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Monday, October 28, 2013

Writing Ideas - Writing Science Fiction, part 89 Gaming Entertainment

28 October 2013, Writing Ideas - Writing Science Fiction, part 89 Gaming Entertainment

Announcement: My novels Sister of Light and Sister of Darkness are about to be published. I write this blog about 2 months prior to its publication. I just heard that the proofs will be here soon--likely before the end of the week. My publisher also wants to put the entire set of novels based on Aegypt on contract--that's 5 more novels for 8 total. They also want to put my other novels on contract. The release schedule should be one novel every 2 months. I'll keep you updated.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

I am writing about the extrapolation of science and technology to be able to write science fiction.  I made the point that it is almost meaningless to try to fully extrapolate a universe (world) that is 10,000 years in the future (and maybe 1,000 years in the future) without applying some cultural and technological shaping.

By shaping the cultures of your science fiction universe, you can shape the science and technology that is extrapolated.  Here is how I culturally shaped the universe of The Chronicles of the Dragon and the Fox to make the 10,000 year extrapolation work.

Board war gaming began the individualization of entertainment especially in gaming.  I'll get to how war gaming began to shape the next level of gaming in computers, but another invention in gaming came directly out of war gaming.  Role playing was developed by scale model war gamers for the purpose of replaying the Lord of the Rings novels.  They achieved something more spectacular.  Role playing allows a person to participate in and develop a story themselves and with others.  This is individualized entertainment beginning to be perfected. 

Role playing took off with board war gaming.  The next step was the advent of war gaming and role playing in computer gaming.  In fact, the first serious computer games were war games.  I'm writing about the UNIVAC computers.  The first real game of note was a huge war game.  The computer played one side and the player the other.  It can be found for more modern computers and was akin to Civilization (the game).

Also remember, I'm trying to show you and give you examples of how to write a science fiction theme statement and turn it into a plot.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com

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