3 February 2017, Writing Ideas - New Novel, part x28, Creative Elements in the World of my Enchantment Novels, Hestia: Enchantment of the Hearth
Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy. I'll keep you informed. More information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
I finished writing my 27th novel, working title, Claire, potential title Sorcha: Enchantment and the Curse. This might need some tweaking. The theme statement is: Claire (Sorcha) Davis accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization and rehabilitates her.
Here is the cover proposal for Sorcha: Enchantment and the Curse.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I started writing my 28th novel, working title Red Sonja. I’m also working on my 29th novel, working title School.
I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel.
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene: transition from input to output focused on the telic flaw resolution)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
How to begin a novel. Number one thought, we need an entertaining idea. I usually encapsulate such an idea with a theme statement. Since I’m writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 28: Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.
For novel 29: Sorcha, the abandoned child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school where she meets the problem child Deirdre and is redeemed.
These are the steps I use to write a novel:
1. Design the initial scene
2. Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)
a. Research as required
b. Develop the initial setting
c. Develop the characters
d. Identify the telic flaw (internal and external)
3. Write the initial scene (identify the output: implied setting, implied characters, implied action movement)
4. Write the next scene(s) to the climax (rising action)
5. Write the climax scene
6. Write the falling action scene(s)
7. Write the dénouement scene
Here is the beginning of the method from the outline:
1. Scene input (comes from the previous scene output or is an initial scene)
2. Write the scene setting (place, time, stuff, and characters)
3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
4. Write the scene using the output and creative elements to build the tension.
5. Write the release
6. Write the kicker
To me, the most interesting themes are about worlds, people, and life that goes on around us that is hidden or unrealized. I have developed this type of world and theme and used it to build creative elements for my plots and scenes. I’ll use my own novels as examples for this. I’m moving to my Enchantment Novels. I’ll start with Hestia: Enchantment of the Hearth. This novel is not on contract yet—I’m looking for a publisher.
I’ve written before, I wrote the Enchantment Novels to allow more scope for my writing and to entertain themes much different than those in Ancient Light. The Enchantment Novels are still historical novels with a touch of myth or the supernatural. I’ll be more specific, the Enchantment Novels relate in history those ideas that people once or still believe. For example, the Gaelic, Saxon, and Celtic peoples once believed in myths or their gods, goddesses, and other creatures. Why shouldn’t I write a novel about the modern era that includes these beings that these peoples once so fervently believed? The is the essence of the Enchantment Novels.
In the first Enchantment Novel, Hestia: Enchantment of the Hearth, the time and place is modern Greece and an archeology dig. The creative elements are modern Greece in Lycantos, an archeology dig, and the archeologists. I have four archeologists: two graduate students and two professors. You know there are more creative elements wrapped up in the characters of these people.
Of these archeologists, one tries out an ancient Greek spell. It just happens to have a real antecedent in the world. I took the mysterium spell for the incantation of the god, Mitrous and fit it for Hestia. Hestia is the greatest goddess in the Greek Pantheon. She was one of the Titians and the aunt of Zeus. She was the goddess to whom all initial libations were made, and she was worshiped at the hearth. All of these are creative elements based on the myth and goddess Hestia. There is more, but not much more—the problem with the most important goddess, the most ubiquitous goddess is that there are few myths about her. This makes her a perfect creature to bring into the modern world—and that’s what happens. One of the archeologists completes the incantation of Hestia, and she appears. The problem is that he can’t send her back. This is the major creative element in the novel. This is the initial idea that drives the novel.
There, of course is always more, but I want to mention where we go with these novels in general. My question in these novels is one of redemption. In this case, the redemption of a goddess and the redemption of the protagonist, who happens to be one of the archeologists. Of course, the creative element question the novel asks is: who is this Hestia, and what does her existence mean for the world in general? These are wonderful questions that are redemption questions and ones I answer in the novel. The next novel’s creative elements we will look at are those in Aksinya: Enchantment and the Deamon.
For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:
http://www.ancientlight.com/fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic