Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy. I'll keep you informed. More information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.
The four plus one basic rules I employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.
All novels have five discrete parts:
1. The initial scene (the beginning)
2. The rising action
3. The climax
4. The falling action
5. The dénouement
The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.
Here is the cover proposal for Lilly: Enchantment and the Computer. Lilly is my 24th novel.
Cover Proposal |
I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel.
Scene development:
1. Scene input (easy)
2. Scene output (a little harder)
3. Scene setting (basic stuff)
4. Creativity (creative elements of the scene)
5. Tension (development of creative elements to build excitement)
6. Release (climax of creative elements)
I can immediately discern three ways to invoke creativity:
1. History extrapolation
2. Technological extrapolation
3. Intellectual extrapolation
Creativity is like an extrapolation of what has been. It is a reflection of something new created with ties to the history, science, and logic (the intellect). Creativity requires consuming, thinking, and producing.
For the purpose of explaining about logic and creativity, I'll explain in detail about the development of a logical framework for sorcery and magic. In developing a magical system, you need to build into it cause and effect. Cause and effect is a truly scientific view of the world--it is a logical view of the world. I guess for the sake of history, I could digress about this for a moment. There was a time, before the Greeks that every person and every culture viewed the world outside the sphere of logic (basically without the idea of cause and effect). People under animism and patheonic paganism viewed the world and everything and everyone in it as fated. The causes were unknown and the effects without explanation--except for the gods. The gods were the cause of everything from illness to injury and from anger to desire. The effects were the result of a curse from the gods. This idea began to slowly disappear with the advent of philosophy and literacy. The Greeks led this revolution. They invented the historical method, the scientific method, and logic. This revolution has been changing the world for over 2500 years and many peoples and peoples are sill not a part of the logical revolution.
In the real world, magic itself can't exist in a logical world. This was the exact point of James Frazer's book The Golden Bough. Frazer argues that a logical world can't support illogical constructs such as magic. He does this by defining the ideas (rules) of magic and then showing how they can't exist. He is worth reading especially for those who wish to design a systematic magical world. Although magic isn't logical in the "real" world, an author never writes about the "real" world. The world of the author's creation can include all kinds of non-real people, events, ideas, and places. That is the point of fiction and novels--remember the point of every novel is to entertain.
More tomorrow.
For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:
For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic
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