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Sunday, October 20, 2019

Writing - part xx017 Writing a Novel, Scene Development

20 October 2019, Writing - part xx017 Writing a Novel, Scene Development

Announcement: Delay, my new novels can be seen on the internet, but my primary publisher has gone out of business—they couldn’t succeed in the past business and publishing environment.  I'll keep you informed, but I need a new publisher.  More information can be found at www.ancientlight.com.  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing websites http://www.sisteroflight.com/.
The four plus one basic rules I employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
     4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a novel including the five discrete parts of a novel:

1.     Design the initial scene
2.     Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)
a.     Research as required
b.     Develop the initial setting
c.     Develop the characters
d.     Identify the telic flaw (internal and external)
3.     Write the initial scene (identify the output: implied setting, implied characters, implied action movement)
4.     Write the next scene(s) to the climax (rising action)
5.     Write the climax scene
6.     Write the falling action scene(s)
7.     Write the dénouement scene
I finished writing my 29th novel, working title, Detective, potential title Blue Rose: Enchantment and the Detective.  The theme statement is: Lady Azure Rose Wishart, the Chancellor of the Fae, supernatural detective, and all around dangerous girl, finds love, solves cases, breaks heads, and plays golf.  
Here is the cover proposal for Blue Rose: Enchantment and the Detective
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I am continuing to write on my 30th novel, working title Red Sonja.  I finished my 29th novel, working title Detective.  I’m planning to start on number 31, working title Shifter
How to begin a novel.  Number one thought, we need an entertaining idea.  I usually encapsulate such an idea with a theme statement.  Since I’m writing a new novel, we need a new theme statement.  Here is an initial cut.

For novel 30:  Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.

For novel 31:  Deirdre and Sorcha are redirected to French finishing school where they discover difficult mysteries, people, and events. 

Here is the scene development outline:

1. Scene input (comes from the previous scene output or is an initial scene)
2. Write the scene setting (place, time, stuff, and characters)
3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
4. Write the scene using the output and creative elements to build the tension.
5. Write the release
6. Write the kicker
          
Today:  Why don’t we go back to the basics and just writing a novel?  I can tell you what I do, and show you how I go about putting a novel together.  We can start with developing an idea then move into the details of the writing. 

To start a novel, I picture an initial scene.  I may start from a protagonist or just launch into mental development of an initial scene.  I get the idea for an initial scene from all kinds of sources.  To help get the creative juices flowing, let’s look at the initial scene. 

1.     Meeting between the protagonist and the antagonist or the protagonist’s helper
2.     Action point in the plot
3.     Buildup to an exciting scene
4.     Indirect introduction of the protagonist

Perhaps I should go back and look again at the initial scene—maybe, I’ll cover that again as part of looking at the rising action.  The reason is that I’m writing a rising action in a novel right now.

That gets us back to the protagonist—complexity makes the protagonist and the telic flaw one and the same. 

I wrote that I don’t use outlines, and I told you I would tell you what I use instead of an outline, but I forgot to tell you.  So let’s look at that today.  This is all related to the protagonist and the telic flaw.

If you remember, a novel is always the revelation of the protagonist, and the telic flaw is the problem that must be resolved by the protagonist in the novel.  We can therefore plan our novel in two ways.  There appears to be two means, but there is really only one.  We’ll see.

When I write you develop your protagonist, you write notes about:

1.     Name
2.     Background
3.     Education
4.     Appearance
5.     Work
6.     Wealth
7.     Skills
8.     Mind
9.     Likes
10.  Dislikes
11.  Opinions
12.  Honor
13.  Life
14.  Thoughts
15.  Telic flaw

Now that we have tied the telic flaw to the protagonist—to whatever degree you have designed it, the point is to write, plan, or outline a plan for the revelation of the telic flaw resolution.  

The means is to craft each scene.  The goal is the telic flaw resolution.  The way to craft a scene is to take the output from the previous scene, use that as the input, predict or plan the output of the scene, and then plan the tension and release development (the contents of the scene) that goes from the input to the output.  This is as complex as it sounds.  This is what I will attempt to explain.

How do you craft a scene?  First, you must start with the scene development outline:

1. Scene input (comes from the previous scene output or is an initial scene)
2. Write the scene setting (place, time, stuff, and characters)
3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
4. Write the scene using the output and creative elements to build the tension.
5. Write the release
6. Write the kicker
 
We are up to item three.  These are the notes I write at the end of my chapters to help me develop my future scenes.  I don’t outline the plot or the scenes.  I make notes to help me design the next scene.  I don’t worry or even consider many future scenes.  If I get a great idea, I might write some notes about a future scene or an idea for a future scene.  Usually, I write tension and release ideas for future scenes.  Just look at the directions in the scene outline.

The first question is where is the scene going?  This is the output.  When you write a scene, you might not know exactly where you are going to end up, but you need to know how the scene connects to the rest of the novel and the telic flaw.  For example, if your characters are going to investigate or explore a house, the general output of the scene must be that they investigate the house.  Where they end up is important—that’s the direct output of the scene, but what you need at the beginning is the action accomplished in the scene.

Let’s go with this example, the exploration of a house.  Let’s say this is the output action of the scene.  Let’s also assume this is a necessary step in resolving the telic flaw.  Next, I need creative elements for the scene.

The obvious main creative element is the protagonist.  Second, there is the house.  Third, are any characters in the novel who will investigate with the protagonist.  These are all obvious and freebies for the author.  Now, we can get some other creative elements.  How about the house’s yard with an iron fence around it.  Let’s say we also have a cemetery in the back yard with a church.  Let’s add some rooms and some furniture.  You could add a ghost—either real or imagined.  How about a new character living in the house who is trying to scare away visitors or investigators.  That could be our ghost.  We can add other creative elements and we can add setting elements.

If you remember, setting elements are just parts of the setting—they become creative elements when the characters interact with them.  Thus, you can add all kinds of setting elements and turn the ones you desire into creative elements.  For example, how about a piano or a pen or a treasure or whatever other items you want or need to use as creative elements.  The creative elements are used to tie the plot, telic flaw, protagonist, and the setting to each other.  You don’t need to use all the creative elements you think of.  You don’t want to flood the scene with too many creative elements.  Remember creative elements are Chekov’s Guns.  To be most effective, they should continue cohesively through the novel.  If you introduce them as creative elements, you need to use them.

A wonderful example of a creative element and a Chekov’s Gun can be found in the Mary Poppins movies.  The tupence are both a Chekov’s Gun and a creative element.  In the first movie, they are the entire reason for the resolution of the telic flaw.  In the second movie, they are the creative element that resolves the telic flaw.

Then we need to get to the tension and release.        

More tomorrow.

For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic

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