20 February 2017, Writing Ideas
- New Novel, part x45, Creative Elements in the World of my Science
Fiction Novels, The Ghost Ship Chronicles:
Ddraig Goch
Announcement: Delay, my new novels can be seen on the internet, but the publisher
has delayed all their fiction output due to the economy. I'll keep you
informed. More information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy
them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing website http://www.ldalford.com/ and select "production
schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the
beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
I
finished writing my 27th novel, working title, Claire, potential
title Sorcha: Enchantment and the Curse. This might need some tweaking. The theme statement is: Claire (Sorcha) Davis
accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization
and rehabilitates her.
Here is the cover proposal for Sorcha:
Enchantment and the Curse.
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I started writing my 28th novel, working title Red Sonja. I’m also working on my 29th novel,
working title School.
I'm an advocate of using the/a scene
input/output method to drive the rising action--in fact, to write any
novel.
Scene development:
1. Scene input (easy)
2. Scene output (a little
harder)
3. Scene setting (basic stuff)
4. Creativity (creative
elements of the scene: transition from input to output focused on the telic
flaw resolution)
5. Tension (development of
creative elements to build excitement)
6. Release (climax of creative
elements)
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 28: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 29: Sorcha, the abandoned child of an Unseelie
and a human, secretly attends Wycombe Abbey girls’ school where she meets the
problem child Deirdre and is redeemed.
These are the steps I use to write a
novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
Here is the beginning of the scene
development method from the outline:
1.
Scene input (comes from the previous
scene output or is an initial scene)
2.
Write the scene setting (place,
time, stuff, and characters)
3.
Imagine the output, creative
elements, plot, telic flaw resolution (climax) and develop the tension and
release.
4.
Write the scene using the output and
creative elements to build the tension.
5.
Write the release
6.
Write the kicker
To me, the most interesting themes
are about worlds, people, and life that goes on around us that is hidden or
unrealized. I have developed this type
of world and theme and used it to build creative elements for my plots and
scenes. I’ll use my own novels as
examples for this. I’m moving to my science
fiction novels. The Ghost Ship Chronicles are a series of five novels (so
far). They are titled after space
ships. The fifth is Ddraig Goch.
In science fiction novels, the
creative elements or at least one creative element must be based in
science. Usually, the writer is creating
an entirely new universe. That universe
is based on the world we know, and the universe follows scientific ideas or
concepts from the world we know. It must
be based on ideas and concepts familiar to the reader or there is no way the
novel would be readable or interesting.
The basic creative elements of the
world of The Ghost Ship Chronicles
are: mercantilism, capitalism, family traders, family trader space ships, trade,
and love. These are the basis of the universe
of the novel. I threw in love at the end
because all five of these novels is ultimately about love.
The universe of The Ghost Ship Chronicles is based on various cultures and societies
on different planets but focuses on the mercantile and trading culture of the
Family Traders. The Family Traders have
organized their society and culture aboard their ships on the principle of
trade that also governs their commercial endeavors. This colors and affects their society in many
ways. That is one of the entertaining
creative elements or set of creative elements that form the universe of the
novel. By the way, this universe, even
just considering the Family Traders, is so large, the reader is still
discovering parts of it in the fifth novel.
The plot line and theme of the
novels in The Ghost Ship Chronicles
is another level of complexity in creative elements. Most specifically the creative elements in
the plot and theme (as opposed to the setting) are: warrior, prince, telepathic, power, spirit
being, soul swap, lost ship, escape, loss, and love.
I’m getting tired of this and I’m
sure you are too. I haven’t written Ddraig Goch yet. If you look up the name you will see it is
the name of a Welsh dragon. Since I
haven’t written the novel yet, I can’t write about the creative elements of the
plot of the novel. What I want to note
is the levels and complexity of these novels.
Look—there is a universe level that defines the universe (world) of the
novel. There is a second level that
defines the most basic concepts of the plot and theme. There is another level directly related to
the novel in play. There is, of course,
another level at that of the scenes.
Each scene has its distinctive and specific creative element(s) that
define the tension and release and connect the scene to the rest of the
novel. Most of the creative elements at
this level are interconnected in the overall scheme of the novel(s). I should give an example. Perhaps I will tomorrow.
Ultimately, each creative element in
each scene drives to the creative elements in the plot and the setting of the
novel. In a science fiction novel, the
setting and the plot can and should have their own distinctive creative
elements. This is to some extent the
power of science fiction and fantasy.
Fantasy is the same. If you ever wondered
why science fiction and fantasy is so popular, this is one of the reasons. Science fiction requires creative elements as
part of the setting, plot, and theme. It
also requires creative elements in the focus of all of these parts to be integrated
into the whole. What this means is there
is a lot of great science fiction and a lot of poor science fiction. Science fiction requires many creative
elements. The author has to provide
strong and entertaining elements or the novel will be terrible. On the other hand, science fiction and
fantasy provides the writer with lots of creative elements—it is a
characteristic of the genre. The author
should be able to write something, anything worthwhile with all this help in
entertainment. If this doesn’t prove how
important creative elements are, I don’t know what will.
I’m looking at my science fiction
novels. I’ll discuss the creative
elements in Escape from Freedom next.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/, and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline,
character development, scene, setting, conversation, novel, book, writing,
information, study, marketing, tension, release, creative, idea, logic
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
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