14 March 2020, Writing - part xx163
Writing a Novel, What the Reader Wants
Announcement: Delay, my new novels can be seen on the internet, but my primary
publisher has gone out of business—they couldn’t succeed in the past business
and publishing environment. I'll keep you informed, but I need a new publisher. More
information can be found at www.ancientlight.com.
Check out my novels--I think you'll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing websites http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a
novel including the five discrete parts of a novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
I
finished writing my 29th novel, working title, Detective, potential
title Blue Rose: Enchantment and the Detective. The theme statement is: Lady Azure Rose
Wishart, the Chancellor of the Fae, supernatural detective, and all around
dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the cover proposal for Blue
Rose: Enchantment and the Detective.
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I am continuing to write on my 30th novel, working
title Red Sonja. I finished my 29th novel, working
title Detective. I’m planning to start on number 31, working
title Shifter.
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 30: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 31: Deirdre and Sorcha are redirected to French
finishing school where they discover difficult mysteries, people, and events.
Here
is the scene development outline:
1.
Scene input (comes from the previous scene output or is an initial scene)
2.
Write the scene setting (place, time, stuff, and characters)
3.
Imagine the output, creative elements, plot, telic flaw resolution (climax) and
develop the tension and release.
4.
Write the scene using the output and creative elements to build the tension.
5.
Write the release
6.
Write the kicker
Today: Why don’t we go back
to the basics and just writing a novel?
I can tell you what I do, and show you how I go about putting a novel
together. We can start with developing
an idea then move into the details of the writing.
To
start a novel, I picture an initial scene.
I may start from a protagonist or just launch into mental development of
an initial scene. I get the idea for an
initial scene from all kinds of sources.
To help get the creative juices flowing, let’s look at the initial
scene.
1.
Meeting between the protagonist and the antagonist or the
protagonist’s helper
2.
Action point in the plot
3.
Buildup to an exciting scene
4.
Indirect introduction of the
protagonist
Ideas. We need ideas. Ideas allow us to figure out the protagonist
and the telic flaw. Ideas don’t come
fully armed from the mind of Zeus. We
need to cultivate ideas.
1.
Read novels.
2.
Fill your mind with good
stuff—basically the stuff you want to write about.
3.
Figure out what will build ideas in
your mind and what will kill ideas in your mind.
4.
Study.
5.
Teach.
6.
Make the catharsis.
7.
Write.
The development of ideas is based on
study and research, but it is also based on creativity. Creativity is the extrapolation of older
ideas to form new ones or to present old ideas in a new form. It is a reflection of something new created
with ties to the history, science, and logic (the intellect). Creativity requires consuming, thinking, and
producing.
If we have filled our mind with all
kinds of information and ideas, we are ready to become creative. Creativity means the extrapolation of older
ideas to form new ones or to present old ideas in a new form. Literally, we are seeing the world in a new
way, or actually, we are seeing some part of the world in a new way.
So, modern characters must look like
the reader’s impression of the protagonist.
This is an interesting problem as culture and society change as does the
impression of the readers.
As we look for creative ideas, and I
believe creative ideas begin with creative characters, we should look at just
what excites and interests us. How can
we project what we like and enjoy into a great character.
We have come around full circle in
the ideas of meeting the desires of the reader.
The reader doesn’t necessarily have to like, be like, or live through
the protagonist, but the reader must agree with the decisions of the protagonist.
This is another way of expressing
that the reader must find some affiliation to the protagonist—I’m just being
more straightforward than other authors in my advice. What I’m trying to do is boil down the essence
of this idea, “what the reader wants in a protagonist,” so we as authors can
incorporate it in our writing.
What I’ve boiled this down to is the
expectation of the protagonist’s decisions.
I’ve also related to you that the author has a strong power over all of
this. First in the actions or decisions
of the protagonist, and second, in making the readers agree with or at least
accept the decisions of the protagonist.
What I’ve warned you about is the modern fault of having your
protagonist make bad decisions.
That brings up another problem—what if
the authors don’t realize their protagonists are making bad or unpopular
decisions? I don’t mean unpopular
because of their peers or society, I mean unpopular with the readers. We all know that protagonist making ethical,
moral, or good countercultural decisions are usually applauded by readers. These aren’t the unpopular ones I mean. Unpopular decisions in this sense are those
the readers will disapprove of. If you
think you have this problem, I’m not entirely sure how to help you. The fact you have an inkling of it lends hope
for change, but the problem might be pernicious because it is so hard for the
author to recognize. Let me try to help.
First of all, I get very connected
to my protagonists. I really have a
problem making my protagonists look bad.
I also have a problem hurting my protagonists for little reason. Let me try to explain. Peril is a huge positive for both tension and
release in a scene and in a novel.
Placing protagonists into peril or circumstances that could harm them is
all about writing. On the other hand, as
I wrote, I am sensitive to my protagonists, I don’t want my protagonists to
interfere with my reader’s entertainment.
That is, I don’t want my protagonists to in any way irritate my readers.
This is part of that
sensitivity. For example, in the current
novel I’m writing, I’d like to put forward some circumstance that puts the
protagonist and the protagonist’s helper’s relationship on the rocks. At the same time, I don’t want either of my
characters to do something stupid or that would not be a decision my readers
might make. Can you see the conundrum? I am concerned how my readers might view my
character’s actions and decisions. If
you haven’t, you need to developed this sensitivity to your characters.
Second of all, peril is great,
injury is not. People getting injured
all the time like godlike superheroes in the movies is not peril at all. A good author needs to judiciously develop
peril and in some rare cases introduce injury to his or her characters. In most cases, injury should be reserved for
the climax, and even then, the climax might not be the right place for it—it depends
on the novel, resolution, plot, and theme.
The point is that we need to keep
our readers content and pleased with our characters while presenting the
revelation of the protagonist and the plot.
This is what makes such odd
decisions worthwhile, but use them cautiously.
Perhaps we should look at more of what readers really want in a
protagonist and a novel.
Let’s look at the other suggestions
and see how we can use them to develop entertaining writing.
The beginning of creativity is study
and effort. We can use this to
extrapolate to creativity. In addition,
we need to look at recording ideas and working with ideas.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/,
and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic
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