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Monday, June 29, 2015

Writing Ideas - New Novel, part 445, Scene Development Creativity and Entertainment in Scenes Developing the Rising Action

29 June 2015, Writing Ideas - New Novel, part 445, Scene Development Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

I'm developing the rising action for Shape.  Creativity is a very important part of writing.  The rising action is the largest portion of a novel.  The importance of creativity is in molding each scene to be entertaining and exciting.  The most important part of developing creativity is thinking about it. 

In working on this novel, I've spent much of my time mulling over creative ideas.  I'm trying to determine new and creative ideas for scenes in the rising action and especially scenes and ideas that are different from those I've used before.  I will admit, some of the ideas are similar to another novel I wrote.  My novel, Khione is about a demi-goddess who has fox-like characteristics.  In Shape, the protagonist has cat-like characteristics and in fact, changes into a cat at will.  There are similarities just because of the subject matter, but they aren't really that similar. 

Further, as the novel progresses, Essie, the protagonist in Shape will go to an all girl's school.  She will be joined there by--well I won't say who, but this is somewhat similar to Children of Light and Darkness, an Ancient Light novel.  The difference is Essie will go to the British equivalent of high school.  The ideas for creative scenes comes out of these setups in the novel.  The point is to develop entertaining and exciting incidents that move the plot, theme, and character revelation forward.          

More tomorrow.

For more information, you can visit my author site, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

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