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Wednesday, May 27, 2015

Writing Ideas - New Novel, part 412, Building Ideas Producing Creativity and Entertainment in Scenes Developing the Rising Action

27 May 2015, Writing Ideas - New Novel, part 412, Building Ideas Producing Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

Creative ideas don't suddenly come flowing from any mind.  They can be built from a prepared mind.  The mistake of inexperience and youth is that creativity is a function of birth or accident.  It is neither.  An intelligent person who spends decades in study can teach themselves to be creative.  They should become creative as a matter of course. 

I think creativity comes primarily out of inter and not intra-discipline thinking.  Intra-discipline is thinking within a primary area.  I know that many great ideas come out of intra-discipline study and thinking.  However, these are the types of creative ideas you would expect.  For example, a person studies aeronautics for twenty years--you would expect creative ideas in aeronautics.  Many of these intra-discipline ideas will be based on evolution and not revolution.  So, what if you want revolution.  Or, what if you want super-creativity--for example, aeronautical ideas applied in non-aeronautical areas or solutions.  That is super creativity.  To get to super creativity requires inter-discipline thinking and study.

Inter-discipline means between disciplines.  In a corporate culture, you might get together experts in various fields to discuss unrelated or inter-related problems.  You would then hope for super creative solutions to pop up  by the interaction of the different disciplines.  By yourself, the problem is harder but easier.  Let's apply this inter-discipline  idea to the world of fiction. 

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:


fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea 

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