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Thursday, October 3, 2013

Writing Ideas - Writing Science Fiction, part 64 even more Computer Science and Technology

3 October 2013, Writing Ideas - Writing Science Fiction, part 64 even more Computer Science and Technology

Announcement: My novels Sister of Light and Sister of Darkness are about to be published. I write this blog about 2 months prior to its publication. I just heard that the proofs will be here soon--likely before the end of the week. My publisher also wants to put the entire set of novels based on Aegypt on contract--that's 5 more novels for 8 total. They also want to put my other novels on contract. The release schedule should be one novel every 2 months. I'll keep you updated.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

I am writing about the extrapolation of science and technology to be able to write science fiction.  I made the point that it is almost meaningless to try to fully extrapolate a universe (world) that is 10,000 years in the future (and maybe 1,000 years in the future) without applying some cultural and technological shaping.

By shaping the cultures of your science fiction universe, you can shape the science and technology that is extrapolated.  Here is how I culturally shaped the universe of The Chronicles of the Dragon and the Fox to make the 10,000 year extrapolation work.

Part of the earthquake of change was from games.  Computers made games available to people that were outside of human imagination not even 5 years before their advent.  Before the rise of computers, role playing and military games were in ascendancy.  Computers gave life to role-playing and military type games like nothing else could.  Games ushered in violence that had never been imagined before in human entertainment, but it was controlled.  There is also a pornographic and sexual side to computer gaming. 

The world changed because simulators went from events to life.  Games simply are life simulators.  The life or lives they simulate are as varied as science fiction.  There has been a blurring of simulation and the real world.  How much this blurring will continue is entirely in the realm of science fiction.  Remember Tron and the redo.  Not the greatest movies, but if Disney is doing it, it can't be that unique or great.  Gaming is having an effect on the world that is little understood even by those involved in the transition.  This is a great area of potential extrapolation.  More tomorrow.

Also remember, I'm trying to show you and give you examples of how to write a science fiction theme statement and turn it into a plot.

For more information, you can visit my author site, and my individual novel websites:

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