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Tuesday, May 26, 2015

Writing Ideas - New Novel, part 411, more Ideas Producing Creativity and Entertainment in Scenes Developing the Rising Action

26 May 2015, Writing Ideas - New Novel, part 411, more Ideas Producing Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

Creativity is work--didn't I already say that?  If you imagine that anyone can give you a magic equation to produce great (or any other) ideas, you just aren't thinking right.  I already wrote that you must spend years and hours in study if you want to be creative.  There really isn't a creative gene.  You have to desire to create more than you desire to do most everything.  Let's put it this way, if you are a TV addict, you need to use all that time you spend in front of the TV creating and studying.  If you are an outdoor enthusiast, you need to start spending time in creativity and study outdoors or bring it indoors.  Everything you currently do must change to ensure you are studying and thinking.  That is the only way you will nurture a creative mind.

You might say, I'm studying TV to write a script.  So study TV.  Studying TV doesn't mean watching TV.  Studying TV means reading scripts, studying scripts, and thinking about scripts.  Only then may you watch the actual show to see how the director made the script into a show.  After a few years of that, it means writing scripts.

The reality of creativity is this--if you think you can become a part time creator by being a part studier, you will never be a creator at all.  More on how to create.

More tomorrow.

For more information, you can visit my author site, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea 

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