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Monday, June 15, 2015

Writing Ideas - New Novel, part 431, Reasoned Systems Creativity and Entertainment in Scenes Developing the Rising Action

15 June 2015, Writing Ideas - New Novel, part 431, Reasoned Systems Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

I noted yesterday the difference between a logical and a reasoned system.  Let's be more explicit in the definition and look at reasoned based systems.  A logical system is necessary for any natural, scientific, or cause and effect system or event.  I used magic and sorcery as cause and effect system examples because they were so different compared to a science based system or event.

Human based systems don't require logic, but they must be reasoned.  For example, flat-earthers (people who really believe the earth is flat), don't have a logic based belief, they have a reasoned system.  Their belief is based, not on logic and science, but on their observations and reason.  Ah ha, you might ask, what is the difference between reason and logic?  I'll throw you another curveball. People who believe in magic or sorcery in the real world are depending on observation and reason not logic and science.  The same is true about ghosts, paranormal, UFOs, and a host of other popular beliefs. 

The true difference between reason and logic is anecdotal versus scientific data.  Or to be most exact, the difference between cause and effect and observation.  You might remember from school, just because you observe a correlation doesn't prove a cause and effect.  For example, just because the paper comes near sunrise doesn't provide a cause and effect between the two.  

More tomorrow.

For more information, you can visit my author site, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

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