29 June 2020, Writing - part xx270
Writing a Novel, Make it Sense Setting, Stuff
Announcement: Delay, my new novels can be seen on the
internet, but my primary publisher has gone out of business—they couldn’t
succeed in the past business and publishing environment. I’ll keep you
informed, but I need a new publisher.
More information can be found at www.ancientlight.com.
Check out my novels—I think you’ll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire
novel in installments that included commentary on the writing. In the
commentary, in addition to other general information on writing, I explained,
how the novel was constructed, the metaphors and symbols in it, the writing
techniques and tricks I used, and the way I built the scenes. You can look back
through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I’ll
keep you informed along the way.
Today’s Blog: To see the steps in the publication process, visit my
writing websites http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don’t show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a
novel including the five discrete parts of a novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
I
finished writing my 29th novel, working title, Detective, potential
title Blue Rose: Enchantment and the Detective. The theme statement is: Lady Azure Rose
Wishart, the Chancellor of the Fae, supernatural detective, and all around
dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the cover proposal for Blue
Rose: Enchantment and the Detective.
|
|
Cover
Proposal
|
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I am continuing to write on my 30th novel, working
title Red Sonja. I finished my 29th novel, working
title Detective. I’m planning to start on number 31, working
title Shifter.
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 30: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 31: Deirdre and Sorcha are redirected to French
finishing school where they discover difficult mysteries, people, and events.
Here
is the scene development outline:
1.
Scene input (comes from the previous scene output or is an initial scene)
2.
Write the scene setting (place, time, stuff, and characters)
3.
Imagine the output, creative elements, plot, telic flaw resolution (climax) and
develop the tension and release.
4.
Write the scene using the output and creative elements to build the tension.
5.
Write the release
6.
Write the kicker
Today: Why don’t we go back
to the basics and just writing a novel?
I can tell you what I do, and show you how I go about putting a novel
together. We can start with developing
an idea then move into the details of the writing.
To
start a novel, I picture an initial scene.
I may start from a protagonist or just launch into mental development of
an initial scene. I get the idea for an
initial scene from all kinds of sources.
To help get the creative juices flowing, let’s look at the initial scene.
1.
Meeting between the protagonist and the antagonist or the
protagonist’s helper
2.
Action point in the plot
3.
Buildup to an exciting scene
4.
Indirect introduction of the
protagonist
Ideas. We need ideas. Ideas allow us to figure out the protagonist
and the telic flaw. Ideas don’t come
fully armed from the mind of Zeus. We
need to cultivate ideas.
1.
Read novels.
2.
Fill your mind with good
stuff—basically the stuff you want to write about.
3.
Figure out what will build ideas in
your mind and what will kill ideas in your mind.
4.
Study.
5.
Teach.
6.
Make the catharsis.
7.
Write.
The development of ideas is based on
study and research, but it is also based on creativity. Creativity is the extrapolation of older
ideas to form new ones or to present old ideas in a new form. It is a reflection of something new created
with ties to the history, science, and logic (the intellect). Creativity requires consuming, thinking, and
producing.
If we have filled our mind with all
kinds of information and ideas, we are ready to become creative. Creativity means the extrapolation of older
ideas to form new ones or to present old ideas in a new form. Literally, we are seeing the world in a new
way, or actually, we are seeing some part of the world in a new way.
I’ve worked through creativity and
the protagonist. The ultimate point is
that if you properly develop your protagonist, you have created your
novel. I should move back to the initial
scene, but I’ve been writing about showing and not telling in my short form
blog, and I want to expand that out a bit in this blog. Let’s move on to perhaps the most important
feature of the novel: showing and not telling.
Novelists are not storytellers. Novelists are story-showers. I hope you have heard the fiction writer’s
adage: show and don’t tell. This is the
most important aspect of the internal construction of the novel.
I will reveal that in reviewing a
recent self-published author’s book, I was compelled by the wholesale telling
in the book, I can’t call it a novel, that I had to address each area where the
author failed to show. That’s where I came
up with the following list:
Show and don’t tell.
Omniscient voice is poop.
Only write what the characters saw,
tasted, felt, smelled, heard, said, or any action.
Identity is a problem.
Don’t tell.
It’s all about dialog.
Perfect tense can be a problem.
It’s all about the senses.
Don’t be boring.
Eating is living and dialog.
Creativity and senses.
Start with scene setting.
Make it sense setting.
Visualizing.
So just what does it mean to show
and not tell? This seems to be a very
difficult question for new writers as well as a source of contention for
experienced writers. It seems that many
writers can’t agree or even concede on what showing vs. telling really means.
Not to worry—I have the answer.
Make it sense setting. When we set scenes, we set: time, place,
characters, and stuff. Each of these is
a setting element. When a setting
element is used by a character, it becomes a creative element. Creative elements are Chekov’s Guns.
What this effectively means is that
anything and everything the author describes is effectively a creative element
and a Chekov’s Gun. I’m not warning you
about restricting your descriptions of time, place, characters, or stuff, but
obviously, if any of this doesn’t relate to the resolution of the telic flaw,
don’t set it. With that in mind, does
that mean we should restrict our setting elements, for example, time, place,
characters, or stuff?
I would like to write, never
restrict your setting elements in time and place, but if you constantly and in
a checklist method list the time, weather, and etc. in each scene setting, you
might be going overboard. I write this very
judiciously because I’ve rarely seen too much description in a modern
novel. You need to always set the
time. Weather happens to be a setting
element and should be a creative element in the scene. If the weather isn’t worth mentioning, there
is no reason to set it. On the other
hand, the weather is usually a specific setting element that needs to turn into
a creative element. For example, if it
is raining, a setting element, the characters must react differently due to the
rain. They will not have outdoor garden
parties. They will carry umbrellas. They will seek out warm and dry places. They will act appropriately to the conditions
of the weather. Now, just sticking in a
rainy day is a nice touch, but if you notice, the purpose of the author
introducing rain into the novel, should be the actions of the characters. Likewise, the actions of the characters
always move the novel toward the telic flaw resolution. If rain has nothing to do with forcing the
movements of the characters or the telic flaw resolution, then it might be
better to leave it out. On the other
hand, you can’t have Britain or London without heavy skies and fog. A novel about Britain or the Pacific
Northwest can’t be a novel about either without poor weather. Further, a novel about the Northeast in the
USA can’t be a novel about the Northeast without setting the weather. In the Southwest of the USA, you can get away
with hot. In the South, you will also
have hot, but with thunderstorms. In
other words, you can’t set a place without addressing the weather. So I’ve come full circle on this, but I hope
you get my point.
Here’s the point. Weather is a setting element. You need to set the weather, just as you must
set the time and place. Weather is a
feature of each place, and not setting the weather is like not setting the
place; however, if the weather isn’t a factor in the actions of the characters,
then it just remains a setting element.
That’s okay, but I’d much rather you turn the setting elements into
creative elements and use them in the context of the novel. Stuff in the setting are similar to weather.
Everywhere and every place is filled
with stuff—the question is what stuff should we describe in the setting? What of all the potential stuff we can
describe should we then make into creative elements? I’d like to say it’s like the weather. Weather is a required setting element. If you go to the trouble of setting the
weather, I expect you to use it—it becomes a creative element. Likewise, I expect you to make any stuff you
describe into a creative element. It
should also be a Chekov’s Gun.
For example, I might give a general
description of a weapon’s rack and mention that it has various long weapons on
it. I might describe one or two of these
items in detail. The best means to
describe these items is to have a character inspect them, pick them up, hold
them. In this way, these items have
become creative elements. The fact I
have described them in detail means I have intentionally or unintentionally
made them into Chekov’s Guns. Now, if I
simply have the characters discard the weapons, and they never come up again, I
have likely wasted my writing and setting.
There are; however, more reasons for characters touching and making such
items creative elements. They are always
potential Chekov’s Guns, but for an entirely different reason than use. For example, the character might be
mentioning the weapons or weapon for the purpose of expressing their personal
or professional interest. Remember, we
are showing and not telling. One of the
best ways to show that a character is an expert in ancient weapons or ancient history
is to have him or her examine the weapons and express something about
them. Another character might ask or
say, “Why are you so interested in long swords?” The dialog then allows the author to explain
the interest of the character. This is
showing. Here’s an example from my
writing. This is from Valeska: Enchantment and the Vampire:
Leila laughed, “That’s
another question. I get to ask one
first.” They arrived at the end of the
portrait hallway and a large double door.
Leila grasped the handle and opened the door. They entered into an enormous room filled
with armor and weapons. It looked like a
museum. Leila gestured at the room,
“This is the Hastings collection of arms and armor. It goes back to the battle…”
“Of Hastings?”
Leila smiled, “Of
course. I knew you would like this. All the boys and I were completely
entranced. The girls, not so much. Here, little Leila learned how different she
was from the other girls. I love this
place. I love to study and draw these
pieces. My family thought I would be an
artist—I didn’t want to draw firearms, I wanted to design and make firearms. If we get the time, I’ll show you where I
shot my first pistol, and where I made my first pistol. If they didn’t isolate me because of my
mother and father, they did because I wasn’t a little girl like I was supposed
to be. I wanted to create things, and
they all tried to keep me from it.”
“Why keep you from it?”
“That is another
question. I still haven’t asked my first
one. Look around all you like. I could spend the entire holiday in this
room.” Leila released George’s hand. She pulled herself up on an armor rack and
sat on top. She slouched slightly and
kicked out her legs, “Here is my question.”
George started to examine
the weapons in the room, “Go ahead.”
“How do you know my
Grandfather, Aleksandr Diakonov?”
George carefully studied a
flintlock, “I really can’t tell you.”
Leila pouted, “You can’t
ruin the game so soon.”
“It isn’t a game if it
includes my work.”
“Yeah, I guessed that it
was the work…the only other questions I have are ones I know you won’t
answer. Plus, I get the feeling that you
really don’t want to play my game.”
George moved on to another
ancient weapon, “I’ll ask you another question while you think of one.”
Leila squinted her eyes
and moved her head to one side then the other, “I guess...if it continues the
game.”
George didn’t look at her,
“What’s with you and Lindy Long.”
Leila hissed.
George glanced at her.
Leila kicked her feet
harder, “Lindy runs the armory—you know that.”
“Didn’t, but I
should. Wait, let me guess—she noticed
you modified your firearms…”
“Yessss…” Leila strung out
the word. She sniffed, “It really wasn’t
her fault. I should have known she would
report it. The moment Sveta heard, she
told Daniel. Daniel dropped the boom.”
“Why do you continue to
work for them—it doesn’t sound like you like it.”
“I don’t, but I’m really
good at it.”
George made a sound. He didn’t dare turn around.
Leila kicked off her shoes,
“I know you’re laughing at me. That’s
okay. Everyone laughs at me. I am very good at what I do—I’m perhaps the
only person in the world who can do it.”
“What is that?”
“That I can’t tell you.”
“It’s part of work?”
“Of course it is part of
the work—it is my work. I don’t work
with others—except Scáth, and she isn’t really that helpful.” Leila gave a deep sigh, “I know you don’t
like me. I think you like me even less
now.”
“Why? Because of what you told me about yourself?”
“Yes—I realize I’m a strange
person. You are a normal one and a
gentleman. I’ll tell you something else
about me—it’s about my name.”
“Your name?”
“My namesake was a
horrible and evil goddess—a true Goddess of Darkness. She likely started the Second World War. She became the impetus for Stalin’s murder of
millions. She influenced Mao in
China. She tried to pervert my
Grandmother. She tried to kill my
Great-Grandmother and my Great-Grandfather.
My Grandmother finally defeated her, but she bears many scars, internal
and external, from her fight. I think my
Grandmother hates me because of my name.
I think they all hate me because of my name.”
George turned around.
Leila still sat on the
rack. She kicked out her feet, “I know
my family hates my name. That’s another
reason my sister could stand the taunts, and I could not. They didn’t taunt her because of her
name. She was named after my most famous
Great-Grandmother, Leora Bolang. My
sister was Miss Perfect, the new Goddess of Light. I am the Goddess of Darkness. They don’t just hate my name, they hate me
because they know what I can do.”
George turned back to the
cases, but he kept Leila in sight, “What can you do?”
“Can’t say.”
“Thought so.”
Leila took out a pad and
pencil. George didn’t realize she
carried anything. She began to
draw. George made a long investigation
of the contents of the room. When George
finished looking, Leila jumped down from her perch. Her pad and pencil had disappeared. She held on to George as she pulled back on
her shoes. She grasped George’s hand and
led him through the other rooms in the lower part of the house. By the time they returned to the front of the
building, the sun already dropped below the horizon. Leila let go of his hand, “You should get
Heidi. The festivities will start
soon. I wouldn’t want her to miss them.”
Here, the setting is a room filled
with weapons. If you notice, I don’t
make any of them setting elements or creative elements. The point of the room however, is the
conversation it allows my characters to have—or not have. You notice they are both talking about great
secrets. They share great secrets, and
the setting allows them to bring up these subjects but not continue them. This is the point of the setting and the few
setting elements. If you notice, a
couple of the setting elements are turned into creative elements: the shoes and
the drawing pad. A pistol is brought up,
but not described, yet.
Here’s the point. Most authors don’t do enough setting. The setting you do, should always support the
movement of the novel to the telic flaw resolution. Generic setting produces great
opportunities. Specific setting produces
creative elements, most of which must or should become Chekov’s Guns—stuff you
use in the resolution of the telic flaw.
I should also mention that 100 words are usually sufficient for a common
item description. Special items might
require more, but about 100 words are sufficient for most items that are used
as creative elements and Chekov’s guns.
The beginning of creativity is study
and effort. We can use this to
extrapolate to creativity. In addition,
we need to look at recording ideas and working with ideas.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/,
and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic
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