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Sunday, June 7, 2015

Writing Ideas - New Novel, part 423, Magic Creativity and Entertainment in Scenes Developing the Rising Action

7 June 2015, Writing Ideas - New Novel, part 423, Magic Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

For the purpose of explaining about logic and creativity, I'll explain in detail about the development of a logical framework for sorcery and magic.  I want to be clear that I don't believe in magic or sorcery; however... I want to make my readers believe in magic and sorcery--at least the magic and sorcery in my novels.  I based my magic entirely on P.E.I. Bonewitz and Sir James Frazer.  Sir James Frazer wrote The Golden Bough.  His thesis is an anti-proof of magic, but by disproving magic, it defines what those who believe in magic think and do.  It is the best source for this information in the Western world. 

P.E.I. Bonewitz achieved a degree in magic from USC, I think.  He takes Frazer's ideas and makes them more concrete.  These are just two of my primary sources for understanding how those who believe in magic think and operate.  It isn't quite as salacious as you might imagine:  magic requires a complete belief in the real world without any trust in any other source.  It is the trust in the world that makes magic possible (according to magic users). 

In my worlds, the magic users must maintain their full trust in the world, and they must curse certain items and symbols to use in their magic.  This is very time consuming and difficult.  Part of the creativity in my novels is the development of the idea of magic.  Magic, in my novels, is the antithesis of the spiritual and goodness.  This is the way I use and present it.  Faith in the world is a terrible thing, because the world will always let you down.      

More tomorrow.

For more information, you can visit my author site, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

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