20 October 2019, Writing - part
xx017 Writing a Novel, Scene Development
Announcement: Delay, my new novels can be seen on the internet, but my primary
publisher has gone out of business—they couldn’t succeed in the past business
and publishing environment. I'll keep you informed, but I need a new publisher. More
information can be found at www.ancientlight.com.
Check out my novels--I think you'll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing websites http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a
novel including the five discrete parts of a novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
I
finished writing my 29th novel, working title, Detective, potential
title Blue Rose: Enchantment and the Detective. The theme statement is: Lady Azure Rose
Wishart, the Chancellor of the Fae, supernatural detective, and all around
dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the cover proposal for Blue
Rose: Enchantment and the Detective.
|
|
Cover
Proposal
|
The most important scene in any novel
is the initial scene, but eventually, you have to move to the rising
action. I am continuing to write on my 30th novel, working
title Red Sonja. I finished my 29th novel, working
title Detective. I’m planning to start on number 31, working
title Shifter.
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 30: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 31: Deirdre and Sorcha are redirected to French
finishing school where they discover difficult mysteries, people, and events.
Here
is the scene development outline:
1.
Scene input (comes from the previous scene output or is an initial scene)
2.
Write the scene setting (place, time, stuff, and characters)
3.
Imagine the output, creative elements, plot, telic flaw resolution (climax) and
develop the tension and release.
4.
Write the scene using the output and creative elements to build the tension.
5.
Write the release
6.
Write the kicker
Today: Why don’t we go back
to the basics and just writing a novel?
I can tell you what I do, and show you how I go about putting a novel
together. We can start with developing
an idea then move into the details of the writing.
To
start a novel, I picture an initial scene.
I may start from a protagonist or just launch into mental development of
an initial scene. I get the idea for an
initial scene from all kinds of sources.
To help get the creative juices flowing, let’s look at the initial
scene.
1.
Meeting between the protagonist and
the antagonist or the protagonist’s helper
2.
Action point in the plot
3.
Buildup to an exciting scene
4.
Indirect introduction of the
protagonist
Perhaps I should go back and look
again at the initial scene—maybe, I’ll cover that again as part of looking at
the rising action. The reason is that
I’m writing a rising action in a novel right now.
That gets us back to the
protagonist—complexity makes the protagonist and the telic flaw one and the
same.
I wrote that I don’t use outlines,
and I told you I would tell you what I use instead of an outline, but I forgot
to tell you. So let’s look at that
today. This is all related to the
protagonist and the telic flaw.
If you remember, a novel is always
the revelation of the protagonist, and the telic flaw is the problem that must
be resolved by the protagonist in the novel.
We can therefore plan our novel in two ways. There appears to be two means, but there is
really only one. We’ll see.
When I write you develop your
protagonist, you write notes about:
1.
Name
2.
Background
3.
Education
4.
Appearance
5.
Work
6.
Wealth
7.
Skills
8.
Mind
9.
Likes
10. Dislikes
11. Opinions
12. Honor
13. Life
14. Thoughts
15.
Telic flaw
Now that we have tied the telic flaw
to the protagonist—to whatever degree you have designed it, the point is to
write, plan, or outline a plan for the revelation of the telic flaw
resolution.
The means is to craft each scene. The goal is the telic flaw resolution. The way to craft a scene is to take the
output from the previous scene, use that as the input, predict or plan the output
of the scene, and then plan the tension and release development (the contents
of the scene) that goes from the input to the output. This is as complex as it sounds. This is what I will attempt to explain.
How do you craft a scene? First, you must start with the scene
development outline:
1.
Scene input (comes from the previous scene output or is an initial scene)
2.
Write the scene setting (place, time, stuff, and characters)
3.
Imagine the output, creative elements, plot, telic flaw resolution (climax) and
develop the tension and release.
4.
Write the scene using the output and creative elements to build the tension.
5.
Write the release
6.
Write the kicker
We are up to item three. These are the notes I write at the end of my
chapters to help me develop my future scenes.
I don’t outline the plot or the scenes.
I make notes to help me design the next scene. I don’t worry or even consider many future
scenes. If I get a great idea, I might
write some notes about a future scene or an idea for a future scene. Usually, I write tension and release ideas
for future scenes. Just look at the
directions in the scene outline.
The first question is where is the
scene going? This is the output. When you write a scene, you might not know
exactly where you are going to end up, but you need to know how the scene
connects to the rest of the novel and the telic flaw. For example, if your characters are going to
investigate or explore a house, the general output of the scene must be that
they investigate the house. Where they
end up is important—that’s the direct output of the scene, but what you need at
the beginning is the action accomplished in the scene.
Let’s go with this example, the
exploration of a house. Let’s say this
is the output action of the scene. Let’s
also assume this is a necessary step in resolving the telic flaw. Next, I need creative elements for the scene.
The obvious main creative element is
the protagonist. Second, there is the
house. Third, are any characters in the
novel who will investigate with the protagonist. These are all obvious and freebies for the
author. Now, we can get some other
creative elements. How about the house’s
yard with an iron fence around it. Let’s
say we also have a cemetery in the back yard with a church. Let’s add some rooms and some furniture. You could add a ghost—either real or
imagined. How about a new character
living in the house who is trying to scare away visitors or investigators. That could be our ghost. We can add other creative elements and we can
add setting elements.
If you remember, setting elements
are just parts of the setting—they become creative elements when the characters
interact with them. Thus, you can add
all kinds of setting elements and turn the ones you desire into creative
elements. For example, how about a piano
or a pen or a treasure or whatever other items you want or need to use as
creative elements. The creative elements
are used to tie the plot, telic flaw, protagonist, and the setting to each
other. You don’t need to use all the
creative elements you think of. You don’t
want to flood the scene with too many creative elements. Remember creative elements are Chekov’s Guns. To be most effective, they should continue
cohesively through the novel. If you
introduce them as creative elements, you need to use them.
A wonderful example of a creative
element and a Chekov’s Gun can be found in the Mary Poppins movies. The tupence are both a Chekov’s Gun and a
creative element. In the first movie,
they are the entire reason for the resolution of the telic flaw. In the second movie, they are the creative
element that resolves the telic flaw.
Then we need to get to the tension
and release.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/,
and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic
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