18 June 2019, Writing - part x893,
Writing a Novel, Changing World and more Competition
Announcement: Delay, my new novels can be seen on the internet, but my primary
publisher has gone out of business—they couldn’t succeed in the past business
and publishing environment. I'll keep you informed, but I need a new publisher. More
information can be found at www.ancientlight.com.
Check out my novels--I think you'll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing website s http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a
novel including the five discrete parts of a novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
I
finished writing my 29th novel, working title, Detective, potential
title Blue Rose: Enchantment and the Detective. The theme statement is: Lady Azure Rose
Wishart, the Chancellor of the Fae, supernatural detective, and all around
dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the cover proposal for Blue
Rose: Enchantment and the Detective.
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I am continuing to write on my 30th novel, working
title Red Sonja. I finished my 29th novel, working
title Detective. I’m planning to start on number 31, working
title Shifter.
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 30: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 31: Deirdre and Sorcha are redirected to French
finishing school where they discover difficult mysteries, people, and events.
Here
is the scene development outline:
1.
Scene input (comes from the previous scene output or is an initial scene)
2.
Write the scene setting (place, time, stuff, and characters)
3.
Imagine the output, creative elements, plot, telic flaw resolution (climax) and
develop the tension and release.
4.
Write the scene using the output and creative elements to build the tension.
5.
Write the release
6.
Write the kicker
Today: Why don’t we go back
to the basics and just writing a novel?
I can tell you what I do, and show you how I go about putting a novel
together. We can start with developing
an idea then move into the details of the writing.
To
start a novel, I picture an initial scene.
I may start from a protagonist or just launch into mental development of
an initial scene. I get the idea for an
initial scene from all kinds of sources.
To help get the creative juices flowing, let’s look at the initial
scene.
1.
Meeting between the protagonist and
the antagonist or the protagonist’s helper
2.
Action point in the plot
3.
Buildup to an exciting scene
4.
Indirect introduction of the
protagonist
The protagonist is the novel and the
initial scene. If you look at the four
basic types of initial scenes, you see the reflection of the protagonist in
each one. If you noticed my examples
yesterday, I expressed the scene idea, but none were completely independent of
the protagonist. Indeed, in most cases,
I get an idea with a protagonist. The
protagonist is incomplete, but a sketch to begin with. You can start with a protagonist, but in my
opinion, as we see above, the protagonist is never completely independent from
the initial scene. As the ideas above imply,
we can start with the characters, specifically the protagonist, antagonist or
protagonist’s helper, and develop an initial scene.
Let’s look at a subject that is
really ignored in the modern era. I’m
not certain how much this can help your current writing. I would argue that theoretically, this
subject can really help those who write historical and futuristic fiction. It depends on how your write your historical
and futuristic fiction. There are two
ways to write historical fiction—let’s look at this.
The first and most common way to
write historical fiction is to write a novel that projects modern ideas and
history as historical ideas and history.
In other words to present modern ideas and historical ideas as the
same. I think this is perhaps the most
egregious and perverse means of presenting a false view of history. The author is either completely ignorant of
the past, is intentionally attempting to education people in a false view of
history, or both. The real historical
world is very different both culturally and socially from our current
world. The true author attempts to
convey this in historical writing.
The second and less common means of
historical writing is to actually incorporate the past into a novel to convey
the actual way people thought and acted in the past. This approach actually goes back into time to
give a complete view of the way the people thought and acted. To this end, let’s look at how the world
changed and how people thought in the past.
This is more of a historical look at the world for the purpose of
understanding how the world worked in the past and how people thought and
acted. We’ll use historical information
to see what concerned affected their lives. Here is a list of potential issues. We’ll look at them in detail:
1. Vocabulary
2. Ideas
3. Social
construction
4. Culture
5. Politics
6. History
7. Language
8. Common
knowledge
9. Common
sense
10. Reflected
culture
11. Reflected
history
12. Reflected
society
13. Truth
14. Food
15. Money
16. Weapons and warfare
17. Transportation
18. Communication
19.
Writing
20. Education
What’s the big deal with money? Money is also called capital. People get confused about this all the time,
so let me define this for you. The use
of capital for trade instead of proto-money or goods is called capitalism. That’s all capitalism is. Capitalism means using capital (money) to
purchase goods and services instead of barter.
Let’s talk about markets.
The law of markets is that price is
governed by availability and availability governs price.
The law of competition is that in any
market competitive pressures will all cause prices to reduce because
availability will always go up—that is unless the government tries to control
the market. A fascist economy is a
socialist economy that is controlled by the government through regulations. A socialist economy is one where the
government owns businesses. A communist
economy is where the government owns the means of production. These three types of economies, fascist,
socialist, and communist, are unnatural economies—they require government
control to enforce them. The problem is
that no one can control a market. This
is a short way of expressing the law of markets and the law of competition.
Competition in markets and in life
are interesting subjects. If you look at
technology and the development of technology in history, you will find that
markets and capital did something wonderful in the world—they created
entertainment markets that are driven by capital. Let me explain. Almost all modern inventions were developed
as entertainment with little perception of their power of importance. Aircraft and computers are great examples.
Aircraft were originally invented
simply for the purpose of conquering flight.
The Wright Brothers and indeed no one else had any idea how aircraft and
flight would change the world. They
invented the aircraft and suddenly everyone wanted to learn to fly. At the time, flight had no purpose other than
entertainment. The only people who could
afford to fly were the wealthy and the dedicated. Flying was so inefficient in the early years
that until the late 1920s and 1930s airshow aircraft were railed into the areas
for the shows. The pilots road in the
trains. Then something happened, the
airplane was developed to the point that it was perceived to be efficient for
mail, high priority cargo (light cargo), and people. The development of the aircraft was almost
entirely driven by entertainment and the wealthy. Without the wealthy and a market for the
entertainment of flying, aircraft would never have gone from nothing to the
most powerful, fast, and effective means of travel. Computers had a little different path of
development…let’s see.
Computers were originally developed
to solve complex repetitive math problems.
You can see the beginning of analog computers in the sliderule. And then digital computers came about. Digital computers added something new to the
capability of the computer—the ability to save data as well as compute
stuff. The geeks who ran and programmed
the computers were still few in number and computers filled rooms, still the
geeks began to make computer games. Not
computer games that we are familiar with, but games like war and empire. There were more, but there were no graphics
and few displays. Some computers could
only output paper, but there were games and geeks. Then the Altar Six happened and the world
changed a little. The Altar Six was a
personal digital computer for experimentation.
It outputted in digital code and saved programs on a magnetic tape. The point was it was inexpensive enough for
individuals to own. The geeks bought
them. The geeks had programmable calculators
at the time. They wrote games for these,
but the games were pretty lame. Then the
Apple I came out which wasn’t too exciting—it was a kit. Then the RS60, the TI90, and the Apple II
came out. These were not kits. These were whole computers with some graphic
capability. Geeks and the wealthy bought
these contraptions and began writing programs.
The world went from about thirty thousand programmers mostly managing
numbers and data to millions of programmers writing games and other stuff. The computer went from a NASA and business
property to an entertainment property in a day.
The power was the number of programmers and the entertainment. Many if not most of the programs were games,
but some people wrote programs to track their finances, made word processors,
and databases. The world of the computer
radically changed when one of these programmers wrote the first spreadsheet
program.
Personal computers which business
had considered duplicative and worthless, were suddenly useful for
business. The personal computer almost
overnight went from pure entertainment to useful, efficient, and
effective. People still played games,
and technology first for entertainment and expensive came out of the personal
computer and inundated every society. The
compact disk for example.
Compact disks and computer compact
disks were initially very expensive.
Only the wealthy and dedicated could afford them. This is always true in a market and with
technology driven by entertainment.
Almost all technology is driven by entertainment—the rest is driven by
need.
With this background, we can
understand the reason entertainment markets are necessary to technology
development.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/,
and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic
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