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Saturday, June 27, 2015

Writing Ideas - New Novel, part 443, Logical Extrapolation Creativity and Entertainment in Scenes Developing the Rising Action

27 June 2015, Writing Ideas - New Novel, part 443, Logical Extrapolation Creativity and Entertainment in Scenes Developing the Rising Action

Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy.  I'll keep you informed.  More information can be found at  Check out my novels--I think you'll really enjoy them.

Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with

I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.

Today's Blog: To see the steps in the publication process, visit my writing website and select "production schedule," you will be sent to

The four plus one basic rules I employ when writing:

1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
5. Immerse yourself in the world of your writing.

All novels have five discrete parts:
1.  The initial scene (the beginning)
2.  The rising action
3.  The climax
4.  The falling action
5.  The dénouement

The theme statement of my 25th novel, working title, Escape, is this: a girl in a fascist island nation will do anything to escape--a young cargo shuttle pilot not following the rules crashes on the island.

Here is the cover proposal for Lilly: Enchantment and the ComputerLilly is my 24th novel.
Cover Proposal
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action.  I've just started on the next major run-through of my novel, Escape.

I'm an advocate of using the/a scene input/output method to drive the rising action--in fact, to write any novel. 

Scene development:
1.  Scene input (easy)
2.  Scene output (a little harder)
3.  Scene setting (basic stuff)
4.  Creativity (creative elements of the scene)
5.  Tension (development of creative elements to build excitement)
6.  Release (climax of creative elements)

I can immediately discern three ways to invoke creativity:

1.  History extrapolation
2.  Technological extrapolation
3.  Intellectual extrapolation

Creativity is like an extrapolation of what has been.  It is a reflection of something new created with ties to the history, science, and logic (the intellect).  Creativity requires consuming, thinking, and producing. 

You can still get away with a lot in creativity by the expansion of logic or reasoning to produce your creativity.  You can see this in many movies and novels.  The history or the science don't matter at all--only the reasoning and the logical base of the created ideas do.  Of course, this doesn't play well for future generations.  I could dredge up many books and movies with completely false ideas created in them.  A great example is Silent Spring.  That book was completely false when it came out and continues to result in the loss of one million people every year.  Another famously questionable work is Coming of Age in Samoa.  It hailed itself as a scientific book, but later research discovered it was mostly fabricated from the ideology of the writer.  These are pseudo scientific works that fooled many with their ideas.  Most bad science fiction or historical fiction is just ignored in the future.  That I why proper historical and scientific extrapolation is very important to the writer. 

Basing parts of your novel on a completely false premise is not only stupid, but shows complete lack of understanding for your subject.  A great example is the famous table ploy.  The number of "ancient" characters who have hidden under furniture in the ancient world as a plot strategy is legion.  The problem is there was generally no furniture in the ancient world and certainly no furniture large enough for a human to hide in or under.  This is not creativity, this is historical ignorance.  At least study your subject matter enough to know the times.  Logic and reasoning can make up for much lack, but only in the face of basic knowledge about the subject matter.        

More tomorrow.

For more information, you can visit my author site, and my individual novel websites:

fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic 

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