17 May 2018, Writing - part x496, Developing Skills, Build a Protagonist, Elegant Creative Elements
Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy. I'll keep you informed. More information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a novel including the five discrete parts of a novel:
1. Design the initial scene
2. Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)
a. Research as required
b. Develop the initial setting
c. Develop the characters
d. Identify the telic flaw (internal and external)
3. Write the initial scene (identify the output: implied setting, implied characters, implied action movement)
4. Write the next scene(s) to the climax (rising action)
5. Write the climax scene
6. Write the falling action scene(s)
7. Write the dénouement scene
I finished writing my 28th novel, working title, School, potential title Deirdre: Enchantment and the School. The theme statement is: Sorcha, the abandoned child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school where she meets the problem child Deirdre and is redeemed.
Here is the cover proposal for Deirdre: Enchantment and the School.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I continued writing my 29th novel, working title Red Sonja. I finished my 28th novel, working title School. If you noticed, I started on number 28, but finished number 29 (in the starting sequence—it’s actually higher than that). I adjusted the numbering. I do keep everything clear in my records. I’m just finishing number 30, working title Detective.
How to begin a novel. Number one thought, we need an entertaining idea. I usually encapsulate such an idea with a theme statement. Since I’m writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 29: Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.
For novel 30: Lady Azure Rose Wishart, the Chancellor of the Fae, supernatural detective, and all around dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the scene development outline:
1. Scene input (comes from the previous scene output or is an initial scene)
2. Write the scene setting (place, time, stuff, and characters)
3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
4. Write the scene using the output and creative elements to build the tension.
5. Write the release
6. Write the kicker
Today: Many people would like to write, but writing is hard work. I’ll express again, if you want to be a skilled and potentially a published author, you need to write about one million words. That equates to about ten 100,000 word novels. When you look at it this way, it is a daunting goal especially if you haven’t written a single novel.
To become a good writer, you need two specific skill sets first reading and then writing. Without these skill sets, I really can’t help you much. I provide advanced help and information on how to write great fiction.
Characters are the key to great writing. Entertainment is the purpose of fiction writing. The key to entertainment is character revelation, and specifically revelation of the plot and protagonist telic flaw (the same thing). If we want to be a successful writer, we must aim for great protagonists, and a great protagonist means a great or compelling telic flaw.
In moving to mechanics, you have to start with something. The something I recommend is the protagonist. As I noted for you, the protagonist owns the telic flaw and the telic flaw is the catalyst for the plot. The resolution of the telic flaw is the plot of the novel, so obviously, the best place to start any novel is with the protagonist. I hate to do this because I usually end up writing a new novel—let’s develop a character.
I happen to have a list of great protagonist characteristics.
1. Skilled or becoming skilled—they are competent.
2. Even though these characters are unique and uniquely different, they feel like real people.
4. Pathos building.
5. Action oriented.
Here is a list of updated ideas from yesterday.
1. Isolated and protected
4. School girl
6. France or Britain
7. Deirdre and Sorcha
Here is my initial description:
The girl stared intently at them both. Her large eyes glared with intensity and some agitation. She looked like she wanted to say something, but she didn’t. Her face simply announced her severe displeasure and reproach. She looked young with gently pale cheeks only tinged slightly with rose, and the slight swell of youth in her face, but that was her only manifestation of lack of adulthood.
She was not very tall, but somehow, she looked imposing. Her face was thin like the rest of her, but her appearance wasn’t emaciated—it looked restrained and strong. In contrast to her black dress and black bonnet, her hair swept long pale and straight from the crown of her head to a single thick braid at her back. Her eyes were a piercing light blue that glanced haughtily under thin nearly invisible brows. Her nose was likewise striking and straight, but not so large to mar her features. It pointed to her lips and chin—the lips being a thin pale pink and her chin oddly pointed. All in all, her face was beautiful, but unforgettable—a face that was in no way plain, but left an impression of tightly controlled energy and chilly restraint.
Her name was Cassandra Lyons, but the nuns and teachers all called her Lady Glamis. She was some relation of the House and clan of Glamis a Scottish noble family.
In the list above, I noted characteristics that help build an entertaining character. What I’ll do is look at these characteristics in Cassandra Lyons. The fifth is action oriented.
I mentioned yesterday, the smaller creative elements which provide tension development help make the scene(s) entertaining. This interaction of characters, especially, is a huge part of the entertainment in the novel. And so it is. In writing an entertaining scene, the larger creative elements (an odd shadow, building, area to explore) tie the plot and theme into the scene, but the smaller, elegant creative elements build tension and release to provide more entertainment. Just what are these, and is there a simple way to invest them in the writing?
This is a very problematic question. If there were any way to give a simple recipe for inventing these ideas and placing them in a scene, I suspect a computer could write a novel. Developing them is easier than producing a novel-length idea, but not much. These elegant creative elements are parts of general scene development—the skills a writer must learn to write well.
If we look back at their antecedent, the Chekov’s gun. Smaller creative elements do become Chekov’s guns in the overall plot, but the idea of the Chekov’s gun itself is a window into creative elements large and small. Imagine that I provide a gun in a scene. Chekov would state that I must have a character fire it in another scene. I’ll go a little further, from a writing sense, to turn the gun from a setting element to a creative element, a character must interact with the gun.
So, in a scene, I might have a gun collection or better simply a display over a fireplace with an ancient musket. A gun collection or a display including a weapon are simply setting elements—perhaps they provide the proper feel for the place. Either becomes a creative element when a character interacts with them. So, when a character picks up a weapon or observes a weapon. They don’t need to fire the weapon to make it a Chekov’s gun—the interaction is enough.
In one of my novels, I have my characters viewing a weapons collection in a castle. No weapons are fired, but the collection gives wings to a conversation about guns, weapons, and skills. The weapons collection is the topic and generates topics of conversation that a painting couldn’t. There is your Chekov’s gun. The interaction of the characters with the setting elements produces dialog which directly affects the plot and theme of the novel.
This is what an author does—provide a setting which will bring out the plot and theme ideas (elements) which tie into those elements in the setting. The interaction of the characters with the setting elements produces creative elements (Chekov’s guns) which give entertainment value to the scenes. Perhaps I should provide that scene as an example.
For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic