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Wednesday, October 5, 2016

Writing Ideas - New Novel, part 907, Publishing, Learning to Write, more Purpose and Sales

5 October 2016, Writing Ideas - New Novel, part 907, Publishing, Learning to Write, more Purpose and Sales  

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.

2. Entertain your readers.

3. Ground your readers in the writing.

4. Don't show (or tell) everything.

     4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

5. Immerse yourself in the world of your writing.

All novels have five discrete parts:

1.  The initial scene (the beginning)

2.  The rising action

3.  The climax

4.  The falling action

5.  The dénouement

The theme statement of my 26th novel, working title, Shape, proposed title, Essie: Enchantment and the Aos Si, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

I finished writing my 27th novel, working title, Claire, potential title Sorcha: Enchantment and the Curse.  This might need some tweaking.  The theme statement is: Claire (Sorcha) Davis accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization and rehabilitates her.  

Here is the cover proposal for Essie: Enchantment and the Aos SiEssie is my 26th novel.

Cover Proposal

The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I started writing my 28th novel, working title Red Sonja. 

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:

1.  Scene input (easy)

2.  Scene output (a little harder)

3.  Scene setting (basic stuff)

4.  Creativity (creative elements of the scene)

5.  Tension (development of creative elements to build excitement)

6.  Release (climax of creative elements)


How to begin a novel.  Number one thought, we need an entertaining idea.  I usually encapsulate such an idea with a theme statement.  Since I’m writing a new novel, we need a new theme statement.  Here is an initial cut.


Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.


These are the steps I use to write a novel:


1.      Design the initial scene

2.      Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)

a.       Research as required

b.      Develop the initial setting

c.       Develop the characters

d.      Identify the telic flaw (internal and external)

3.      Write the initial scene (identify the output: implied setting, implied characters, implied action movement)

4.      Write the next scene(s) to the climax (rising action)

5.      Write the climax scene

6.      Write the falling action scene(s)

7.      Write the dénouement scene


What is your strategy as a writer?  What are your goals as a writer?  The purpose for fiction and novels specifically is to entertain.  There is no guarantee that a reader will ever read a novel they have in their hand.  If a person has skin in the game, if they bought the novel, they might read it.  If you give it to them, there is little chance they will ever read it.  This is the reality of the market.  Anything that is free is cheap.  Anything that is free is considered the worth of its purchase.  People tend to not read novels that are free. 


You might ask, what motivates people to read a novel.  Like I wrote, if they have skin in the game, they might read your novel.  Generally, readers are attracted to novels first, in book stores, through the cover.  From the cover, they go to the back material.  This is why the cover and the back piece is so important.


For a web novel, who knows?  Usually, the reader will not find the novel unless they are looking for it.  The looking for is part is based on the title and the novel information.  This is why the title and the basic information on the novel is so important.  Still, if the reader finds the novel in a book store or on the web, they might read the back information.  As long as they find it, and the information excites them enough, they will open the novel. 


In a store, they only need to pick up and open the novel.  On the web, they need to be able to look at the first chapter or pages.  The initial scene and many times, the initial paragraph is what might sell your novel.  So, to recap, the reader has to find your novel.  In a store, the cover must appeal and attract.  On the web, they must find the title or the information on the novel.  But, as long as they find your novel, the initial scene and the initial paragraph is what will ultimately sell your novel, and perhaps excite them enough to read it.           


More tomorrow.

For more information, you can visit my author site, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

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