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Wednesday, September 14, 2022

Writing - part xxx077 Writing a Novel, We are Refining the Protagonist, Powering Through, Generating Ideas more Action

14 September 2022, Writing - part xxx077 Writing a Novel, We are Refining the Protagonist, Powering Through, Generating Ideas more Action

Announcement: Delay, my new novels can be seen on the internet, but my primary publisher has gone out of business—they couldn’t succeed in the past business and publishing environment.  I’ll keep you informed, but I need a new publisher.  More information can be found at www.ancientlight.com.  Check out my novels—I think you’ll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I’m using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I’ll keep you informed along the way.

Today’s Blog: To see the steps in the publication process, visit my writing websites http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don’t confuse your readers.

2. Entertain your readers.

3. Ground your readers in the writing.

4. Don’t show (or tell) everything.

     4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

5. Immerse yourself in the world of your writing.

These are the steps I use to write a novel including the five discrete parts of a novel:

 

1.     Design the initial scene

2.     Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)

a.      Research as required

b.     Develop the initial setting

c.      Develop the characters

d.     Identify the telic flaw (internal and external)

3.     Write the initial scene (identify the output: implied setting, implied characters, implied action movement)

4.     Write the next scene(s) to the climax (rising action)

5.     Write the climax scene

6.     Write the falling action scene(s)

7.     Write the dénouement scene

I finished writing my 29th novel, working title, Detective, potential title Blue Rose: Enchantment and the Detective.  The theme statement is: Lady Azure Rose Wishart, the Chancellor of the Fae, supernatural detective, and all around dangerous girl, finds love, solves cases, breaks heads, and plays golf.  

Here is the cover proposal for Blue Rose: Enchantment and the Detective




Cover Proposal

The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I am continuing to write on my 30th novel, working title Red Sonja.  I finished my 29th novel, working title Detective.  I’m planning to start on number 31, working title Shifter. 

How to begin a novel.  Number one thought, we need an entertaining idea.  I usually encapsulate such an idea with a theme statement.  Since I’m writing a new novel, we need a new theme statement.  Here is an initial cut.

 

For novel 30:  Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.

 

For novel 31:  Deirdre and Sorcha are redirected to French finishing school where they discover difficult mysteries, people, and events. 

 

For Novel 32:  Shiggy Tash finds a lost girl in the isolated Scottish safe house her organization gives her for her latest assignment: Rose Craigie has nothing, is alone, and needs someone or something to rescue and acknowledge her as a human being.

 

Here is the scene development outline:

 

1. Scene input (comes from the previous scene output or is an initial scene)

2. Write the scene setting (place, time, stuff, and characters)

3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.

4. Write the scene using the output and creative elements to build the tension.

5. Write the release

6. Write the kicker

          

Today:  Why don’t we go back to the basics and just writing a novel?  I can tell you what I do, and show you how I go about putting a novel together.  We can start with developing an idea then move into the details of the writing. 

 

To start a novel, I picture an initial scene.  I may start from a protagonist or just launch into mental development of an initial scene.  I get the idea for an initial scene from all kinds of sources.  To help get the creative juices flowing, let’s look at the initial scene. 

 

1.     Meeting between the protagonist and the antagonist or the protagonist’s helper

2.     Action point in the plot

3.     Buildup to an exciting scene

4.     Indirect introduction of the protagonist

 

Ideas.  We need ideas.  Ideas allow us to figure out the protagonist and the telic flaw.  Ideas don’t come fully armed from the mind of Zeus.  We need to cultivate ideas. 

 

1.     Read novels. 

2.     Fill your mind with good stuff—basically the stuff you want to write about. 

3.     Figure out what will build ideas in your mind and what will kill ideas in your mind.

4.     Study.

5.     Teach. 

6.     Make the catharsis. 

7.     Write.

 

The development of ideas is based on study and research, but it is also based on creativity.  Creativity is the extrapolation of older ideas to form new ones or to present old ideas in a new form.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing.

 

If we have filled our mind with all kinds of information and ideas, we are ready to become creative.  Creativity means the extrapolation of older ideas to form new ones or to present old ideas in a new form.  Literally, we are seeing the world in a new way, or actually, we are seeing some part of the world in a new way. 

 

I’ve worked through creativity and the protagonist.  The ultimate point is that if you properly develop your protagonist, you have created your novel.  This moves us on to plots and initial scenes.  As I noted, if you have a protagonist, you have a novel.  The reason is that a protagonist comes with a telic flaw, and a telic flaw provides a plot and theme.  If you have a protagonist, that gives you a telic flaw, a plot, and a theme.  I will also argue this gives you an initial scene as well. 

 

So, we worked extensively on the protagonist.  I gave you many examples great, bad, and average.  Most of these were from classics, but I also used my own novels and protagonists as examples.  Here’s my plan.

 

1.     The protagonist comes with a telic flaw – the telic flaw isn’t necessarily a flaw in the protagonist, but rather a flaw in the world of the protagonist that only the Romantic protagonist can resolve.

2.     The telic flaw determines the plot.

3.     The telic flaw determines the theme.

4.     The telic flaw and the protagonist determines the initial scene.

5.     The protagonist and the telic flaw determines the initial setting.

6.     Plot examples from great classic plots.

7.     Plot examples from mediocre classic plots.

8.     Plot examples from my novels.

9.     Creativity and the telic flaw and plots.

10.  Writer’s block as a problem of continuing the plot.

 

Every great or good protagonist comes with their own telic flaw.  I showed how this worked with my own writing and novels.  Let’s go over it in terms of the plot.

 

This is all about the telic flaw.  Every protagonist and every novel must come with a telic flaw.  They are the same telic flaw.  That telic flaw can be external, internal or both.

 

We found that a self-discovery telic flaw or a personal success telic flaw can potentially take a generic plot.  We should be able to get an idea for the plot purely from the protagonist, telic flaw and setting.  All of these are interlaced and bring us our plot.

 

For a great plot, the resolution of the telic flaw has to be a surprise to the protagonist and to the reader.  This is both the measure and the goal.  As I noted before, for a great plot, the author needs to make the telic flaw resolution appear to be impossible, but then it becomes inevitable in the climax.  There is much more to this. 

 

I evaluated the plots from the list of 112 classics and categorized them according to the following scale:

 

Overall (o) – These are the three overall plots we defined above: redemption, achievement, and revelation.

 

Achievement (a) – There are plots that fall under the idea of the achievement plot. 

 

Quality (q) – These are plots based on a personal or character quality.

 

Setting (s) – These are plots based on a setting.

 

Item (i) – These are plots based on an item.

I looked at each novel and pulled out the plot types, the telic flaw, plotline, and the theme of the novel.  I didn’t make a list of the themes, but we identified the telic flaw as internal and external and by plot type.  This generally gives the plotline. 

Overall (o)

1.     Redemption (o) – 17i, 7e, 23ei, 8 – 49%

2.     Revelation (o) –2e, 64, 1i – 60%

3.     Achievement (o) – 16e, 19ei, 4i, 43 – 73%

Achievement (a)

1.     Detective or mystery (a) – 56, 1e – 51%

2.     Revenge or vengeance (a) –3ie, 3e, 45 – 46%

3.     Zero to hero (a) – 29 – 26%

4.     Romance (a) –1ie, 41 – 37%

5.     Coming of age (a) –1ei, 25 – 23%

6.     Progress of technology (a) – 6 – 5%

7.     Discovery (a) – 3ie, 57 – 54%

8.     Money (a) – 2e, 26 – 25%

9.     Spoiled child (a) – 7 – 6%

10.  Legal (a) – 5 – 4%

11.  Adultery (qa) – 18 – 16%

12.  Self-discovery (a) – 3i, 12 – 13%

13.  Guilt or Crime (a) – 32 – 29%

14.  Proselytizing (a) – 4 – 4%

15.  Reason (a) – 10, 1ie – 10%

16.  Escape (a)  – 1ie, 23 – 21%

17.  Knowledge or Skill (a) – 26 – 23%

18.  Secrets (a) – 21 – 19%

Quality (q)

1.     Messiah (q) – 10 – 9%

2.     Adultery (qa) – 18 – 16%

3.     Rejected love (rejection) (q) – 1ei, 21 – 20%

4.     Miscommunication (q) – 8 – 7%

5.     Love triangle (q) – 14 – 12%

6.     Betrayal (q) – 1i, 1ie, 46 – 43%

7.     Blood will out or fate (q) –1i, 1e, 26 – 25%

8.     Psychological (q) –1i, 45 – 41%

9.     Magic (q) – 8 – 7%

10.  Mistaken identity (q) – 18 – 16%

11.  Illness (q) – 1e, 19 – 18%

12.  Anti-hero (q) – 6 – 5%

13.  Immorality (q) – 3i, 8 – 10%

14.  Satire (q) – 10 – 9%

15.  Camaraderie (q) – 19 – 17%

16.  Curse (q) – 4 – 4%

17.  Insanity (q) – 8 – 7%

18.  Mentor (q) – 12 – 11%

Setting (s)

1.     End of the World (s) – 3 – 3%

2.     War (s) – 20 – 18%

3.     Anti-war (s) –2 – 2%

4.     Travel (s) –1e, 62 – 56%

5.     Totalitarian (s) – 1e, 8 – 8%

6.     Horror (s) – 15 – 13%

7.     Children (s) – 24 – 21%

8.     Historical (s) – 19 – 17%

9.     School (s) – 11 – 10%

10.  Parallel (s) – 4 – 4%

11.  Allegory (s) – 10 – 9%

12.  Fantasy world (s) – 5 – 4%

13.  Prison (s) – 2 – 2%

Item (i)

1.     Article (i) – 1e, 46 – 42%

So, what is it about writer’s block?  Many if not most authors and writers will complain about writer’s block.  When I was a younger author, I would get writer’s block very often, but I’ve discovered something very important about writer’s block.  Writer’s block is a function of the plot and not the protagonist.  The correction or resolution of writer’s block comes from centering our writing on the protagonist instead of the plot.  This is what I’d really like to get into as a topic.  Here is an outline of how we will approach this.

 

1.     Problems with a plot focus

2.     Correcting with a protagonist focus

3.     How to figure out a plot with a protagonist focus

4.     Writing development

5.     Fixing or blowing through problems with writing

6.     How to write to prevent writer’s block

7.     The Scene Outline

8.     Exercises

9.     Examples

10.  Conclusions

 

I could easily write: if you develop a great protagonist, the writing will come.  That’s basically what I do, but I know that doesn’t work for the inexperienced and the young writer. 

 

Writing is really exhausting when you are first starting.  The problem, as I see it is getting into the rhythm of the writing.  When a writer is in the rhythm, the writing seems to come easily, when they aren’t, who knows what you might get. 

 

When I was a younger writer, I found many times I had no idea where I was going or what was going on in my writing.  Today, I realize the problem was with my protagonist, and also with my plot development.  Let’s lump those together and call them writing development. 

 

Below, I’ve left up the outline for the protagonist.  This is what you need to develop to build a proper protagonist.

 

1.     Define the initial scene

2.     At the same time as the above—fit a protagonist into the initial scene.  That means the minimum of:

a.      Telic flaw

b.     Approximate age

c.      Approximate social degree

d.     Sex

3.     Refine the protagonist

a.      Physical description

b.     Background – history of the protagonist

                                                  i.     Birth

                                                ii.     Setting

                                              iii.     Life

                                               iv.     Education

                                                v.     Work

                                               vi.     Profession

                                             vii.     Family

c.      Setting – current

                                                  i.     Life

                                                ii.     Setting

                                              iii.     Work

d.     Name

4.     Refine the details of the protagonist

a.      Emotional description (never to be shared directly)

b.     Mental description (never to be shared directly)

c.      Likes and dislikes (never to be shared directly)

5.     Telic flaw resolution

a.      Changes required for the protagonist to resolve the telic flaw

                                                  i.     Physical changes

                                                ii.     Emotional changes

                                              iii.     Mental changes

b.     Alliances required for the protagonist to resolve the telic flaw

c.      Enemies required for the protagonist to resolve the telic flaw

d.     Plots required for the protagonist to resolve the telic flaw

e.      Obstacles that must be overcome for the protagonist to resolve the telic flaw

Now, if you slavishly follow this outline for the protagonist, it will not guarantee you a great or even a good protagonist.  What it will give you is a protagonist detailed enough to write about.  I’ve covered the idea of the great protagonist before.  I’ll state again, and you should review what I’ve written, you need a good Romantic protagonist. 

The protagonist is developed simultaneously, in my mind with the initial scene.  There are other means to begin your writing development, but I don’t, and I’ve shown you the pitfalls I’ve discovered when using other methods or starting places.  That doesn’t mean you can’t come at this writing development from another standpoint.    

Here are the four, in order of precedence, means of approaching the initial scene.  I have used all four in published works.  I recommend only the first two.  The others can work, but they are not as good at producing a great initial scene.  This is the first step, in my book, to writing development.  As I wrote, it doesn’t matter how you got to this point, this is where writing development begins.  The list:  

1.     Meeting between the protagonist and the antagonist or the protagonist’s helper

2.     Action point in the plot

3.     Buildup to an exciting scene

4.     Indirect introduction of the protagonist

 

I think the proper organization and approach to the writing itself is the best solution to writer’s black.  That’s why I spend so much time on the protagonist, scenes, and novel development.  I’m not an outline writer—that is, I don’t like to write from an outline.  You don’t have to be that organized.  We aren’t writing technical papers here—we are writing fiction.

 

So, the proper organization from my standpoint is the organization that allows you the greatest latitude to write something really good.  That’s what writing development is all about.  Couple that with the understanding of how to put together a scene, and you have enough organization to write a great novel.  Add to that the protagonist, and you have everything.

 

If you remember, the novel is the revelation of the protagonist, that’s really all you need—along with the organization.

 

If you are organized in this fashion, I see potential success in the future.  However, I know everyone gets to the point where they say, “I can’t get any further.”  Yeap, that happened to me why I was a younger, less experienced writer.  It doesn’t happen anymore.  The reason is this: I fix or blow through problems with writing.

It doesn’t matter what the problem is.  In writing, if you know the tricks, you can always fix or blow through your writing problems.  This isn’t a great single sentence description, but I’ll try to explain just what I mean. 

 

What I will do is look at the writing development and especially, the scene development.  We will apply that to the protagonist development to get into the writing.

 

If you are stuck at the beginning, in other words, you haven’t written anything yet, that is definitely a problem of protagonist development and the initial scene.  I won’t go back over everything we have explored before, but we will start at the beginning, and figure out how to solve the problem of writer’s block from the initial creativity.  Let’s use an outline like this (this is a type of technical paper).

 

1.     Initial ideas (protagonist, initial scene, and telic flaw)

2.     The scene

3.     Review and editing

4.     Notes

5.     Exercises

6.     Ideas

7.     Picking up the pieces

 

We are moving on from the very beginning.  I’m going to assume you have an idea with a protagonist, an antagonist, a telic flaw, an initial setting, and an initial scene.  This is all you need to start a novel.  I showed you how to get to the initial scene.  I will also help you to write it.  I hope you have made it this far.  Usually, people get an idea for a book and start writing.  The problem isn’t necessarily at the beginning but rather as the novel unfolds, they lose the strength of their initial enthusiasm.  The muse is gone.  I want to get the muse moving.  To kick it in the backside and keep the creative and writing process going.  That’s how we will get rid of writer’s block.  The next stage is the scene.

 

We need to power through the scene writing process.  By this, I mean, we must use the scene development outline to force the writing to continue—that is a means to get rid of writer’s block. So, here is the scene development outline repeated:

 

1. Scene input (comes from the previous scene output or is an initial scene)

2. Write the scene setting (place, time, stuff, and characters)

3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.

4. Write the scene using the output and creative elements to build the tension.

5. Write the release

6. Write the kicker

I’m leaving the information and outline for writing scenes up because we are still about writing scenes.  All fiction writing is about scenes.  I know your writing instructors never taught you this, they still took your money.  Let me be very clear—fiction writing is all about scenes.  Figure out how to write a good scene, and you can write a great novel. 

We are up to the point where we need to bring out the big guns.  If all the other help hasn’t worked or if you really haven’t been able to break through the creative boundaries—that is, if you can’t figure out a great protagonist or can’t develop something creative to write. 

If we have filled our mind with all kinds of information and ideas, we are ready to become creative.  Creativity means the extrapolation of older ideas to form new ones or to present old ideas in a new form.  Literally, we are seeing the world in a new way, or actually, we are seeing some part of the world in a new way. 

We really have touched every technical point possible about writing or rather putting ideas on paper—and I’ve given you great ways to get to those ideas, but there is more, and we know it.

The part that is more is not just the origin of the ideas for creativity in the first place, but the ideas that make the writing pop through the dialog and the action and narrative. 

This is very different than the painter copying other paintings.  Those are just copies.  Your word copies are a new art, a new idea, a new creation.  That is the great connection between reality and writing on paper.  In a similar way, we take ideas from the world and make them our own. 

Ideas are exactly what we need.  Where can we get these ideas?  In general, most authors just have them.  They wouldn’t want to be authors if they didn’t have anything to write about.  But we know exactly where we are with the little details of scene and storyline in novels.  This lcak of ideas is what we call writer’s block.

Yes, I’ve read novels by people who should write another five to ten novels before they try to publish another one.  These are mostly self-published authors.  Their writing is really lacking, and I think it is because of the ideas they try to put on paper.  Perhaps it isn’t the ideas as much as the telling.  These authors blatantly break the rules of showing and telling, and perhaps this is the solution to the idea problem.

Perhaps the problem isn’t ideas as much as it is the writing the ideas down on paper.  So, the first part of developing ideas is this:

1.     Show

2.     Action

3.     Dialog

4.     Foreshadow

5.     Reveal

6.     Describe

7.     Don’t tell

Yeah.  It’s all about showing.  Showing is wonderful because you have action and dialog, and that’s about it.  If you are telling, you are breaking the main rule of writing fiction. 

Now, if it is all about showing, how can that help us with getting to ideas?  Well, the first main point about ideas is to take other people’s ideas and interpolate or extrapolate them to your own.  That is the creative process in a nutshell.  Embedded in this idea of creativity is action and dialog.  In other words, I take action and/or dialog from the real world or from books, movies, plays, or other sources and then make it mine.  I’m not talking about plagiarism, I’m writing about using what you know to get to new ideas.  Thus, if we want an example from real life, just look at real people.  Real people don’t naturally produce dialog acceptable for fiction books, but the interaction of human beings provides some basis for the dialog. 

So, here is the next idea for you, or idea generator—conflict.  I’ll put it on the list.  Perhaps we can move from there into action.

1.     Have one protagonist

2.     Conflict is a great idea for dialog

3.     Action ideas are plots

4.     Dialog ideas are plots

5.     The daily dos

Here’s the list of action ideas so far:

1.     Meal

2.     Parties

3.     Travel

4.     Training or learning

5.     Daily dos

6.     Plots

All we need to do is to make a list of all the action ideas we can think of.  How about taking them from the list of plots?

Overall (o)

1.     Redemption (o) – 17i, 7e, 23ei, 8 – 49%

2.     Revelation (o) –2e, 64, 1i – 60%

3.     Achievement (o) – 16e, 19ei, 4i, 43 – 73%

Achievement (a)

1.     Detective or mystery (a) – 56, 1e – 51%

2.     Revenge or vengeance (a) –3ie, 3e, 45 – 46%

3.     Zero to hero (a) – 29 – 26%

4.     Romance (a) –1ie, 41 – 37%

5.     Coming of age (a) –1ei, 25 – 23%

6.     Progress of technology (a) – 6 – 5%

7.     Discovery (a) – 3ie, 57 – 54%

8.     Money (a) – 2e, 26 – 25%

9.     Spoiled child (a) – 7 – 6%

10.  Legal (a) – 5 – 4%

11.  Adultery (qa) – 18 – 16%

12.  Self-discovery (a) – 3i, 12 – 13%

13.  Guilt or Crime (a) – 32 – 29%

14.  Proselytizing (a) – 4 – 4%

15.  Reason (a) – 10, 1ie – 10%

16.  Escape (a)  – 1ie, 23 – 21%

17.  Knowledge or Skill (a) – 26 – 23%

18.  Secrets (a) – 21 – 19%

Quality (q)

1.     Messiah (q) – 10 – 9%

2.     Adultery (qa) – 18 – 16%

3.     Rejected love (rejection) (q) – 1ei, 21 – 20%

4.     Miscommunication (q) – 8 – 7%

5.     Love triangle (q) – 14 – 12%

6.     Betrayal (q) – 1i, 1ie, 46 – 43%

7.     Blood will out or fate (q) –1i, 1e, 26 – 25%

8.     Psychological (q) –1i, 45 – 41%

9.     Magic (q) – 8 – 7%

10.  Mistaken identity (q) – 18 – 16%

11.  Illness (q) – 1e, 19 – 18%

12.  Anti-hero (q) – 6 – 5%

13.  Immorality (q) – 3i, 8 – 10%

14.  Satire (q) – 10 – 9%

15.  Camaraderie (q) – 19 – 17%

16.  Curse (q) – 4 – 4%

17.  Insanity (q) – 8 – 7%

18.  Mentor (q) – 12 – 11%

Setting (s)

1.     End of the World (s) – 3 – 3%

2.     War (s) – 20 – 18%

3.     Anti-war (s) –2 – 2%

4.     Travel (s) –1e, 62 – 56%

5.     Totalitarian (s) – 1e, 8 – 8%

6.     Horror (s) – 15 – 13%

7.     Children (s) – 24 – 21%

8.     Historical (s) – 19 – 17%

9.     School (s) – 11 – 10%

10.  Parallel (s) – 4 – 4%

11.  Allegory (s) – 10 – 9%

12.  Fantasy world (s) – 5 – 4%

13.  Prison (s) – 2 – 2%

Item (i)

1.     Article (i) – 1e, 46 – 42%

 

What else can we use for ideas.  I’m just about running out, but let’s see.  If I look back at my own novels, all 31 of them, I can try to cultivate some more ideas from them. 

 

Perhaps it will be helpful to look at the big deal areas of the plots:  items, settings, qualities, achievements, and overall.  Each of these areas have some plots under them, but more importantly, they point to ideas that can generate plots, scenes, and get rid of writer’s block. 

 

At the very least, if you are locked in a block, just take an idea and write it into a scene.  You can always rewrite the scene.  Let’s write about this a little. 

 

When you write, you aren’t putting the final words on paper (or the aether).  You are simply creating something that you might use or you might edit into usefulness.  Much of my writing is good enough and requires only a little bit of editing, but what is the problem with either writing and editing or writing and discarding.  By the way, don’t permanently discard anything.  You might not be able to use it today, but who knows in the future.

 

In any case, just write.  You can’t screw up any story by writing—until it’s published it is editable anyway.  Once the work is published, it is pretty much complete forever.  Even with big changes, unless you get another publishing or run, the chances are very low of changing anything.  My novels have been through a couple of publication runs, and I could make a few changes, but my publisher wasn’t even keen on those. 

 

I always keep notes on every novel in case they might get a second chance at fixing problems.  I hope every published author does this.  The point is that until publication, your novel can be edited to you and your editor’s heart’s content.  Editor do get prissy if you try to mess around after the final.  So why not edit and write to your heart’s content?  It can’t hurt anything.

 

Here’s the point.  If you are stuck, look at the lists, look at the major areas for ideas.  Let’s pick one.  I like items.  Item for 500.  All you need to do is figure out some item.  In the example from Lilly I gave you yesterday, the item was a kludged together computer.  Lilly has a computer she obviously pulled out of the trash and revitalized.  She made the battery for it and taped it on.  She might have done other things with it like programing and modifications—that’s the kind of girl Lilly is.

 

A more simple item example might be an item like a weapon.  In Rose, Robyn has a ceremonial dagger.  This is also a little complex because the item has a life of its own.  Items have histories, past owners, powers, skills, appearances, and all.  Even simple objects have some purpose and some history. 

 

If you don’t like items, go for the next best thing, settings.  I already showed you all about the use of setting for ideas.  These still stand—just pick some setting and see what wonderful stuff you can write.  Is there more, of course, but we should move on to the next subject--foreshadow.

 

The next point is to look at ideas.  This may be difficult, but that’s the next topic in the ledger.

All of this can and will reduce writer’s block.  I do all these things as a matter of course in my writing.  This is just some of the basics of writing.  It’s the kinds of ideas they never taught me in school. 

We will continue to move along in the list of how of get rid of writer’s block.

In the end, we can figure out what makes a work have a great plot and theme, and apply this to our writing.     

      

The beginning of creativity is study and effort.  We can use this to extrapolate to creativity.  In addition, we need to look at recording ideas and working with ideas.    

    

More tomorrow.

F or more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:

http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com  

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

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