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Saturday, October 5, 2013

Writing Ideas - Writing Science Fiction, part 66 more Game Theory

5 October 2013, Writing Ideas - Writing Science Fiction, part 66 more Game Theory

Announcement: My novels Sister of Light and Sister of Darkness are about to be published. I write this blog about 2 months prior to its publication. I just heard that the proofs will be here soon--likely before the end of the week. My publisher also wants to put the entire set of novels based on Aegypt on contract--that's 5 more novels for 8 total. They also want to put my other novels on contract. The release schedule should be one novel every 2 months. I'll keep you updated.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

I am writing about the extrapolation of science and technology to be able to write science fiction.  I made the point that it is almost meaningless to try to fully extrapolate a universe (world) that is 10,000 years in the future (and maybe 1,000 years in the future) without applying some cultural and technological shaping.

By shaping the cultures of your science fiction universe, you can shape the science and technology that is extrapolated.  Here is how I culturally shaped the universe of The Chronicles of the Dragon and the Fox to make the 10,000 year extrapolation work.

If you didn't get it all ready, game theory is a basis for extrapolation.  There are other bases, but game theory is one of the best.  I don't use game theory, I use logical extrapolation.  Logical extrapolation is the process I have been discussing.  In game theory, you set up all the parameters of current technology and the world and you game incrementally, the changes in technology or the world.  This is also a method to predict the future of the world. 

Is game theory a good method of extrapolation?  It is a more tedious method and may or may not be more complex than logical extrapolation.  Is game theory more accurate?  Who knows?  Game theory is so new that it has not been able to predict much at all.  Game theory is as variable as any other method of extrapolation.  It is definitely more detailed.  Whether right or not, that is hard to tell without more data. Logical extrapolation has not been that successful either. 

The science fiction author may find that logical extrapolation is more fit than game theory to describe and define the future worlds they want to portray.  In game theory, the world may not be what the writer desires at all.  More tomorrow.

Also remember, I'm trying to show you and give you examples of how to write a science fiction theme statement and turn it into a plot.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com

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