29 August 2021, Writing - part xx696 Writing a Novel, Plots and My Novels, Lilly: Enchantment and the Computer
Announcement: Delay, my new novels can be seen on the
internet, but my primary publisher has gone out of business—they couldn’t
succeed in the past business and publishing environment. I’ll keep you
informed, but I need a new publisher.
More information can be found at www.ancientlight.com. Check out my novels—I think
you’ll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire
novel in installments that included commentary on the writing. In the
commentary, in addition to other general information on writing, I explained,
how the novel was constructed, the metaphors and symbols in it, the writing
techniques and tricks I used, and the way I built the scenes. You can look back
through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I’m using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I’ll
keep you informed along the way.
Today’s Blog: To see the steps in the publication process, visit my
writing websites http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don’t confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don’t show (or tell) everything.
4a. Show what can
be seen, heard, felt, smelled, and tasted on the stage of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a novel including the
five discrete parts of a novel:
1.
Design the initial scene
2. Develop a theme statement (initial setting, protagonist,
protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3. Write the initial scene (identify the output: implied
setting, implied characters, implied action movement)
4. Write the next scene(s) to the climax (rising action)
5. Write the climax scene
6. Write the falling action scene(s)
7.
Write the dénouement scene
Since I'm writing about Lilly: Enchantment and the Computer, here is the proposed cover:
I
finished writing my 29th novel, working title, Detective, potential
title Blue Rose: Enchantment and the Detective. The theme statement is: Lady Azure Rose
Wishart, the Chancellor of the Fae, supernatural detective, and all around
dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the cover proposal for Blue
Rose: Enchantment and the Detective.
|
|
Cover
Proposal |
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I am continuing to write on my 30th novel, working
title Red Sonja. I finished my 29th novel, working
title Detective. I’m planning to start on number 31, working
title Shifter.
How to begin a novel.
Number one thought, we need an entertaining idea. I usually encapsulate such an idea with a
theme statement. Since I’m writing a new
novel, we need a new theme statement.
Here is an initial cut.
For novel 30: Red
Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test
pilot’s administrative clerk, learns about freedom, and is redeemed.
For novel 31: Deirdre
and Sorcha are redirected to French finishing school where they discover
difficult mysteries, people, and events.
For Novel 32: Shiggy
Tash finds a lost girl in the isolated Scottish safe house her organization
gives her for her latest assignment: Rose Craigie has nothing, is alone, and
needs someone or something to rescue and acknowledge her as a human being.
Here is the
scene development outline:
1. Scene
input (comes from the previous scene output or is an initial scene)
2. Write the
scene setting (place, time, stuff, and characters)
3. Imagine
the output, creative elements, plot, telic flaw resolution (climax) and develop
the tension and release.
4. Write the
scene using the output and creative elements to build the tension.
5. Write the
release
6. Write the
kicker
Today: Why don’t we go back to the basics and just writing a
novel? I can tell you what I do, and
show you how I go about putting a novel together. We can start with developing an idea then
move into the details of the writing.
To start a
novel, I picture an initial scene. I may
start from a protagonist or just launch into mental development of an initial
scene. I get the idea for an initial
scene from all kinds of sources. To help
get the creative juices flowing, let’s look at the initial scene.
1.
Meeting between the protagonist and the antagonist or the
protagonist’s helper
2.
Action point in the plot
3. Buildup to an exciting scene
4.
Indirect introduction of the
protagonist
Ideas. We need
ideas. Ideas allow us to figure out the
protagonist and the telic flaw. Ideas
don’t come fully armed from the mind of Zeus.
We need to cultivate ideas.
1.
Read novels.
2. Fill your mind with good stuff—basically the stuff you want
to write about.
3. Figure out what will build ideas in your mind and what will
kill ideas in your mind.
4. Study.
5. Teach.
6. Make the catharsis.
7.
Write.
The development of ideas is based on study and research, but
it is also based on creativity. Creativity
is the extrapolation of older ideas to form new ones or to present old ideas in
a new form. It is a reflection of
something new created with ties to the history, science, and logic (the
intellect). Creativity requires
consuming, thinking, and producing.
If we have filled our mind with all kinds of information and
ideas, we are ready to become creative.
Creativity means the extrapolation of older ideas to form new ones or to
present old ideas in a new form.
Literally, we are seeing the world in a new way, or actually, we are
seeing some part of the world in a new way.
I’ve worked through creativity and the protagonist. The ultimate point is that if you properly
develop your protagonist, you have created your novel. This moves us on to plots and initial
scenes. As I noted, if you have a
protagonist, you have a novel. The
reason is that a protagonist comes with a telic flaw, and a telic flaw provides
a plot and theme. If you have a
protagonist, that gives you a telic flaw, a plot, and a theme. I will also argue this gives you an initial
scene as well.
So, we worked extensively on the protagonist. I gave you many examples great, bad, and
average. Most of these were from
classics, but I also used my own novels and protagonists as examples. Here’s my plan.
1.
The protagonist comes with a telic
flaw – the telic flaw isn’t necessarily a flaw in the protagonist, but rather a
flaw in the world of the protagonist that only the Romantic protagonist can
resolve.
2.
The telic
flaw determines the plot.
3. The telic flaw determines the theme.
4. The telic flaw and the protagonist determines the initial
scene.
5. The protagonist and the telic flaw determines the initial
setting.
6. Plot examples from great classic plots.
7. Plot examples from mediocre classic plots.
8. Plot examples from my novels.
9. Creativity and the telic flaw and plots.
10.
Writer’s block as a problem of continuing
the plot.
Every great or good protagonist comes with their own telic
flaw. I showed how this worked with my
own writing and novels. Let’s go over it
in terms of the plot.
This is all about the telic flaw. Every protagonist and every novel must come
with a telic flaw. They are the same
telic flaw. That telic flaw can be
external, internal or both.
We found that a self-discovery telic flaw or a personal
success telic flaw can potentially take a generic plot. We should be able to get an idea for the plot
purely from the protagonist, telic flaw and setting. All of these are interlaced and bring us our
plot.
For a great plot, the resolution of the telic flaw has to be
a surprise to the protagonist and to the reader. This is both the measure and the goal. As I noted before, for a great plot, the
author needs to make the telic flaw resolution appear to be impossible, but
then it happens. There is much more to
this.
I evaluated the plots from the list of 112 classics and
categorized them according to the following scale:
Overall (o) – These are the three overall plots we defined above:
redemption, achievement, and revelation.
Achievement (a) – There are plots that fall under the idea of the
achievement plot.
Quality (q)
– These are plots based on a personal or character quality.
Setting (s)
– These are plots based on a setting.
Item (i)
– These are plots based on an item.
I looked at each novel and pulled out the plot types, the telic flaw,
plotline, and the theme of the novel. I didn’t make a list of the themes,
but we identified the telic flaw as internal and external and by plot
type. This generally gives the plotline.
Overall (o)
1. Redemption (o) – 17i, 7e, 23ei, 8 – 49%
2. Revelation (o) –2e, 64, 1i – 60%
3. Achievement (o) – 16e, 19ei, 4i, 43 – 73%
Achievement (a)
1. Detective or mystery (a) – 56, 1e – 51%
2. Revenge or vengeance (a) –3ie, 3e, 45 – 46%
3. Zero to hero (a) – 29 – 26%
4. Romance (a) –1ie, 41 – 37%
5. Coming of age (a) –1ei, 25 – 23%
6. Progress of technology (a) – 6 – 5%
7. Discovery (a) – 3ie, 57 – 54%
8. Money (a) – 2e, 26 – 25%
9. Spoiled child (a) – 7 – 6%
10. Legal (a) – 5 – 4%
11. Adultery (qa) – 18 – 16%
12. Self-discovery (a) – 3i, 12 – 13%
13. Guilt or Crime (a) – 32 – 29%
14. Proselytizing (a) – 4 – 4%
15. Reason (a) – 10, 1ie – 10%
16. Escape (a) – 1ie, 23 – 21%
17. Knowledge or Skill (a) – 26 – 23%
18. Secrets (a) – 21 – 19%
Quality (q)
1. Messiah (q) – 10 – 9%
2. Adultery (qa) – 18 – 16%
3. Rejected love (rejection) (q) – 1ei, 21 –
20%
4. Miscommunication (q) – 8 – 7%
5. Love triangle (q) – 14 – 12%
6. Betrayal (q) – 1i, 1ie, 46 – 43%
7. Blood will out or fate (q) –1i, 1e, 26 – 25%
8. Psychological (q) –1i, 45 – 41%
9. Magic (q) – 8 – 7%
10. Mistaken identity (q) – 18 – 16%
11. Illness (q) – 1e, 19 – 18%
12. Anti-hero (q) – 6 – 5%
13. Immorality (q) – 3i, 8 – 10%
14. Satire (q) – 10 – 9%
15. Camaraderie (q) – 19 – 17%
16. Curse (q) – 4 – 4%
17. Insanity (q) – 8 – 7%
18. Mentor (q) – 12 – 11%
Setting (s)
1. End of the World (s) – 3 – 3%
2. War (s) – 20 – 18%
3. Anti-war (s) –2 – 2%
4. Travel (s) –1e, 62 – 56%
5. Totalitarian (s) – 1e, 8 – 8%
6. Horror (s) – 15 – 13%
7. Children (s) – 24 – 21%
8. Historical (s) – 19 – 17%
9. School (s) – 11 – 10%
10. Parallel (s) – 4 – 4%
11. Allegory (s) – 10 – 9%
12. Fantasy world (s) – 5 – 4%
13. Prison (s) – 2 – 2%
Item (i)
1. Article (i) – 1e, 46 – 42%
Here is a list of my novels:
1* |
SF |
A Season of Honor (Honor III) |
1986 |
P 08 |
2 |
1 |
30-Oct |
Nov |
|
2* |
SF |
The Fox’s Honor (Honor II) |
1989 |
P 08 |
3 |
2 |
2-May |
Oct |
|
3 |
SF |
The End of Honor (Honor I) |
1995 |
P 08 |
9 |
3 |
13-Jul |
Jul |
|
4 |
HF |
Antebellum |
1991 |
* |
4 |
4 |
7-Feb |
||
5* |
F |
Aegypt |
1992 |
P 08 |
5 |
5 |
16-Jun |
Jan |
|
6* |
HF |
Centurion |
1995 |
P 08 |
8 |
6 |
1-Feb |
Jan |
|
7a* |
SF |
Athelstan Cying |
1992 |
A |
6 |
7 |
26-Sep |
||
8 15 |
SF |
Twilight Lamb |
2007 |
A |
7b* |
8 |
8-Aug |
||
9 16 |
SF |
Regia Anglorum |
2007 |
A |
7c |
17 |
23-Nov |
||
10* |
SF |
The Second Mission* |
1996 |
P 03 |
10 |
9 |
13-Nov |
Aug |
|
11 |
Fan |
Illidin |
1977 |
I |
1 |
Sep |
|||
12 |
F |
Sister of Light |
1997 |
C |
11 |
10 |
16-Aug |
||
13 |
F |
House |
1994 |
I |
7 |
23-Dec |
|||
14 |
F |
Hestia: Enchantment of the Hearth |
2006 |
* |
13 |
11 |
28-Dec |
||
15 |
Fan |
Aramis |
2006 |
I |
12 |
27-Apr |
|||
16 |
HF |
Japan |
|
I |
14 |
||||
17 |
F |
Sister of Darkness |
2008 |
C |
17 |
12 |
3-Jun |
||
18 |
F |
Shadow of Darkness |
2008 |
A |
18 |
13 |
14-Sep |
||
19 |
F |
Shadow of Light |
2008 |
A |
tt5t |
14 |
24-Oct |
||
20 |
F |
Children of Light and Darkness |
2008 |
A |
20 |
15 |
1-Dec |
||
21 |
F |
Warrior of Light |
2009 |
A |
21 |
16 |
1-Feb |
||
22 |
HF |
Praetorian |
|
|
22 |
||||
23 23 |
SF |
Shadowed Vale |
2009 |
A |
18 |
10-May |
|||
24 24 |
SF |
Ddraig Goch |
2009 |
W |
25-Aug |
||||
25 |
F |
Warrior of Darkness |
2009 |
* |
25 |
19 |
29-Oct |
||
26 |
F |
Dana-ana: Enchantment and the Maiden |
2010 |
* |
26 |
20 |
10-Jun |
||
27 |
F |
Aksinya: Enchantment and the Daemon |
2010 |
A |
27 |
21 |
1-Nov |
||
28 |
F |
Khione: Enchantment and the Fox |
2011 |
* |
28 |
22 |
1-Mar |
||
29 |
F |
Valeska: Enchantment and the Vampire |
2013 |
* |
29 |
23 |
26-Nov |
||
30 |
F |
Lilly: Enchantment and the Computer |
2014 |
* |
30 |
24 |
1-May |
||
31 |
SF |
Escape from Freedom |
2014 |
* |
31 |
25 |
2-Oct |
||
32 |
F |
Essie: Enchantment and the Aos Si |
2015 |
* |
32 |
26 |
1-May |
||
33 |
F |
Sorcha: Enchantment and the Curse |
2016 |
* |
33 |
27 |
1-Mar |
||
34 |
F |
Red Sonja |
2016 |
W |
34 |
XX |
1-Mar |
||
35 |
F |
Deirdre: Enchantment and the School |
2016 |
* |
35 |
28 |
1-Jul |
||
36 |
F |
Blue Rose: Enchantment and the Detective |
2018 |
* |
36 |
29 |
1-Jul |
||
37 |
F |
Cassandra: Enchantment and the Warriors |
2018 |
* |
37 |
|
1-Jul |
||
38 |
F |
Rose: Enchantment and the Flower |
2021 |
* |
38 |
|
1-Mar |
I’m still writing my Enchantment novels. Lilly: Enchantment and the Computer is
the sixth novel in the series. There are
no vampires in Lilly: Enchantment and the Computer.
I’ll write in more detail about Lilly: Enchantment and
the Computer tomorrow, but ultimately, this is a novel about different religions
and Christianity. The point is not to devalue
Christianity, but to show how Christianity can use the symbols and trappings of
other religions to achieve the same results.
This may sound esoteric, but the novel is all about entertainment.
Ultimately Lilly: Enchantment and the Computer is
about Lilly and Dane. Lilly is a
fractured person. Dane not so much.
Here is some of the information on the novel:
Dane Vale saw the girl
come into FastMart about once a week. She was filthy and always looked hungry.
She bought food, not with dollars, but with FastMart bucks you earned from
purchases at the convenience store. She always used a different account and
phone number, but because her password was correct, he didn’t think much of it.
That changed when she used the phone number and password of another customer in
line. Dane had to rescue her. That was Dane’s introduction to Lilly Lin Grant.
Lilly Lin was a genius.
She was only sixteen, but had a full ride scholarship to his University. It
oddly didn’t include room and board. For some reason, she suddenly was signed
up for every advanced level class Dane was in. For some reason, she followed
him everywhere he went on campus. Dane’s sister, Phelia, said Lilly was
infatuated with Dane. He didn’t know much about women at all—he couldn’t
understand why the genius, Lilly Lin wanted to hang around with him.
There was much more to
Lilly Lin than met the eye. She could hack as easily as a person could type.
She wrote software at the assembly code level. She made her own operating
system and tricked out her junk laptop. Dane traded Lilly three squares for her
operating system, computer enhancements, and her class notes. She shared her
Spartan meals with an old homeless Japanese man. Since Dane helped Lilly get a
job at the FastMart and fed her, he was suddenly part of Lilly’s gift of
offerings. The old man appeared in the evening near a Shinto torii that Dane
could never find without Lilly or during the day. Dane wasn’t certain if the
man or the torii really existed.
The old man invited
Lilly and Dane through the torii—they entered a Shinto shrine that could not be
part of the world in Seattle. The old man claimed to be a Japanese kami, the
Japanese god of metal. He was tired of existence and confused by the modern
world. He had brought his shrine to Seattle because he hoped to find purpose in
a new place, but there he only found unbelief and a young woman who would bring
him offerings. He wanted Lilly to assume his duties as kami and Dane to become
the kannushi, the priest of the shrine.
Dane and Lilly found
themselves in possession of a Shinto shrine. Lilly discovered she had powers
over metal. Dane was responsible for the shrine itself.
The old kami was gone,
but Lilly and Dane now face the pantheon of Japanese gods and goddesses who are
skeptical of a human made a goddess with her inexperienced kannushi. They must
use their new-found powers to keep the shrine successful and purposeful in
spite of its place. Dane must also contend with Lilly who is infatuated with
him and now endued with memories and ideas from a different culture. He was
struggling with her attention before—now she demands much more from him.
Let’s evaluate the plots.
Overall (o)
1. Redemption (o) – 17i, 7e, 23ei, 8 – 49% Lilly: Enchantment and the Computer is
ultimately about the place of religion in the life of regular people. There is much more in this novel, but most
specifically, it is about the physical redemption of Lilly and the emotional redemption
of Dane. It isn’t quite the same as the
other novels in this series.
2. Revelation (o) –2e, 64, 1i – 60% The life of Lilly and Dane both separate and
together are worth revelation. There is
also a very strong component of revelation of Shintoism and Native American
religion. This is a very fun novel about
people and belief.
3. Achievement (o) – 16e, 19ei, 4i, 43 – 73% The major points of achievement in this novel
are first Lilly’s success. Lilly is a
computer genius with plans, but she really doesn’t have it all together. Dane has much of his life together, but suddenly
he finds Lilly dependent on him. The achievement
of Lilly’s freedom, her educational success, and the success of the Shinto
Shrine they have inherited becomes very important.
Achievement (a)
1. Detective or mystery (a) – 56, 1e – 51% The
initial mystery is all about Lilly.
Later this changes to what has happened to Lilly and to Dane.
2. Revenge or vengeance (a) –3ie, 3e, 45 – 46% The gods of Japan are out to check on this
new goddess, Lilly. Their revenge or the
specific revenge of one of the gods who feels Lilly’s shrine is encroaching on
his power is a problem. Additionally,
Lilly has problems with a Native American deity who wants to play, but is the
opposite of Lilly’s personality.
3. Zero to hero (a) – 29 – 26% Dane and Lilly qualify for zero to hero in
this novel.
4. Romance (a) –1ie, 41 – 37% Lilly pursues Dane. Dane is along for the ride.
5. Coming of age (a) –1ei, 25 – 23% To a slight degree with Lilly and with Dane’s
sister.
6. Progress of technology (a) – 6 – 5% Nope.
7. Discovery (a) – 3ie, 57 – 54% This entire novel is about discovery from
cover to cover.
8. Money (a) – 2e, 26 – 25% Money plays a large part in this novel. The initial problem is that Lilly has nothing
and is living on the streets.
Eventually, money becomes a consuming problem Dane and Lily must resolve.
9. Spoiled child (a) – 7 – 6% Lilly is the opposite of a spoiled child. She is a child who needs to be spoiled.
10. Legal (a) – 5 – 4% Yes,
legal stuff becomes a very important point in the novel.
11. Adultery (qa) – 18 – 16%
Nope.
12. Self-discovery (a) – 3i, 12 – 13% Yes, self-discovery is a very important part
of this novel. First, the self-discovery
of Lilly and her part in the world.
Second, the revelation of the Shinto Shrine and the purpose for them. Third, the integration of Lilly into Dane’s
life and family.
13. Guilt or Crime (a) – 32 – 29%
Yes, Lilly learns that her small crimes require some degree of penance
and payback.
14. Proselytizing (a) – 4 – 4%
Nope.
15. Reason (a) – 10, 1ie – 10%
Yes, the resolution all comes through reason.
16. Escape (a) – 1ie, 23 – 21% Yes, Dane is captured and requires release.
17. Knowledge or Skill (a) – 26 – 23% Knowledge and skills are the tools that are
used and that they are learning.
18. Secrets (a) – 21 – 19%
This novel is filled with secrets and revealed secrets.
Quality (q)
1. Messiah (q) – 10 – 9% Nope.
2. Adultery (qa) – 18 – 16% Nope.
3. Rejected love (rejection) (q) – 1ei, 21 –
20% Only a touch with Lilly and Dane as
well as Dane’s sister has problems letting her brother go.
4. Miscommunication (q) – 8 – 7% Yes, with Lilly which causes problems at the
end of the novel.
5. Love triangle (q) – 14 – 12% Nope.
6. Betrayal (q) – 1i, 1ie, 46 – 43% Yes, the impression of betrayal is a real
problem for Lilly and Dane.
7. Blood will out or fate (q) –1i, 1e, 26 – 25% Nope.
8. Psychological (q) –1i, 45 – 41% This is a psychological novel on many
levels.
9. Magic (q) – 8 – 7% This novel is really not about magic, but Lilly
as well as other characters have the ability to make miracles of a type.
10. Mistaken identity (q) – 18 – 16% Nope.
11. Illness (q) – 1e, 19 – 18%
Nope.
12. Anti-hero (q) – 6 – 5%
Nope.
13. Immorality (q) – 3i, 8 – 10%
Nope.
14. Satire (q) – 10 – 9%
Not really.
15. Camaraderie (q) – 19 – 17%
Yes, there is a large degree of moving camaraderie based on associations
and groups.
16. Curse (q) – 4 – 4% Nope.
17. Insanity (q) – 8 – 7% Nope.
18. Mentor (q) – 12 – 11% Yes,
very strongly with Dane for Lilly.
Setting (s)
1. End of the World (s) – 3 – 3% Nope.
2. War (s) – 20 – 18% Nope.
3. Anti-war (s) –2 – 2% Nope.
4. Travel (s) –1e, 62 – 56% A little around the Pacific Northwest.
5. Totalitarian (s) – 1e, 8 – 8% Nope.
6. Horror (s) – 15 – 13% Nope.
7. Children (s) – 24 – 21% Not really.
8. Historical (s) – 19 – 17% Yes, it’s modern era.
9. School (s) – 11 – 10% Nope.
10. Parallel (s) – 4 – 4% Nope.
11. Allegory (s) – 10 – 9%
Nope.
12. Fantasy world (s) – 5 – 4%
Nope.
13. Prison (s) – 2 – 2% Nope.
Item (i)
1. Article (i) – 1e, 46 – 42% Yes, the Shrine.
Next, we’ll look at Lilly: Enchantment and the Computer
in greater depth.
In the end, we can figure out what makes a work have a great
plot and theme, and apply this to our writing.
The beginning of creativity is study and effort. We can use this to extrapolate to
creativity. In addition, we need to look
at recording ideas and working with ideas.
More
tomorrow.
For more information, you can visit my author site http://www.ldalford.com/, and my individual
novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
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