2 September 2021, Writing - part xx700 Writing a Novel, Plots and My Novels, Essie: Enchantment and the Aos Si
Announcement: Delay, my new novels can be seen on the
internet, but my primary publisher has gone out of business—they couldn’t
succeed in the past business and publishing environment. I’ll keep you
informed, but I need a new publisher.
More information can be found at www.ancientlight.com. Check out my novels—I think
you’ll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire
novel in installments that included commentary on the writing. In the
commentary, in addition to other general information on writing, I explained,
how the novel was constructed, the metaphors and symbols in it, the writing
techniques and tricks I used, and the way I built the scenes. You can look back
through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I’ll
keep you informed along the way.
Today’s Blog: To see the steps in the publication process, visit my
writing websites http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
4a. Show what can
be seen, heard, felt, smelled, and tasted on the stage of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a novel including the
five discrete parts of a novel:
1.
Design the initial scene
2. Develop a theme statement (initial setting, protagonist,
protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3. Write the initial scene (identify the output: implied
setting, implied characters, implied action movement)
4. Write the next scene(s) to the climax (rising action)
5. Write the climax scene
6. Write the falling action scene(s)
7.
Write the dénouement scene
Since I'm writing about Essie: Enchantment and the Aos Si, here is the proposed cover:
I
finished writing my 29th novel, working title, Detective, potential
title Blue Rose: Enchantment and the Detective. The theme statement is: Lady Azure Rose
Wishart, the Chancellor of the Fae, supernatural detective, and all around
dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the cover proposal for Blue
Rose: Enchantment and the Detective.
|
|
Cover
Proposal |
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I am continuing to write on my 30th novel, working
title Red Sonja. I finished my 29th novel, working
title Detective. I’m planning to start on number 31, working
title Shifter.
How to begin a novel.
Number one thought, we need an entertaining idea. I usually encapsulate such an idea with a
theme statement. Since I’m writing a new
novel, we need a new theme statement.
Here is an initial cut.
For novel 30: Red
Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test
pilot’s administrative clerk, learns about freedom, and is redeemed.
For novel 31: Deirdre
and Sorcha are redirected to French finishing school where they discover
difficult mysteries, people, and events.
For Novel 32: Shiggy
Tash finds a lost girl in the isolated Scottish safe house her organization
gives her for her latest assignment: Rose Craigie has nothing, is alone, and
needs someone or something to rescue and acknowledge her as a human being.
Here is the
scene development outline:
1. Scene
input (comes from the previous scene output or is an initial scene)
2. Write the
scene setting (place, time, stuff, and characters)
3. Imagine
the output, creative elements, plot, telic flaw resolution (climax) and develop
the tension and release.
4. Write the
scene using the output and creative elements to build the tension.
5. Write the
release
6. Write the
kicker
Today: Why don’t we go back to the basics and just writing a
novel? I can tell you what I do, and
show you how I go about putting a novel together. We can start with developing an idea then
move into the details of the writing.
To start a
novel, I picture an initial scene. I may
start from a protagonist or just launch into mental development of an initial
scene. I get the idea for an initial
scene from all kinds of sources. To help
get the creative juices flowing, let’s look at the initial scene.
1.
Meeting between the protagonist and the antagonist or the
protagonist’s helper
2.
Action point in the plot
3. Buildup to an exciting scene
4.
Indirect introduction of the
protagonist
Ideas. We need
ideas. Ideas allow us to figure out the
protagonist and the telic flaw. Ideas
don’t come fully armed from the mind of Zeus.
We need to cultivate ideas.
1.
Read novels.
2. Fill your mind with good stuff—basically the stuff you want
to write about.
3. Figure out what will build ideas in your mind and what will
kill ideas in your mind.
4. Study.
5. Teach.
6. Make the catharsis.
7.
Write.
The development of ideas is based on study and research, but
it is also based on creativity. Creativity
is the extrapolation of older ideas to form new ones or to present old ideas in
a new form. It is a reflection of
something new created with ties to the history, science, and logic (the
intellect). Creativity requires
consuming, thinking, and producing.
If we have filled our mind with all kinds of information and
ideas, we are ready to become creative.
Creativity means the extrapolation of older ideas to form new ones or to
present old ideas in a new form.
Literally, we are seeing the world in a new way, or actually, we are
seeing some part of the world in a new way.
I’ve worked through creativity and the protagonist. The ultimate point is that if you properly
develop your protagonist, you have created your novel. This moves us on to plots and initial
scenes. As I noted, if you have a
protagonist, you have a novel. The
reason is that a protagonist comes with a telic flaw, and a telic flaw provides
a plot and theme. If you have a
protagonist, that gives you a telic flaw, a plot, and a theme. I will also argue this gives you an initial
scene as well.
So, we worked extensively on the protagonist. I gave you many examples great, bad, and
average. Most of these were from
classics, but I also used my own novels and protagonists as examples. Here’s my plan.
1.
The protagonist comes with a telic
flaw – the telic flaw isn’t necessarily a flaw in the protagonist, but rather a
flaw in the world of the protagonist that only the Romantic protagonist can
resolve.
2.
The telic
flaw determines the plot.
3. The telic flaw determines the theme.
4. The telic flaw and the protagonist determines the initial
scene.
5. The protagonist and the telic flaw determines the initial
setting.
6. Plot examples from great classic plots.
7. Plot examples from mediocre classic plots.
8. Plot examples from my novels.
9. Creativity and the telic flaw and plots.
10.
Writer’s block as a problem of continuing
the plot.
Every great or good protagonist comes with their own telic
flaw. I showed how this worked with my
own writing and novels. Let’s go over it
in terms of the plot.
This is all about the telic flaw. Every protagonist and every novel must come
with a telic flaw. They are the same
telic flaw. That telic flaw can be
external, internal or both.
We found that a self-discovery telic flaw or a personal
success telic flaw can potentially take a generic plot. We should be able to get an idea for the plot
purely from the protagonist, telic flaw and setting. All of these are interlaced and bring us our
plot.
For a great plot, the resolution of the telic flaw has to be
a surprise to the protagonist and to the reader. This is both the measure and the goal. As I noted before, for a great plot, the
author needs to make the telic flaw resolution appear to be impossible, but
then it happens. There is much more to
this.
I evaluated the plots from the list of 112 classics and
categorized them according to the following scale:
Overall (o) – These are the three overall plots we defined above:
redemption, achievement, and revelation.
Achievement (a) – There are plots that fall under the idea of the
achievement plot.
Quality (q)
– These are plots based on a personal or character quality.
Setting (s)
– These are plots based on a setting.
Item (i)
– These are plots based on an item.
I looked at each novel and pulled out the plot types, the telic flaw,
plotline, and the theme of the novel. I didn’t make a list of the themes,
but we identified the telic flaw as internal and external and by plot
type. This generally gives the plotline.
Overall (o)
1. Redemption (o) – 17i, 7e, 23ei, 8 – 49%
2. Revelation (o) –2e, 64, 1i – 60%
3. Achievement (o) – 16e, 19ei, 4i, 43 – 73%
Achievement (a)
1. Detective or mystery (a) – 56, 1e – 51%
2. Revenge or vengeance (a) –3ie, 3e, 45 – 46%
3. Zero to hero (a) – 29 – 26%
4. Romance (a) –1ie, 41 – 37%
5. Coming of age (a) –1ei, 25 – 23%
6. Progress of technology (a) – 6 – 5%
7. Discovery (a) – 3ie, 57 – 54%
8. Money (a) – 2e, 26 – 25%
9. Spoiled child (a) – 7 – 6%
10. Legal (a) – 5 – 4%
11. Adultery (qa) – 18 – 16%
12. Self-discovery (a) – 3i, 12 – 13%
13. Guilt or Crime (a) – 32 – 29%
14. Proselytizing (a) – 4 – 4%
15. Reason (a) – 10, 1ie – 10%
16. Escape (a) – 1ie, 23 – 21%
17. Knowledge or Skill (a) – 26 – 23%
18. Secrets (a) – 21 – 19%
Quality (q)
1. Messiah (q) – 10 – 9%
2. Adultery (qa) – 18 – 16%
3. Rejected love (rejection) (q) – 1ei, 21 –
20%
4. Miscommunication (q) – 8 – 7%
5. Love triangle (q) – 14 – 12%
6. Betrayal (q) – 1i, 1ie, 46 – 43%
7. Blood will out or fate (q) –1i, 1e, 26 – 25%
8. Psychological (q) –1i, 45 – 41%
9. Magic (q) – 8 – 7%
10. Mistaken identity (q) – 18 – 16%
11. Illness (q) – 1e, 19 – 18%
12. Anti-hero (q) – 6 – 5%
13. Immorality (q) – 3i, 8 – 10%
14. Satire (q) – 10 – 9%
15. Camaraderie (q) – 19 – 17%
16. Curse (q) – 4 – 4%
17. Insanity (q) – 8 – 7%
18. Mentor (q) – 12 – 11%
Setting (s)
1. End of the World (s) – 3 – 3%
2. War (s) – 20 – 18%
3. Anti-war (s) –2 – 2%
4. Travel (s) –1e, 62 – 56%
5. Totalitarian (s) – 1e, 8 – 8%
6. Horror (s) – 15 – 13%
7. Children (s) – 24 – 21%
8. Historical (s) – 19 – 17%
9. School (s) – 11 – 10%
10. Parallel (s) – 4 – 4%
11. Allegory (s) – 10 – 9%
12. Fantasy world (s) – 5 – 4%
13. Prison (s) – 2 – 2%
Item (i)
1. Article (i) – 1e, 46 – 42%
Here is a list of my novels:
1* |
SF |
A Season of Honor (Honor III) |
1986 |
P 08 |
2 |
1 |
30-Oct |
Nov |
|
2* |
SF |
The Fox’s Honor (Honor II) |
1989 |
P 08 |
3 |
2 |
2-May |
Oct |
|
3 |
SF |
The End of Honor (Honor I) |
1995 |
P 08 |
9 |
3 |
13-Jul |
Jul |
|
4 |
HF |
Antebellum |
1991 |
* |
4 |
4 |
7-Feb |
||
5* |
F |
Aegypt |
1992 |
P 08 |
5 |
5 |
16-Jun |
Jan |
|
6* |
HF |
Centurion |
1995 |
P 08 |
8 |
6 |
1-Feb |
Jan |
|
7a* |
SF |
Athelstan Cying |
1992 |
A |
6 |
7 |
26-Sep |
||
8 15 |
SF |
Twilight Lamb |
2007 |
A |
7b* |
8 |
8-Aug |
||
9 16 |
SF |
Regia Anglorum |
2007 |
A |
7c |
17 |
23-Nov |
||
10* |
SF |
The Second Mission* |
1996 |
P 03 |
10 |
9 |
13-Nov |
Aug |
|
11 |
Fan |
Illidin |
1977 |
I |
1 |
Sep |
|||
12 |
F |
Sister of Light |
1997 |
C |
11 |
10 |
16-Aug |
||
13 |
F |
House |
1994 |
I |
7 |
23-Dec |
|||
14 |
F |
Hestia: Enchantment of the Hearth |
2006 |
* |
13 |
11 |
28-Dec |
||
15 |
Fan |
Aramis |
2006 |
I |
12 |
27-Apr |
|||
16 |
HF |
Japan |
|
I |
14 |
||||
17 |
F |
Sister of Darkness |
2008 |
C |
17 |
12 |
3-Jun |
||
18 |
F |
Shadow of Darkness |
2008 |
A |
18 |
13 |
14-Sep |
||
19 |
F |
Shadow of Light |
2008 |
A |
tt5t |
14 |
24-Oct |
||
20 |
F |
Children of Light and Darkness |
2008 |
A |
20 |
15 |
1-Dec |
||
21 |
F |
Warrior of Light |
2009 |
A |
21 |
16 |
1-Feb |
||
22 |
HF |
Praetorian |
|
|
22 |
||||
23 23 |
SF |
Shadowed Vale |
2009 |
A |
18 |
10-May |
|||
24 24 |
SF |
Ddraig Goch |
2009 |
W |
25-Aug |
||||
25 |
F |
Warrior of Darkness |
2009 |
* |
25 |
19 |
29-Oct |
||
26 |
F |
Dana-ana: Enchantment and the Maiden |
2010 |
* |
26 |
20 |
10-Jun |
||
27 |
F |
Aksinya: Enchantment and the Daemon |
2010 |
A |
27 |
21 |
1-Nov |
||
28 |
F |
Khione: Enchantment and the Fox |
2011 |
* |
28 |
22 |
1-Mar |
||
29 |
F |
Valeska: Enchantment and the Vampire |
2013 |
* |
29 |
23 |
26-Nov |
||
30 |
F |
Lilly: Enchantment and the Computer |
2014 |
* |
30 |
24 |
1-May |
||
31 |
SF |
Escape from Freedom |
2014 |
* |
31 |
25 |
2-Oct |
||
32 |
F |
Essie: Enchantment and the Aos Si |
2015 |
* |
32 |
26 |
1-May |
||
33 |
F |
Sorcha: Enchantment and the Curse |
2016 |
* |
33 |
27 |
1-Mar |
||
34 |
F |
Red Sonja |
2016 |
W |
34 |
XX |
1-Mar |
||
35 |
F |
Deirdre: Enchantment and the School |
2016 |
* |
35 |
28 |
1-Jul |
||
36 |
F |
Blue Rose: Enchantment and the Detective |
2018 |
* |
36 |
29 |
1-Jul |
||
37 |
F |
Cassandra: Enchantment and the Warriors |
2018 |
* |
37 |
|
1-Jul |
||
38 |
F |
Rose: Enchantment and the Flower |
2021 |
* |
38 |
|
1-Mar |
Essie: Enchantment and the Aos Si came out of an idea for an initial scene. I imagined a scene where a person found a
wild, naked, abused, and hungry person raiding a kitchen. It wasn’t just anyone, either the raider or
the person making the discovery. I
developed the Aos Si.
The name Aos Si sounds like Ess Si in English. I developed the character and person of the
Aos Si as a being who is the ruler of the Fae and the Fae Courts. She is an entirely different being than
anything you might imagine. She is
neither fully Fae nor fully human. She
is a being of the earth who was made to rule over the Fae, but she rules by
love and humility as opposed to strength and power. There is much more to this story and character. I’ll get into more detail tomorrow.
Here is some of the information on the novel:
Mrs. Lyons, actually,
Matilda Anne Robina Acland Hastings Lyons, who happened to once be married to
Colonel Bruce Lyons and held onto the Mrs. and the Lyons as mementos although
the man was long dead, captured the Aos Si in her pantry. The girl
was starkers, scarfing ham, and ran directly into Mrs. Lyons’
cane. The meeting concluded at the expense of the Aos Si who ended
up cuffed to Mrs. Lyons’ guest room bed. As Mrs. Lyons saw it, she
could either: turn the girl in. In which case, she would be
incarcerated or sent to the looney bin. Let her go—where she might
be shot or worse in the next pantry she raided. Or, Mrs. Lyons could
attempt the reform and education of the girl. Mrs. Lyons was used to
the finishing of young women—she had never bore a child of her own, but over
the years, she held the responsibility of many of her friends’
children.
Mrs. Lyons decided to
keep the girl and attempt her reform. From the beginning this seemed
a daunting proposal. The girl was dirty, abused, on the run, and
most likely not a human at all. In fact, once Mrs. Lyons could
communicate with her, she learned the girl called herself the sith, the Aos Si,
and she was at war with the sovereign goddess of the Gaelic lands,
Ceridwen. Mrs. Lyons saw only a young person who needed help and
direction. She didn’t realize she had involved herself in a many
year conflict. Luckily a war fought in great secret, and the Aos Si
had been on the losing end a long time.
Mrs. Lyons called the
girl Essie, and immediately began her reformation. The girl didn’t
come with an instruction manual, but she did own a Welsh book, a cage, and a
branch with a stone embedded in it. Odd adornments for the, so
called, most dangerous creature in the British Isles.
During Essie’s
education, Mrs. Lyons learned the girl was a musical genius. Essie
learned to play the organ in their local church. Although, in
Essie’s own estimation, she was slow, ugly, and unrefined, she could play
anything by ear, and she played unworldly pieces of music, the music of the
fae.
By the end of summer,
Essie’s skills at the organ, and the nature of her memorized learning led the
church’s priest to suggest Essie attend an all girl’s boarding school to
increase her education and musical skills. In his previous
assignment, the Father acted as rector for the school. The priest’s
wife, who taught Essie to play the organ agreed. Mrs. Lyons felt pressured,
but for Essie’s sake, Mrs. Lyons enrolled Essie in boarding
school. What harm could that be?
The adventures and
misadventures of Mrs. Lyons and her adopted daughter, the Aos Si, who may or
may not be a human being, begin with a bang and potentially end with a bite of
the Queen of England’s hand. Then again, Ceridwen is a longtime
friend of both the Queen and Mrs. Lyons.
Let’s evaluate the plots.
Overall (o)
1. Redemption (o) – 17i, 7e, 23ei, 8 – 49% Following the ideas in my Enchantment novels,
the protagonist must require redemption.
Essie is a little different in that she requires physical redemption,
and she must act to assert her place.
Mrs. Lyons really doesn’t require redemption, but she becomes a catalyst
for redemption. Leila is also a person
who requires redemption of a sort. The question
of redemption in this novel is really the redemption of the Fae.
2. Revelation (o) –2e, 64, 1i – 60% This is a really exciting revelation of who
the Aos Si is, and about how she rules the Fae and controls the Fae.
3. Achievement (o) – 16e, 19ei, 4i, 43 – 73% The achievement for Essie: Enchantment and
the Aos Si is for Essie to take her place, actually to be returned to her
place. This is more consequential than
you might think. In addition, there is an
achievement of Ceridwen and Britain in relation to Essie.
Achievement (a)
1. Detective or mystery (a) – 56, 1e – 51% The
mystery of the novel is just who is the Aos Si, and what is her purpose.
2. Revenge or vengeance (a) –3ie, 3e, 45 – 46% Essie is the opposite of revenge. She will never take vengeance, that is her
nature.
3. Zero to hero (a) – 29 – 26% This should be a theme in every novel and to
a degree, Essie goes from zero to hero.
4. Romance (a) –1ie, 41 – 37% Nope.
Unlike most of my novels, this doesn’t have any romance.
5. Coming of age (a) –1ei, 25 – 23% Since Essie looks like she is young, this
could be considered a type of coming of age, but it isn’t a classical coming of
age plot.
6. Progress of technology (a) – 6 – 5% Nope.
7. Discovery (a) – 3ie, 57 – 54% This entire novel is about discovery from
cover to cover.
8. Money (a) – 2e, 26 – 25% Essie learns about money, but money isn’t a
plot.
9. Spoiled child (a) – 7 – 6% One of the side characters is Claire who
really is a spoiled child.
10. Legal (a) – 5 – 4% Yes,
to a medium degree.
11. Adultery (qa) – 18 – 16%
Nope.
12. Self-discovery (a) – 3i, 12 – 13% There is a very strong element of
self-discovery for the characters in this novel.
13. Guilt or Crime (a) – 32 – 29%
From others and not from Essie.
14. Proselytizing (a) – 4 – 4%
Nope.
15. Reason (a) – 10, 1ie – 10%
Yes, the resolution all comes through reason.
16. Escape (a) – 1ie, 23 – 21% Yes, Essie has escaped from the Fae and
captivity.
17. Knowledge or Skill (a) – 26 – 23% Knowledge and skills are the tools that are
used and that they are learning.
18. Secrets (a) – 21 – 19%
This novel is filled with secrets and revealed secrets.
Quality (q)
1. Messiah (q) – 10 – 9% Nope.
2. Adultery (qa) – 18 – 16% Nope.
3. Rejected love (rejection) (q) – 1ei, 21 –
20% From a standpoint, Essie is rejected
by the Fae, but she doesn’t care.
4. Miscommunication (q) – 8 – 7% Yes, Ceridwen is lied to by the Fae to capture
and hold the Aos Si, Essie.
5. Love triangle (q) – 14 – 12% Nope.
6. Betrayal (q) – 1i, 1ie, 46 – 43% Yes, Essie is betrayed by the Fae.
7. Blood will out or fate (q) –1i, 1e, 26 – 25% Yes, to a degree Essie’s position as a being
is determined for ever.
8. Psychological (q) –1i, 45 – 41% This is a psychological novel on many
levels.
9. Magic (q) – 8 – 7% Nope.
10. Mistaken identity (q) – 18 – 16% Yes, everyone has no idea who Essie is, and
this is a plot through the novel.
11. Illness (q) – 1e, 19 – 18%
Nope.
12. Anti-hero (q) – 6 – 5%
Nope.
13. Immorality (q) – 3i, 8 – 10%
Nope.
14. Satire (q) – 10 – 9%
Not really.
15. Camaraderie (q) – 19 – 17%
Yes, there is a large degree of moving camaraderie based on associations
and groups.
16. Curse (q) – 4 – 4% Nope.
17. Insanity (q) – 8 – 7% Nope.
18. Mentor (q) – 12 – 11% Yes,
very strongly with Mrs. Lyons for Essie.
Setting (s)
1. End of the World (s) – 3 – 3% Nope.
2. War (s) – 20 – 18% Nope.
3. Anti-war (s) –2 – 2% Nope.
4. Travel (s) –1e, 62 – 56% All around Britain.
5. Totalitarian (s) – 1e, 8 – 8% Nope.
6. Horror (s) – 15 – 13% Nope.
7. Children (s) – 24 – 21% Yes from Essie to Claire.
8. Historical (s) – 19 – 17% Yes, modern era.
9. School (s) – 11 – 10% Yes, Essie goes to a boarding school.
10. Parallel (s) – 4 – 4% Nope.
11. Allegory (s) – 10 – 9%
Nope.
12. Fantasy world (s) – 5 – 4%
Nope.
13. Prison (s) – 2 – 2% Nope.
Item (i)
1. Article (i) – 1e, 46 – 42% Yes, Essie’s book, stone, and branch.
Next, we’ll look at greater depth at Essie: Enchantment and
the Aos Si.
In the end, we can figure out what makes a work have a great
plot and theme, and apply this to our writing.
The beginning of creativity is study and effort. We can use this to extrapolate to
creativity. In addition, we need to look
at recording ideas and working with ideas.
More
tomorrow.
For more information, you can visit my author site http://www.ldalford.com/, and my individual
novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
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