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Saturday, May 9, 2015

Writing Ideas - New Novel, part 394, more Journey Creativity and Entertainment in Scenes Developing the Rising Action

9 May 2015, Writing Ideas - New Novel, part 394, more Journey Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires true study and true reading. 

Creativity permeates a novel.  The creativity isn't just the theme and the general plot.  Creativity governs every word in it.  The characters should be like few others.  The theme should be something different.  The plot should be special. 

Some will say: themes are all recycled.  I've written about themes before and showed how they can be unique or at least new and not recycled.  Plots should definitely be unique--although in genre novels, the plots may be similar to others.  That becomes a discriminator in the genre.  Characters should definitely be unique. 

You might then ask about knockoff novels--ones that use the characters or plot ideas of others--Star Wars is one example.  That's about as close as you can get at making the art of novel writing into a craft (instead of an art).  The purpose of a novel is to reveal the characters and the plot.  If the characters and/or the plot comes from another revelation, then it is simply a retread.  Don't copy or borrow characters or plots.  You can reuse some ideas or situations, but for the sake of the art and creativity, you should limit those as much as possible.  That isn't to say novels set in a similar environment or place won't share some similar characteristics.  That's okay too--as long as the other events are not so similar.  Don't steal other writer's ideas--think up your own.  

More tomorrow.

For more information, you can visit my author site, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative 

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