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Thursday, June 23, 2016

Writing Ideas - New Novel, part 804, Climax Examples, Hestia


23 June 2016, Writing Ideas - New Novel, part 804, Climax Examples, Hestia

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.

2. Entertain your readers.

3. Ground your readers in the writing.

4. Don't show (or tell) everything.

     4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.

5. Immerse yourself in the world of your writing.

All novels have five discrete parts:

1.  The initial scene (the beginning)

2.  The rising action

3.  The climax

4.  The falling action

5.  The dénouement

The theme statement of my 26th novel, working title, Shape, proposed title, Essie: Enchantment and the Aos Si, is this: Mrs. Lyons captures a shape-shifting girl in her pantry and rehabilitates her.

I finished writing my 27th novel, working title, Claire, potential title Sorcha: Enchantment and the Curse.  This might need some tweaking.  The theme statement is: Claire (Sorcha) Davis accepts Shiggy, a dangerous screw-up, into her Stela branch of the organization and rehabilitates her.  

Here is the cover proposal for Essie: Enchantment and the Aos SiEssie is my 26th novel.

Cover Proposal

The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I started writing my 28th novel, working title Red Sonja. 

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:

1.  Scene input (easy)

2.  Scene output (a little harder)

3.  Scene setting (basic stuff)

4.  Creativity (creative elements of the scene)

5.  Tension (development of creative elements to build excitement)

6.  Release (climax of creative elements)

 

How to begin a novel.  Number one thought, we need an entertaining idea.  I usually encapsulate such an idea with a theme statement.  Since I’m writing a new novel, we need a new theme statement.  Here is an initial cut.

 

Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.

 

I’m writing about how to develop the climax of a novel.  I’m giving examples from my published and yet to be published novels.  I’ll try not to introduce spoilers.  You can’t read some of these novels yet, but it’s worth writing about the process of developing the climax for them.  I have two contracted novels Sister of Light and Sister of Darkness.  These are supposed to be published in a three-in-one with Aegypt and individually.  The economy has delayed their publication.  These first three novels are called Ancient Light.  They include Aegypt, Sister of Light, and Sister of Darkness.  In addition to the Ancient Light novels, I’ve written some very fun novels I call my enchantment novels.  They all have to do with enchantment.  The first is Hestia: Enchantment of the Hearth.

 

Hestia is set in the modern world in Greece.  Four archeologists are at a dig in Lycantos.  One of them accidentally invokes the goddess Hestia.  Hestia is the Goddess of the Hearth in Greek mythology.  She is very upset about being invoked without purpose.  She does have unimaginable powers, but they are subtle powers.  Not all the archeologists believe she is who she says she is.  Angela, one of the professors on the dig is beginning to believe.  She has been seeking for something to believe in her entire life.  This is all part of the setup of the novel.

 

The point of the novel becomes clear when three of the archeologists become involved with other mythic beings who happen to still be around in Greece.  Angela is cursed with a set of three ancient keys.  She can’t remove them from her wrist.  We can see the expected climax of the novel.  The expected climax is the solution of the mystery of the keys.  Of course, three ancient keys must open three ancient things—this is part of the mystery.  More than that, this is the unexpected resolution.  The reader expects the characters to figure out the mystery of the keys, but there is much much more to this mystery.  You might say this is the perfect example of an unexpected resolution—the expected climax blossoms into a wonderful and amazing resolution, one that isn’t expected at all.  The other element is action.  If the idea of fighting for, with, and against mythic beings isn’t action oriented, then many movies should remake their entire premise.    

 

My next as yet uncontracted Enchantment novel is Dana-ana: Enchantment of the Maiden.           

     

More tomorrow.


For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

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