18 October 2019, Writing - part
xx015 Writing a Novel, Plot and Scene Notes
Announcement: Delay, my new novels can be seen on the internet, but my primary
publisher has gone out of business—they couldn’t succeed in the past business
and publishing environment. I'll keep you informed, but I need a new publisher. More
information can be found at www.ancientlight.com.
Check out my novels--I think you'll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing websites http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a
novel including the five discrete parts of a novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
I
finished writing my 29th novel, working title, Detective, potential
title Blue Rose: Enchantment and the Detective. The theme statement is: Lady Azure Rose
Wishart, the Chancellor of the Fae, supernatural detective, and all around
dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the cover proposal for Blue
Rose: Enchantment and the Detective.
The most important scene in any novel
is the initial scene, but eventually, you have to move to the rising
action. I am continuing to write on my 30th novel, working
title Red Sonja. I finished my 29th novel, working
title Detective. I’m planning to start on number 31, working
title Shifter.
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 30: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 31: Deirdre and Sorcha are redirected to French
finishing school where they discover difficult mysteries, people, and events.
Here
is the scene development outline:
1.
Scene input (comes from the previous scene output or is an initial scene)
2.
Write the scene setting (place, time, stuff, and characters)
3.
Imagine the output, creative elements, plot, telic flaw resolution (climax) and
develop the tension and release.
4.
Write the scene using the output and creative elements to build the tension.
5.
Write the release
6.
Write the kicker
Today: Why don’t we go back
to the basics and just writing a novel?
I can tell you what I do, and show you how I go about putting a novel
together. We can start with developing
an idea then move into the details of the writing.
To
start a novel, I picture an initial scene.
I may start from a protagonist or just launch into mental development of
an initial scene. I get the idea for an
initial scene from all kinds of sources.
To help get the creative juices flowing, let’s look at the initial
scene.
1.
Meeting between the protagonist and
the antagonist or the protagonist’s helper
2.
Action point in the plot
3.
Buildup to an exciting scene
4.
Indirect introduction of the
protagonist
Perhaps I should go back and look
again at the initial scene—maybe, I’ll cover that again as part of looking at
the rising action. The reason is that
I’m writing a rising action in a novel right now.
That gets us back to the
protagonist—complexity makes the protagonist and the telic flaw one and the
same.
I wrote that I don’t use outlines,
and I told you I would tell you what I use instead of an outline, but I forgot
to tell you. So let’s look at that
today. This is all related to the
protagonist and the telic flaw.
If you remember, a novel is always
the revelation of the protagonist, and the telic flaw is the problem that must
be resolved by the protagonist in the novel.
We can therefore plan our novel in two ways. There appears to be two means, but there is
really only one. We’ll see.
When I write you develop your
protagonist, you write notes about:
1.
Name
2.
Background
3.
Education
4.
Appearance
5.
Work
6.
Wealth
7.
Skills
8.
Mind
9.
Likes
10. Dislikes
11. Opinions
12. Honor
13. Life
14. Thoughts
15.
Telic flaw
Now that we have tied the telic flaw
to the protagonist—to whatever degree you have designed it, the point is to
write, plan, or outline a plan for the revelation of the telic flaw
resolution.
I place my notes about the
characters, study, places, and descriptions in a separate file. This is convenient for me, but you could use
multiple files if you needed to. The
point is to place the notes that apply to the entire novel where they are
available. Thus, I mentioned before, if
I need to know how I described a character, I can immediately find my notes on
them. Further, perhaps more importantly,
I can find out how I designed the temperament and abilities of the character. I rarely forget how a character looks, I commonly
forget some of the details of the character’s qualities. Usually, I design characters who are very
unique from one another—notes help keep this clear.
The notes for the scenes and plot
development are different. As I write a
scene, it has an output which becomes the input for the next scene. The question is the next scene. I have an idea where my overall plot is
moving—it must move to the telic flaw resolution. The trick is to develop each scene toward
that resolution while revealing the protagonist, providing an unexpected but
logical and in retrospect, predictable resolution, and to end up at around
100,000 words. All of these are
critical.
You might ask, why 100,000
words? Well, some publishers want fewer,
but most are looking for full length novels at somewhere around 100,000
words. It is possible to cut a novel if necessary. It is very difficult to add to a cohesive
novel. 100,000 is just about right. Get too big and publishers won’t touch it
(unless you are a bestselling author).
Get too short, and many publishers won’t waste their time with it. As a reader, a short novel just doesn’t seem
like the proper value for the effort.
Publishers know this. They know
readers are looking for a certain length and feel of novel. Usually, the only markets that are looking
for much shorter than 100,000 words are the children’s, specialty, and young
adult publishers. Even then, bestselling
young adult novels may reach into the 100,000 word range.
In any case, your goal should be
somewhere around 100,000 words. I’ve
discovered that I can easily reach a novel of this size, and meet all my other
criteria by writing using scene development.
I’ve also mentioned that I aim for twenty chapters of about 5,000 words
each. Using this criteria and this goal,
it isn’t difficult to determine where I am in the development of a novel. I aim for the goal of chapters, but not
scenes.
The number of scenes in a novel are
not material. You shouldn’t have too
many nor too few. The criteria for
scenes has nothing to do with the number of words—a scene must be
complete. Thus, you must write from the
input to the output with a tension and release in the scene. A scene must have some degree of tension development
and release. This is what my scene and
plot notes are all about.
I know the end—it must be the telic
flaw resolution. I know generally what
my characters must do to get to the resolution.
The point is to get from the initial to the final scene, each scene
filled with entertaining tension and release, and complete the resolution. The means to do this is to craft each scene.
The means is to craft each scene. The goal is the telic flaw resolution. The way to craft a scene is to take the
output from the previous scene, use that as the input, predict or plan the output
of the scene, and then plan the tension and release development (the contents
of the scene) that goes from the input to the output. This is as complex as it sounds. This is what I will attempt to explain.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/,
and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic
No comments:
Post a Comment