in detail about the development of a logical framework for sorcery and magic.  In developing a magical system, you need to build into it cause and effect.  Cause and effect is a truly scientific view of the world--it is a logical view of the world.  I guess for the sake of history, I could digress about this for a moment.  There was a time, before the Greeks that every person and every culture viewed the world outside the sphere of logic (basically without the idea of cause and effect).  People under animism and patheonic paganism viewed the world and everything and everyone in it as fated.  The causes were unknown and the effects without explanation--except for the gods.  The gods were the cause of everything from illness to injury and from anger to desire.  The effects were the result of a curse from the gods.  This idea began to slowly disappear with the advent of philosophy and literacy.  The Greeks led this revolution.  They invented the historical method, the scientific method, and logic.  This revolution has been changing the world for over 2500 years and many peoples and peoples are sill not a part of the logical revolution.

In the real world, magic itself can't exist in a logical world.  This was the exact point of James Frazer's book The Golden Bough.  Frazer argues that a logical world can't support illogical constructs such as magic.  He does this by defining the ideas (rules) of magic and then showing how they can't exist.  He is worth reading especially for those who wish to design a systematic magical world.  Although magic isn't logical in the "real" world, an author never writes about the "real" world.  The world of the author's creation can include all kinds of non-real people, events, ideas, and places.  That is the point of fiction and novels--remember the point of every novel is to entertain. 

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Wednesday, June 10, 2015

Writing Ideas - New Novel, part 426, more Logical Laws of Magic Creativity and Entertainment in Scenes Developing the Rising Action

10 June 2015, Writing Ideas - New Novel, part 426, more Logical Laws of Magic Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

For the purpose of explaining about logic and creativity, I'll explain in detail about the development of a logical framework for sorcery and magic.  Novelists don't show the actual anything--if you want that take a picture.  The novelist is an artist who sees a vision of the world he shares through words.  Those words must be logical or there is no communication of the vision.  This is the problem of James Joyce, by the way.  James Joyce's works convey nothing not in logic or from the world.  His vision is not communicated.  Or if it is communicated it is not an entertaining vision.  No one reads something they can't understand and no one enjoys something they can't understand. 

Your goal is first entertainment.  To achieve entertainment, your writing must be understood, and it must show the reader a vision of the world outside of their normal understanding.  Thus magic must fit into a logical framework.  This is true of anything and everything you might write about.  An illogical framework cannot convey understanding and therefore, no entertainment.  Your job is entertainment.

So, if we are building a framework of magic, you don't have to tell your readers exactly how the magic works--you simply have to provide a system of cause and effect that defines the magic.  That system of cause and effect must always be the same: same effort and events (acts) in, the same results.  That is a function of logic.  Now, you can make it like the moon trick your teacher used all the time in first grade--that is, the obvious may not be the true cause and effect.  Then you have a mystery to solve.  Mysteries are great.  The true cause and effect must eventually come to light to make the system logical.  

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Tuesday, June 9, 2015

Writing Ideas - New Novel, part 425, Logical Laws of Magic Creativity and Entertainment in Scenes Developing the Rising Action

9 June 2015, Writing Ideas - New Novel, part 425, Logical Laws of Magic Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

For the purpose of explaining about logic and creativity, I'll explain in detail about the development of a logical framework for sorcery and magic.  You might ask: how can laws of magic be logical?  It doesn't matter if the magic actually works or not.  The point isn't the working--it is the reasonableness of the doing.  The same is true in science fiction.  It doesn't matter if the interstellar drive works, what matters is that the explanation is logical.  This is true of every and all systems of events and action in any novel, book, or story.  The point isn't the reality, but rather the feel of reality conferred by the author.  I've written about this before.  For example, conversations in any novel is not a "real" conversation.  It is the perfect conversation--like a conversation in a stage play or a movie.  The realness if conferred by the skill of the author.  The same is true of any fantasy system such as magic or science fiction system such as future technology.  The reality of the system becomes "real" through the logical development of the author.

How do you confer logic on an illogical system such as magic--the answer is simple: you do so in the same way a science fiction author confers the touch or feel of reality on his science fiction worlds.  Indeed, in the same way a modern writer conveys Wall Street or Broadway.  No one can completely understand Broadway or Wall Street--that isn't to say many people don't understand it well.  Wall Street in a novel is never the actual Wall Street--it is always abbreviated and condensed into an essence of reality.  The Wall Street in a novel is always only a caricature of the real.  The closer the author gets to the "feel" of the actual, the more powerful or better the novel's Wall Street seems like the actual Wall Street.  The ability to produce this feel the power of logic mixed with words. 

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

Monday, June 8, 2015

Writing Ideas - New Novel, part 424, Law of Magic Creativity and Entertainment in Scenes Developing the Rising Action

8 June 2015, Writing Ideas - New Novel, part 424, Law of Magic Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

For the purpose of explaining about logic and creativity, I'll explain in detail about the development of a logical framework for sorcery and magic.  Magic and sorcery, in novels (and probably in real life--if there was such a thing), must follow logical, repeatable rules.  If you'll note miracles don't, but that's an entirely different kettle of fish.  The author must understand these laws of magic, or at least, the laws of magic that govern his own novel's magic.  This is why I use the "real" world's understanding of magic as the basis for the laws of magic in my novels.  That way I don't have to waste (or use) my creative energy to invent something that doesn't need inventing.  Further, anyone who is familiar with the "Laws of Magic" will recognize the accuracy of my descriptions.  As a final point, my readers, who expect historical accuracy to a high degree won't be disappointed that the ideas about magic are historically accurate. 

The point is that whether you design your own magic system or use the historically based one, you must present a system of magic that is based on magical laws and logic.  That's what your readers expect and that's what propels the creativity in a novel.  In a nutshell, the system must make sense to you and to your readers.  If it doesn't make sense, it can't be logical.         

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic