12 May 2018, Writing - part x491,
Developing Skills, Build a Protagonist, more Action
Announcement: Delay, my new novels can be seen on the internet, but the publisher
has delayed all their fiction output due to the economy. I'll keep you
informed. More information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy
them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing website http://www.ldalford.com/ and select "production
schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a
novel including the five discrete parts of a novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
I
finished writing my 28th novel, working title, School, potential
title Deirdre: Enchantment and the School. The theme statement is: Sorcha, the abandoned
child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school
where she meets the problem child Deirdre and is redeemed.
Here is the cover proposal for Deirdre:
Enchantment and the School.
The most important scene in any novel
is the initial scene, but eventually, you have to move to the rising
action. I continued writing my 29th novel, working title Red Sonja. I finished my 28th novel, working
title School. If you noticed, I started on number 28, but
finished number 29 (in the starting sequence—it’s actually higher than
that). I adjusted the numbering. I do keep everything clear in my records. I’m just finishing number 30, working title Detective.
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 29: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 30: Lady Azure Rose Wishart, the Chancellor of
the Fae, supernatural detective, and all around dangerous girl, finds love,
solves cases, breaks heads, and plays golf.
Here
is the scene development outline:
1.
Scene input (comes from the previous scene output or is an initial scene)
2.
Write the scene setting (place, time, stuff, and characters)
3.
Imagine the output, creative elements, plot, telic flaw resolution (climax) and
develop the tension and release.
4.
Write the scene using the output and creative elements to build the tension.
5.
Write the release
6.
Write the kicker
Today: Many people would
like to write, but writing is hard work.
I’ll express again, if you want to be a skilled and potentially a
published author, you need to write about one million words. That equates to about ten 100,000 word
novels. When you look at it this way, it
is a daunting goal especially if you haven’t written a single novel.
To
become a good writer, you need two specific skill sets first reading and then
writing. Without these skill sets, I
really can’t help you much. I provide
advanced help and information on how to write great fiction.
Characters
are the key to great writing.
Entertainment is the purpose of fiction writing. The key to entertainment is character
revelation, and specifically revelation of the plot and protagonist telic flaw
(the same thing). If we want to be a
successful writer, we must aim for great protagonists, and a great protagonist
means a great or compelling telic flaw.
In
moving to mechanics, you have to start with something. The something I recommend is the
protagonist. As I noted for you, the
protagonist owns the telic flaw and the telic flaw is the catalyst for the
plot. The resolution of the telic flaw
is the plot of the novel, so obviously, the best place to start any novel is
with the protagonist. I hate to do this
because I usually end up writing a new novel—let’s develop a character.
I
happen to have a list of great protagonist characteristics.
1.
Skilled or becoming skilled—they are
competent.
2.
Even though these characters are
unique and uniquely different, they feel like real people.
3.
Intellectual.
4.
Pathos building.
5.
Action oriented.
Here
is a list of updated ideas from yesterday.
1.
Isolated and protected
2.
Were-creature
3.
Mystical
4.
School girl
5.
Arts
6.
France or Britain
7.
Deirdre and Sorcha
Here is my initial description:
The girl stared intently at them
both. Her large eyes glared with
intensity and some agitation. She looked
like she wanted to say something, but she didn’t. Her face simply sent her severe displeasure
and reproach. She looked young with
gently pale cheeks only tinged slightly with rose, and the slight swell of
youth in her face, but that was her only manifestation of lack of adulthood.
She was not very tall, but somehow,
she looked imposing. Her face was thin
like the rest of her, but her appearance wasn’t emaciated—it looked restrained and
strong. In contrast to her black dress
and black bonnet, her hair swept long pale and straight from the crown of her
head to a single thick braid at her back.
Her eyes were a piercing light blue that glanced haughtily under thin
nearly invisible brows. Her nose was
likewise striking and straight, but not so large to mar her features. It pointed to her lips and chin—the lips
being a thin pale pink and her chin oddly pointed. All in all, her face was beautiful, but
unforgettable—a face that was in no way plain, but left an impression of tightly
controlled energy and chilly restraint.
Her name was Cassandra Lyons, but
the nuns and teachers all called her Lady Glamis. She was some relation of the House and clan
of Glamis a Scottish noble family.
In the list above, I noted
characteristics that help build an entertaining character. What I’ll do is look at these characteristics
in Cassandra Lyons. The fifth is action
oriented.
The question then is how do we write
an action oriented character? Characters
such as Jonny Rico from Starship Troopers
or Kirth Gersen from the Demon Princes
novels are easy to picture in an action oriented plot. In the development of Cassandra as a
character, she doesn’t seem to be set in an action oriented role.
Let me be very specific about
this. Almost any, and I would state unequivocally,
every entertaining plot is action oriented.
The author must evaluate each scene to find the setting elements which
are turned into creative elements (Chekov’s guns) in it. This is the means to develop an entertaining
and action oriented scene.
To build an entertaining scene, the
author places setting elements within it and then has the characters use those
setting elements which turns them into creative elements. These creative elements are Chekov’s
guns. Just to catch everyone up, a
Chekov’s gun is an item that is introduced in a scene (or earlier scene) and
then used in the current scene. It is
called a Chekov’s gun because Chekov wrote that when the playwright introduces
a gun in scene one, someone must fire it in scene two. His point is that setting elements that are
brought into a scene must become creative elements in that or a future scene.
In a novel, the author has more
latitude than the playwright, but placing a significant setting elements leads
the reader to some kind of expectation.
The expectation is always action.
This is a very important concept in
writing scenes. I’ve been away from it
for a while and perhaps this is where we should head next. In any case, even when a plot or a scene is
not expected to be action oriented, action is the major point of any
scene. If it isn’t then you are likely
telling too much.
In the scene, the action narrative
or the dialog (also an action) drives everything in the scene. If the scene is happening in the mind instead
of in action and dialog, dump the scene.
That is telling—authors show and do not tell (or they reduce it as much
as possible). In terms of action and
Cassandra, I’ll leave that until tomorrow.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/, and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic
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