5 August 2021, Writing - part xx671 Writing a Novel, Plots and My Novels, Hestia: Enchantment of the Hearth
Announcement: Delay, my new novels can be seen on the
internet, but my primary publisher has gone out of business—they couldn’t
succeed in the past business and publishing environment. I’ll keep you
informed, but I need a new publisher.
More information can be found at www.ancientlight.com. Check out my novels—I think
you’ll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire
novel in installments that included commentary on the writing. In the
commentary, in addition to other general information on writing, I explained,
how the novel was constructed, the metaphors and symbols in it, the writing
techniques and tricks I used, and the way I built the scenes. You can look back
through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I’ll
keep you informed along the way.
Today’s Blog: To see the steps in the publication process, visit my
writing websites http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
4a. Show what can
be seen, heard, felt, smelled, and tasted on the stage of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a novel including the
five discrete parts of a novel:
1.
Design the initial scene
2. Develop a theme statement (initial setting, protagonist,
protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3. Write the initial scene (identify the output: implied
setting, implied characters, implied action movement)
4. Write the next scene(s) to the climax (rising action)
5. Write the climax scene
6. Write the falling action scene(s)
7.
Write the dénouement scene
Since I'm writing about Hestia: Enchantment of the Hearth here is the proposed cover:
I
finished writing my 29th novel, working title, Detective, potential
title Blue Rose: Enchantment and the Detective. The theme statement is: Lady Azure Rose
Wishart, the Chancellor of the Fae, supernatural detective, and all around
dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the cover proposal for Blue
Rose: Enchantment and the Detective.
|
|
Cover
Proposal |
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I am continuing to write on my 30th novel, working
title Red Sonja. I finished my 29th novel, working
title Detective. I’m planning to start on number 31, working
title Shifter.
How to begin a novel.
Number one thought, we need an entertaining idea. I usually encapsulate such an idea with a
theme statement. Since I’m writing a new
novel, we need a new theme statement.
Here is an initial cut.
For novel 30: Red
Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test
pilot’s administrative clerk, learns about freedom, and is redeemed.
For novel 31: Deirdre
and Sorcha are redirected to French finishing school where they discover
difficult mysteries, people, and events.
For Novel 32: Shiggy
Tash finds a lost girl in the isolated Scottish safe house her organization
gives her for her latest assignment: Rose Craigie has nothing, is alone, and
needs someone or something to rescue and acknowledge her as a human being.
Here is the
scene development outline:
1. Scene
input (comes from the previous scene output or is an initial scene)
2. Write the
scene setting (place, time, stuff, and characters)
3. Imagine
the output, creative elements, plot, telic flaw resolution (climax) and develop
the tension and release.
4. Write the
scene using the output and creative elements to build the tension.
5. Write the
release
6. Write the
kicker
Today: Why don’t we go back to the basics and just writing a
novel? I can tell you what I do, and
show you how I go about putting a novel together. We can start with developing an idea then
move into the details of the writing.
To start a
novel, I picture an initial scene. I may
start from a protagonist or just launch into mental development of an initial
scene. I get the idea for an initial
scene from all kinds of sources. To help
get the creative juices flowing, let’s look at the initial scene.
1.
Meeting between the protagonist and the antagonist or the
protagonist’s helper
2.
Action point in the plot
3. Buildup to an exciting scene
4.
Indirect introduction of the
protagonist
Ideas. We need
ideas. Ideas allow us to figure out the
protagonist and the telic flaw. Ideas
don’t come fully armed from the mind of Zeus.
We need to cultivate ideas.
1.
Read novels.
2. Fill your mind with good stuff—basically the stuff you want
to write about.
3. Figure out what will build ideas in your mind and what will
kill ideas in your mind.
4. Study.
5. Teach.
6. Make the catharsis.
7.
Write.
The development of ideas is based on study and research, but
it is also based on creativity. Creativity
is the extrapolation of older ideas to form new ones or to present old ideas in
a new form. It is a reflection of
something new created with ties to the history, science, and logic (the
intellect). Creativity requires
consuming, thinking, and producing.
If we have filled our mind with all kinds of information and
ideas, we are ready to become creative.
Creativity means the extrapolation of older ideas to form new ones or to
present old ideas in a new form.
Literally, we are seeing the world in a new way, or actually, we are
seeing some part of the world in a new way.
I’ve worked through creativity and the protagonist. The ultimate point is that if you properly
develop your protagonist, you have created your novel. This moves us on to plots and initial
scenes. As I noted, if you have a
protagonist, you have a novel. The
reason is that a protagonist comes with a telic flaw, and a telic flaw provides
a plot and theme. If you have a
protagonist, that gives you a telic flaw, a plot, and a theme. I will also argue this gives you an initial
scene as well.
So, we worked extensively on the protagonist. I gave you many examples great, bad, and
average. Most of these were from
classics, but I also used my own novels and protagonists as examples. Here’s my plan.
1.
The protagonist comes with a telic
flaw – the telic flaw isn’t necessarily a flaw in the protagonist, but rather a
flaw in the world of the protagonist that only the Romantic protagonist can
resolve.
2.
The telic
flaw determines the plot.
3. The telic flaw determines the theme.
4. The telic flaw and the protagonist determines the initial
scene.
5. The protagonist and the telic flaw determines the initial
setting.
6. Plot examples from great classic plots.
7. Plot examples from mediocre classic plots.
8. Plot examples from my novels.
9. Creativity and the telic flaw and plots.
10.
Writer’s block as a problem of continuing
the plot.
Every great or good protagonist comes with their own telic
flaw. I showed how this worked with my
own writing and novels. Let’s go over it
in terms of the plot.
This is all about the telic flaw. Every protagonist and every novel must come
with a telic flaw. They are the same
telic flaw. That telic flaw can be
external, internal or both.
We found that a self-discovery telic flaw or a personal
success telic flaw can potentially take a generic plot. We should be able to get an idea for the plot
purely from the protagonist, telic flaw and setting. All of these are interlaced and bring us our
plot.
For a great plot, the resolution of the telic flaw has to be
a surprise to the protagonist and to the reader. This is both the measure and the goal. As I noted before, for a great plot, the
author needs to make the telic flaw resolution appear to be impossible, but
then it happens. There is much more to
this.
I evaluated the plots from the list of 112 classics and
categorized them according to the following scale:
Overall (o) – These are the three overall plots we defined above:
redemption, achievement, and revelation.
Achievement (a) – There are plots that fall under the idea of the
achievement plot.
Quality (q)
– These are plots based on a personal or character quality.
Setting (s)
– These are plots based on a setting.
Item (i)
– These are plots based on an item.
I looked at each novel and pulled out the plot types, the telic flaw,
plotline, and the theme of the novel. I didn’t make a list of the themes,
but we identified the telic flaw as internal and external and by plot
type. This generally gives the plotline.
Overall (o)
1. Redemption (o) – 17i, 7e, 23ei, 8 – 49%
2. Revelation (o) –2e, 64, 1i – 60%
3. Achievement (o) – 16e, 19ei, 4i, 43 – 73%
Achievement (a)
1. Detective or mystery (a) – 56, 1e – 51%
2. Revenge or vengeance (a) –3ie, 3e, 45 – 46%
3. Zero to hero (a) – 29 – 26%
4. Romance (a) –1ie, 41 – 37%
5. Coming of age (a) –1ei, 25 – 23%
6. Progress of technology (a) – 6 – 5%
7. Discovery (a) – 3ie, 57 – 54%
8. Money (a) – 2e, 26 – 25%
9. Spoiled child (a) – 7 – 6%
10. Legal (a) – 5 – 4%
11. Adultery (qa) – 18 – 16%
12. Self-discovery (a) – 3i, 12 – 13%
13. Guilt or Crime (a) – 32 – 29%
14. Proselytizing (a) – 4 – 4%
15. Reason (a) – 10, 1ie – 10%
16. Escape (a) – 1ie, 23 – 21%
17. Knowledge or Skill (a) – 26 – 23%
18. Secrets (a) – 21 – 19%
Quality (q)
1. Messiah (q) – 10 – 9%
2. Adultery (qa) – 18 – 16%
3. Rejected love (rejection) (q) – 1ei, 21 –
20%
4. Miscommunication (q) – 8 – 7%
5. Love triangle (q) – 14 – 12%
6. Betrayal (q) – 1i, 1ie, 46 – 43%
7. Blood will out or fate (q) –1i, 1e, 26 – 25%
8. Psychological (q) –1i, 45 – 41%
9. Magic (q) – 8 – 7%
10. Mistaken identity (q) – 18 – 16%
11. Illness (q) – 1e, 19 – 18%
12. Anti-hero (q) – 6 – 5%
13. Immorality (q) – 3i, 8 – 10%
14. Satire (q) – 10 – 9%
15. Camaraderie (q) – 19 – 17%
16. Curse (q) – 4 – 4%
17. Insanity (q) – 8 – 7%
18. Mentor (q) – 12 – 11%
Setting (s)
1. End of the World (s) – 3 – 3%
2. War (s) – 20 – 18%
3. Anti-war (s) –2 – 2%
4. Travel (s) –1e, 62 – 56%
5. Totalitarian (s) – 1e, 8 – 8%
6. Horror (s) – 15 – 13%
7. Children (s) – 24 – 21%
8. Historical (s) – 19 – 17%
9. School (s) – 11 – 10%
10. Parallel (s) – 4 – 4%
11. Allegory (s) – 10 – 9%
12. Fantasy world (s) – 5 – 4%
13. Prison (s) – 2 – 2%
Item (i)
1. Article (i) – 1e, 46 – 42%
Here is a list of my novels:
1* |
SF |
A Season of Honor (Honor III) |
1986 |
P 08 |
2 |
1 |
30-Oct |
Nov |
|
2* |
SF |
The Fox’s Honor (Honor II) |
1989 |
P 08 |
3 |
2 |
2-May |
Oct |
|
3 |
SF |
The End of Honor (Honor I) |
1995 |
P 08 |
9 |
3 |
13-Jul |
Jul |
|
4 |
HF |
Antebellum |
1991 |
* |
4 |
4 |
7-Feb |
||
5* |
F |
Aegypt |
1992 |
P 08 |
5 |
5 |
16-Jun |
Jan |
|
6* |
HF |
Centurion |
1995 |
P 08 |
8 |
6 |
1-Feb |
Jan |
|
7a* |
SF |
Athelstan Cying |
1992 |
A |
6 |
7 |
26-Sep |
||
8 15 |
SF |
Twilight Lamb |
2007 |
A |
7b* |
8 |
8-Aug |
||
9 16 |
SF |
Regia Anglorum |
2007 |
A |
7c |
17 |
23-Nov |
||
10* |
SF |
The Second Mission* |
1996 |
P 03 |
10 |
9 |
13-Nov |
Aug |
|
11 |
Fan |
Illidin |
1977 |
I |
1 |
Sep |
|||
12 |
F |
Sister of Light |
1997 |
C |
11 |
10 |
16-Aug |
||
13 |
F |
House |
1994 |
I |
7 |
23-Dec |
|||
14 |
F |
Hestia: Enchantment of the Hearth |
2006 |
* |
13 |
11 |
28-Dec |
||
15 |
Fan |
Aramis |
2006 |
I |
12 |
27-Apr |
|||
16 |
HF |
Japan |
|
I |
14 |
||||
17 |
F |
Sister of Darkness |
2008 |
C |
17 |
12 |
3-Jun |
||
18 |
F |
Shadow of Darkness |
2008 |
A |
18 |
13 |
14-Sep |
||
19 |
F |
Shadow of Light |
2008 |
A |
tt5t |
14 |
24-Oct |
||
20 |
F |
Children of Light and Darkness |
2008 |
A |
20 |
15 |
1-Dec |
||
21 |
F |
Warrior of Light |
2009 |
A |
21 |
16 |
1-Feb |
||
22 |
HF |
Praetorian |
|
|
22 |
||||
23 23 |
SF |
Shadowed Vale |
2009 |
A |
18 |
10-May |
|||
24 24 |
SF |
Ddraig Goch |
2009 |
W |
25-Aug |
||||
25 |
F |
Warrior of Darkness |
2009 |
* |
25 |
19 |
29-Oct |
||
26 |
F |
Dana-ana: Enchantment and the Maiden |
2010 |
* |
26 |
20 |
10-Jun |
||
27 |
F |
Aksinya: Enchantment and the Daemon |
2010 |
A |
27 |
21 |
1-Nov |
||
28 |
F |
Khione: Enchantment and the Fox |
2011 |
* |
28 |
22 |
1-Mar |
||
29 |
F |
Valeska: Enchantment and the Vampire |
2013 |
* |
29 |
23 |
26-Nov |
||
30 |
F |
Lilly: Enchantment and the Computer |
2014 |
* |
30 |
24 |
1-May |
||
31 |
SF |
Escape from Freedom |
2014 |
* |
31 |
25 |
2-Oct |
||
32 |
F |
Essie: Enchantment and the Aos Si |
2015 |
* |
32 |
26 |
1-May |
||
33 |
F |
Sorcha: Enchantment and the Curse |
2016 |
* |
33 |
27 |
1-Mar |
||
34 |
F |
Red Sonja |
2016 |
W |
34 |
XX |
1-Mar |
||
35 |
F |
Deirdre: Enchantment and the School |
2016 |
* |
35 |
28 |
1-Jul |
||
36 |
F |
Blue Rose: Enchantment and the Detective |
2018 |
* |
36 |
29 |
1-Jul |
||
37 |
F |
Cassandra: Enchantment and the Warriors |
2018 |
* |
37 |
|
1-Jul |
||
38 |
F |
Rose: Enchantment and the Flower |
2021 |
* |
38 |
|
1-Mar |
Hestia: Enchantment of the Hearth is the first novel in my Enchantment Series. I write novels now based on protagonists and
not necessarily inspiration, but I was inspired to write this novel. The idea came from the initial scene. I’ll write more about this novel tomorrow,
but just to set the scene, I visualized a scene where an archeologist who was
reading an ancient Greek spell accidently called an ancient deity. I got the idea while reading the translation
of an ancient Greek Mysterion spell to call on a deity. I just put in Hestia instead of Mithras. The result was that the archeologist called
Hestia. I’ll explain more about this tomorrow. Let’s look at the contents of the novel.
Here is some of the information on the novel:
An accidental invocation
changed the world for four archeologists:
Dr. Adams doesn’t believe in anything, Phillip Ryan does believe, Jack
Agnos doesn’t know what he should believe, and Dr. Angela Matheson would like
to know what to believe. At their
archeological site in Greece, Jack accidentally invokes Hestia, the goddess of
the hearth. Not a spirit or a ghost or a
phantom, but the actual goddess Hestia all five feet one hundred pounds and
completely miffed about not being invoked in two thousand years
Unfortunately, no one
believes in Hestia anymore and her god-like powers are more subtle than
thunderbolts, earthquakes, and superhuman strength. But power she has and power that affects
Phil, Jack, and Angela—Dr. Adams is too focused in his own unbelief.
Events become unexpectedly
difficult when Phil gives Hestia a Greek New Testament, and she wants to meet
the one true God--not spiritually, but physically. As a consequence Angela, Jack, and Phil
accompany Hestia to Athens only to discover the Orthodox Church has known about
and worked with displaced gods, goddesses, and demigods since its beginning.
In Athens, they chance upon
the satyr Nomius who is trying to revive the worship of the ancient gods. When Hestia intervenes, Angela is cursed with
a set of three ancient keys (iron, bronze, and copper) on a ring that cannot be
removed from her wrist. Father Dioletis
head of the church’s ancient being office gives them help, and through his
efforts, they receive decisive direction.
Now, they must solve the problem of Nomius, the mystery of the keys, and
get back to the dig before Dr. Adams fires them all.
Let’s evaluate the plots.
Overall (o)
1. Redemption (o) – 17i, 7e, 23ei, 8 – 49% Hestia: Enchantment of the Hearth is ultimately
about the redemption of Hestia, a real goddess.
This is the theme of all of my Enchantment Novels, the redemption
of beings that we think can’t be redeemed.
Also, there is a plot about the redemption of each of the archeologists.
The redemption I mean is more along the
classic spiritual redemption.
2. Revelation (o) –2e, 64, 1i – 60% The really fun part of this novel is the revelation
of the world of the ancient Greeks through the modern world in the eyes of
Hestia. This is the type of theme I use
in my historical novels. In this novel,
I bring a historical figure into the modern world—this allows the modern person
to see the world through the eyes of the ancients.
3. Achievement (o) – 16e, 19ei, 4i, 43 – 73% The achievement in the novel becomes the
discovery of the secret house from the ancient times.
Achievement (a)
1. Detective or mystery (a) – 56, 1e – 51% The initial
mystery is how to return Hestia, but this transforms into how to save the
demigods of the Greek world who are still in the world.
2. Revenge or vengeance (a) –3ie, 3e, 45 – 46% There is a strong plot about the ancient gods
trying to take vengeance on the God and those who follow Him.
3. Zero to hero (a) – 29 – 26% Angela becomes the unlikely hero of the novel.
4. Romance (a) –1ie, 41 – 37% Not really.
5. Coming of age (a) –1ei, 25 – 23% Nope.
6. Progress of technology (a) – 6 – 5% There is a sense of this plot in Hestia and
her understanding of the world.
7. Discovery (a) – 3ie, 57 – 54% Yes, this is all about archeologists and the
discovery of ancient and modern secrets borne out by discovery and especially
archeology.
8. Money (a) – 2e, 26 – 25% Not really.
9. Spoiled child (a) – 7 – 6% Nope.
10. Legal (a) – 5 – 4% Nope.
11. Adultery (qa) – 18 – 16%
Nope.
12. Self-discovery (a) – 3i, 12 – 13% Angela is a person struggling with her faith
and her belief. As a person and a
scientist, she has to resolve her own problems to understand what she is seeing
in the world.
13. Guilt or Crime (a) – 32 – 29%
Yes, Hestia has wasted her time and Angela has also wasted her life in
regret.
14. Proselytizing (a) – 4 – 4%
Nope.
15. Reason (a) – 10, 1ie – 10%
Yes, the discovery of the solution, the house, the resolution of the problems
requires reason.
16. Escape (a) – 1ie, 23 – 21% Yes, Hestia, at first, wants to escape back
to her world, but this changes.
17. Knowledge or Skill (a) – 26 – 23% Knowledge and skills are the tools of the
archeologists to figure out the mystery.
In addition, they get the help of the Orthodox Church in solving the ancient
problems.
18. Secrets (a) – 21 – 19%
The secrets are really fun. Most
of them are known and based on history.
The reader could figure them out.
Some are more esoteric, the readers and the archeologists discover them
together. That’s fun and entertaining.
Quality (q)
1. Messiah (q) – 10 – 9% Nope.
2. Adultery (qa) – 18 – 16% Nope.
3. Rejected love (rejection) (q) – 1ei, 21 –
20% Nope.
4. Miscommunication (q) – 8 – 7% Not really.
5. Love triangle (q) – 14 – 12% Nope.
6. Betrayal (q) – 1i, 1ie, 46 – 43% Yes, there is a faction of the ancient gods
and demigods who are causing problems in the modern world. In addition, the three archeologists are
going after secrets in opposition to their boss, Dr. Adams.
7. Blood will out or fate (q) –1i, 1e, 26 – 25% Nope.
8. Psychological (q) –1i, 45 – 41% This is a psychological novel on many
levels.
9. Magic (q) – 8 – 7% Not really—there is a touch of spiritual power
from Hestia and other gods.
10. Mistaken identity (q) – 18 – 16% Nope.
11. Illness (q) – 1e, 19 – 18%
Yes, a small part of the plot.
12. Anti-hero (q) – 6 – 5%
Nope.
13. Immorality (q) – 3i, 8 – 10%
Yes, the actions of the ancient gods and demigods as well as their
actions in the world.
14. Satire (q) – 10 – 9%
Not really.
15. Camaraderie (q) – 19 – 17%
Yes, three of the archeologists and their new friends and helpers.
16. Curse (q) – 4 – 4% Yes,
there is a curse on the demigods from all of time that Angela and Hestia have
to resolve.
17. Insanity (q) – 8 – 7% Nope.
18. Mentor (q) – 12 – 11% Yes,
Hestia becomes the mentor to Angela.
Setting (s)
1. End of the World (s) – 3 – 3% Nope.
2. War (s) – 20 – 18% In the past.
3. Anti-war (s) –2 – 2% Nope.
4. Travel (s) –1e, 62 – 56% Yes, travel all over Greece in the search of
clues and historical items..
5. Totalitarian (s) – 1e, 8 – 8% Nope.
6. Horror (s) – 15 – 13% Yes, there is a touch of horror in the novel
it is a type of suspense novel.
7. Children (s) – 24 – 21% Nope.
8. Historical (s) – 19 – 17% Yes, the novel is filled with historical
information, events, and people.
9. School (s) – 11 – 10% Not really, but the archeologist are from a
university.
10. Parallel (s) – 4 – 4% Nope.
11. Allegory (s) – 10 – 9%
Nope.
12. Fantasy world (s) – 5 – 4%
Nope.
13. Prison (s) – 2 – 2% Yes,
the souls of the demigods are imprisoned.
Item (i)
1. Article (i) – 1e, 46 – 42% Yes, the demigods all have items which bind
their souls and the physical bodies to slavery.
Next we’ll look deeper at Hestia: Enchantment of the
Hearth.
In the end, we can figure out what makes a work have a great
plot and theme, and apply this to our writing.
The beginning of creativity is study and effort. We can use this to extrapolate to
creativity. In addition, we need to look
at recording ideas and working with ideas.
More
tomorrow.
For more information, you can visit my author site http://www.ldalford.com/, and my individual
novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
No comments:
Post a Comment