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Wednesday, October 2, 2013

Writing Ideas - Writing Science Fiction, part 63 more Computer Science and Technology

2 October 2013, Writing Ideas - Writing Science Fiction, part 63 more Computer Science and Technology

Announcement: My novels Sister of Light and Sister of Darkness are about to be published. I write this blog about 2 months prior to its publication. I just heard that the proofs will be here soon--likely before the end of the week. My publisher also wants to put the entire set of novels based on Aegypt on contract--that's 5 more novels for 8 total. They also want to put my other novels on contract. The release schedule should be one novel every 2 months. I'll keep you updated.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

I am writing about the extrapolation of science and technology to be able to write science fiction.  I made the point that it is almost meaningless to try to fully extrapolate a universe (world) that is 10,000 years in the future (and maybe 1,000 years in the future) without applying some cultural and technological shaping.

By shaping the cultures of your science fiction universe, you can shape the science and technology that is extrapolated.  Here is how I culturally shaped the universe of The Chronicles of the Dragon and the Fox to make the 10,000 year extrapolation work.

Once computers got out of the hands of 10,000 professional researchers and into the hands of a million plus experimenters, the world began to change.  The result is similar to what happened when video or audio recording came into the hands of millions from thousands.  You get an exponential increase in technology and product.  Although the advent of real software for business use transformed business throughout the world, games also had an enormous effect.  Let's discuss the business end for a while.

Before the PC, secretaries and secretarial pools were necessary for the production of business documents.  With the PC an entire part of industry disappeared.  It was like the end of buggy whips.  Secretaries are still necessary, but not the hundreds and hundreds before the PC.  There were many other parts of industry that was affected by the advent of the PC.  We have not seen the end of this revolution, and likely there is no going back. 

Could you have imagined such an end 20 or 30 years before the end of the secretarial pool?  I suspect not.  Most science fiction writers couldn't.  The PC ushered an earthquake of change in the world.  More tomorrow.

Also remember, I'm trying to show you and give you examples of how to write a science fiction theme statement and turn it into a plot.

For more information, you can visit my author site, and my individual novel websites:

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