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Thursday, June 25, 2015

Writing Ideas - New Novel, part 441, more Technological Extrapolation Creativity and Entertainment in Scenes Developing the Rising Action

25 June 2015, Writing Ideas - New Novel, part 441, more Technological Extrapolation Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

In science fiction and science fantasy, you will almost always have technological extrapolation.  The extrapolation might be little or it might be large.  I have in mind Edgar Rice Burroughs (ERB) when I think of little.  He used fantastic elements not really related to science to give the appearance of technological extrapolation.  Today, this is a characteristic of the steampunk genre.  Steampunk usually mixes fantasy and science fiction.  It's basis for extrapolation is usually not in any way connected to true science.  It is, however, logically and reason-based.  Remember, I stated before, to have a human system that your readers will accept it must be either logically or reason-based.  Steampunk makes sense in the limited dimensions of the steampunk worlds.  Steampunk is science fantasy.

Star Trek and Star Wars are also science fantasy.  They incorporate non-science elements that are used in the extrapolation of their concepts with logic and reason to arrive at their science fantasy basis.  If you want to write science fiction, do not use steampunk, Star Trek, or Star Wars as examples.  If you want to write science fiction that is more reason based look to Andre Norton and Jack Vance.  If you want to write science fiction that is more logic and science based look to Clark, Heinlein, and Asimov.  If you want a mix, read my science fiction.  I incorporate very strong hard science elements and logic in a reasoned framework that is entirely based in technological extrapolation.  That's because I'm an engineer and a scientist.       

More tomorrow.

For more information, you can visit my author site, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

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