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Sunday, October 27, 2013

Writing Ideas - Writing Science Fiction, part 88 yet more Entertainment

27 October 2013, Writing Ideas - Writing Science Fiction, part 88 yet more Entertainment

Announcement: My novels Sister of Light and Sister of Darkness are about to be published. I write this blog about 2 months prior to its publication. I just heard that the proofs will be here soon--likely before the end of the week. My publisher also wants to put the entire set of novels based on Aegypt on contract--that's 5 more novels for 8 total. They also want to put my other novels on contract. The release schedule should be one novel every 2 months. I'll keep you updated.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

I am writing about the extrapolation of science and technology to be able to write science fiction.  I made the point that it is almost meaningless to try to fully extrapolate a universe (world) that is 10,000 years in the future (and maybe 1,000 years in the future) without applying some cultural and technological shaping.

By shaping the cultures of your science fiction universe, you can shape the science and technology that is extrapolated.  Here is how I culturally shaped the universe of The Chronicles of the Dragon and the Fox to make the 10,000 year extrapolation work.

The individualization of entertainment means not just that you can see the entertainment when and where you wish it, but rather ultimately, it means you can make entertainment yourself.  Ultimately, the point of human entertainment is self directed.  I put to you as an example games.  Board games started as a simple way to while away the time.  They were probability based but allowed the players to have some feeling of accomplishment in spite of actually doing nothing.  That is really the ultimate of entertainment.  It isn't the total goal we would wish for entertainment, but it is an extreme.  Board games became in the 1970s the ability to reproduce warfare.  The ability to simulate a past, present, or future event has been a human desire--the ability to do so in an entertaining format was a great leap of invention.  Most of these war games were based in war game theory the military practiced to a limited degree.  In fact, the military learned a lot from the war game development in the 1970s. 

The advent of computers and computer gaming had a more dramatic influence on this mode of entertainment.

Also remember, I'm trying to show you and give you examples of how to write a science fiction theme statement and turn it into a plot.

For more information, you can visit my author site, and my individual novel websites:

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