3 February 2017, Writing Ideas
- New Novel, part x28, Creative Elements in the World of my Enchantment Novels, Hestia: Enchantment of the Hearth
Announcement: Delay, my new novels can be seen on the internet, but the publisher
has delayed all their fiction output due to the economy. I'll keep you
informed. More information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy
them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing website http://www.ldalford.com/ and select "production
schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the
beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
I
finished writing my 27th novel, working title, Claire, potential
title Sorcha: Enchantment and the Curse. This might need some tweaking. The theme statement is: Claire (Sorcha) Davis
accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization
and rehabilitates her.
Here is the cover proposal for Sorcha:
Enchantment and the Curse.
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I started writing my 28th novel, working title Red Sonja. I’m also working on my 29th novel,
working title School.
I'm an advocate of using the/a scene
input/output method to drive the rising action--in fact, to write any
novel.
Scene development:
1. Scene input (easy)
2. Scene output (a little
harder)
3. Scene setting (basic stuff)
4. Creativity (creative
elements of the scene: transition from input to output focused on the telic
flaw resolution)
5. Tension (development of
creative elements to build excitement)
6. Release (climax of creative
elements)
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m writing
a new novel, we need a new theme statement.
Here is an initial cut.
For novel 28: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 29: Sorcha, the abandoned child of an Unseelie
and a human, secretly attends Wycombe Abbey girls’ school where she meets the
problem child Deirdre and is redeemed.
These are the steps I use to write a
novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
Here is the beginning of the method
from the outline:
1.
Scene input (comes from the previous
scene output or is an initial scene)
2.
Write the scene setting (place,
time, stuff, and characters)
3.
Imagine the output, creative
elements, plot, telic flaw resolution (climax) and develop the tension and
release.
4.
Write the scene using the output and
creative elements to build the tension.
5.
Write the release
6.
Write the kicker
To me, the most interesting themes
are about worlds, people, and life that goes on around us that is hidden or
unrealized. I have developed this type
of world and theme and used it to build creative elements for my plots and
scenes. I’ll use my own novels as
examples for this. I’m moving to my Enchantment Novels. I’ll start with Hestia: Enchantment of the Hearth.
This novel is not on contract yet—I’m looking for a publisher.
I’ve written before, I wrote the Enchantment Novels to allow more scope
for my writing and to entertain themes much different than those in Ancient Light. The Enchantment
Novels are still historical novels with a touch of myth or the
supernatural. I’ll be more specific, the
Enchantment Novels relate in history
those ideas that people once or still believe.
For example, the Gaelic, Saxon, and Celtic peoples once believed in
myths or their gods, goddesses, and other creatures. Why shouldn’t I write a novel about the
modern era that includes these beings that these peoples once so fervently
believed? The is the essence of the Enchantment Novels.
In the first Enchantment Novel, Hestia:
Enchantment of the Hearth, the time and place is modern Greece and an
archeology dig. The creative elements
are modern Greece in Lycantos, an archeology dig, and the archeologists. I have four archeologists: two graduate students
and two professors. You know there are
more creative elements wrapped up in the characters of these people.
Of these archeologists, one tries
out an ancient Greek spell. It just
happens to have a real antecedent in the world.
I took the mysterium spell for the incantation of the god, Mitrous and
fit it for Hestia. Hestia is the
greatest goddess in the Greek Pantheon.
She was one of the Titians and the aunt of Zeus. She was the goddess to whom all initial
libations were made, and she was worshiped at the hearth. All of these are creative elements based on
the myth and goddess Hestia. There is
more, but not much more—the problem with the most important goddess, the most
ubiquitous goddess is that there are few myths about her. This makes her a perfect creature to bring
into the modern world—and that’s what happens.
One of the archeologists completes the incantation of Hestia, and she
appears. The problem is that he can’t
send her back. This is the major
creative element in the novel. This is
the initial idea that drives the novel.
There, of course is always more, but
I want to mention where we go with these novels in general. My question in these novels is one of
redemption. In this case, the redemption
of a goddess and the redemption of the protagonist, who happens to be one of
the archeologists. Of course, the
creative element question the novel asks is: who is this Hestia, and what does
her existence mean for the world in general?
These are wonderful questions that are redemption questions and ones I
answer in the novel. The next novel’s
creative elements we will look at are those in Aksinya: Enchantment and the Deamon.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/, and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline,
character development, scene, setting, conversation, novel, book, writing,
information, study, marketing, tension, release, creative, idea, logic
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
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