15 September 2018, Writing
- part x617, Developing Skills, How to Suspend Disbelief, Pathos and Entertaining
Characters
Announcement: Delay, my new novels can be seen on the internet, but my primary
publisher has gone out of business—they couldn’t succeed in the past business
and publishing environment. I'll keep you informed, but I need a new publisher. More
information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy
them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing website http://www.ldalford.com/ and select "production
schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a
novel including the five discrete parts of a novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
I
finished writing my 29th novel, working title, Detective, potential
title Blue Rose: Enchantment and the Detective. The theme statement is: Lady Azure Rose
Wishart, the Chancellor of the Fae, supernatural detective, and all around
dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the cover proposal for Blue
Rose: Enchantment and the Detective.
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I am continuing to write on my 30th novel, working
title Red Sonja. I finished my 29th novel, working
title Detective. I’m planning to start on number 31, working
title Shifter.
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 30: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 31: TBD
Here
is the scene development outline:
1.
Scene input (comes from the previous scene output or is an initial scene)
2.
Write the scene setting (place, time, stuff, and characters)
3.
Imagine the output, creative elements, plot, telic flaw resolution (climax) and
develop the tension and release.
4.
Write the scene using the output and creative elements to build the tension.
5.
Write the release
6.
Write the kicker
Today: Suspension of
disbelief is the characteristic of writing that pulls the reader into the world
of the novel in such a way that the reader would rather face the world of the
novel rather than the real world—at least while reading. If this occurs while not reading, it is
potentially a mental problem. To achieve
the suspension of disbelief your writing has to meet some basic criteria and contain
some strong inspiration. If you want to
call the inspiration creativity, that works too. Here is a list of the basic criteria to hope
to achieve some degree of suspension of disbelief.
1.
Reasonably written in standard
English
2.
No glaring logical fallacies
3.
Reasoned worldview
4.
Creative and interesting topic
5.
A Plot
6.
Entertaining
7.
POV
Everything is about entertainment. The purpose for all published novels is
entertainment. Other than this is the
only point of fiction literature, one of the main reasons is that entertainment
can fill a lot of holes as well as result in the suspension of disbelief.
The factors that do lend themselves
to entertaining are these:
1.
Characters
2.
Plot
3.
Setting
4.
Topics
5.
Writing
6.
Use of figures of speech (vocabulary
and language).
How to develop entertaining
protagonists? The ancient Greeks were
the first to analyze what makes a great protagonist. The answer Aristotle gave for tragedy was
pity and fear. Pity and fear are the
feelings the reader experiences for the protagonist and not what the
protagonist necessarily feels. Without
getting too deep in the weeds, we can define this pity and fear as pathos or
pathos developing.
Pathos, in Greek, means
emotions. In English, we get pathos,
pathetic, and pity from it. When I use
the term pathos, I mean in the Greek sense.
We are talking about the emotions the reader feels for the problems and
predicaments of the protagonist. This is
the most important point about creating an entertaining protagonist. The protagonist must create pathos or proper
emotional feelings in the reader to be properly entertaining.
A character can also produce
incorrect or improper emotions in the reader—the Greeks called this
Bathos. For example, when the reader is
supposed to feel sadness, they instead feel like laughing. You see this all the time in movies—an incredibly
tense and emotional scene creates laughter instead of tension. This is bathos and writers must do everything
to prevent bathos.
For now, let’s explore how to make a
pathos developing character.
Protagonists can either start as pathos building or become pathos
building. I recommend starting there—that
makes the writing and the problem much easier.
The basic idea is this—to have an entertaining character we need to
start with a pathos building character.
This is precisely how I develop my protagonists and protagonist’s
helpers. So, let’s start with pathos
developing.
This really isn’t the way you should
think about this, but imagine the most pathetic character you can. Pathetic, in English, usually isn’t good, but
if we start with the pathetic, we can get to pathos. In my imagination pathetic is innocent,
impoverished, appearing helpless, gentle, kind, overborn, and all. You can think of many words to describe this
type of character and emotion. Notice I
put in appearing helpless. Appearance is
everything. In general, the pathetic we
are looking for is the pathetic of position and social standing rather than the
pathetic of incapable.
For now, let’s throw out the idea of
incapable and replace that with unfortunate circumstance. Poverty, lack of training, hungry, weak, needing
protection, and needing help all apply to the idea of pathos building. You immediately feel sorry for this type of
character unless the problems were the fault of the character. From a description focus, the perfect pathos
building character would be: in poverty, in need of training or education to
get out of poverty, hungry, in a lower social class, needing help, needing
protection. What kind of character can
we design?
The perfect pathos building
character is just this, I listed them: in poverty, in need of training or
education, hungry, in a lower social class, needing help, and needing
protection. You actually can pick and
choose from this list. The perfect
pathos building character would have all these characteristics, but a person
from a higher social class who is now in poverty and etc. is a very strongly
pathos building character.
Let me give you a quick
example. Azure Rose Wishart, the
protagonist from my latest novel, Blue
Rose: Enchantment and the Detective, is a strongly pathos building
character. She is from a noble British
family, but her father embezzled funds from the Crown and is in prison. Azure lost her estate, her money, her only
family and was fostered out. She needs
help and she needs protection. If you
knew Azure, you know, she can fight and defend herself, but fighting and
defending aren’t the same as succeeding and accomplishing. Those are positive characteristics. I also want to point out that men and boys
can be made into pathos building characters, but women and girls make much
better pathos building characters. This
has to do with the fact that girls and women are generally weaker and smaller
than men. Every culture sees the need to
protect girls and women. Don’t ask me to
correct his issue, just use it in developing your characters. Note, that you can easily develop a pathos
developing man or boy, but there is a risk here. This is why I like to develop my pathos
building protagonist or protagonist’s helper as a woman or girl. I then swap the protagonist or protagonist’s
helper as a boy or man and this provides the other touch of pathos building--romance.
There are also the positive
characteristics we haven’t written about yet.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/, and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic
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