17 May 2018, Writing - part x496,
Developing Skills, Build a Protagonist, Elegant Creative Elements
Announcement: Delay, my new novels can be seen on the internet, but the publisher
has delayed all their fiction output due to the economy. I'll keep you informed.
More information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy
them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing website http://www.ldalford.com/ and select "production
schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a
novel including the five discrete parts of a novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
I
finished writing my 28th novel, working title, School, potential
title Deirdre: Enchantment and the School. The theme statement is: Sorcha, the abandoned
child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school
where she meets the problem child Deirdre and is redeemed.
Here is the cover proposal for Deirdre:
Enchantment and the School.
The most important scene in any
novel is the initial scene, but eventually, you have to move to the rising
action. I continued writing my 29th novel, working title Red Sonja. I finished my 28th novel, working
title School. If you noticed, I started on number 28, but
finished number 29 (in the starting sequence—it’s actually higher than
that). I adjusted the numbering. I do keep everything clear in my records. I’m just finishing number 30, working title Detective.
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 29: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 30: Lady Azure Rose Wishart, the Chancellor of
the Fae, supernatural detective, and all around dangerous girl, finds love,
solves cases, breaks heads, and plays golf.
Here
is the scene development outline:
1.
Scene input (comes from the previous scene output or is an initial scene)
2.
Write the scene setting (place, time, stuff, and characters)
3.
Imagine the output, creative elements, plot, telic flaw resolution (climax) and
develop the tension and release.
4.
Write the scene using the output and creative elements to build the tension.
5.
Write the release
6.
Write the kicker
Today: Many people would
like to write, but writing is hard work.
I’ll express again, if you want to be a skilled and potentially a
published author, you need to write about one million words. That equates to about ten 100,000 word
novels. When you look at it this way, it
is a daunting goal especially if you haven’t written a single novel.
To
become a good writer, you need two specific skill sets first reading and then
writing. Without these skill sets, I
really can’t help you much. I provide
advanced help and information on how to write great fiction.
Characters
are the key to great writing.
Entertainment is the purpose of fiction writing. The key to entertainment is character
revelation, and specifically revelation of the plot and protagonist telic flaw
(the same thing). If we want to be a
successful writer, we must aim for great protagonists, and a great protagonist
means a great or compelling telic flaw.
In
moving to mechanics, you have to start with something. The something I recommend is the protagonist. As I noted for you, the protagonist owns the
telic flaw and the telic flaw is the catalyst for the plot. The resolution of the telic flaw is the plot
of the novel, so obviously, the best place to start any novel is with the
protagonist. I hate to do this because I
usually end up writing a new novel—let’s develop a character.
I
happen to have a list of great protagonist characteristics.
1.
Skilled or becoming skilled—they are
competent.
2.
Even though these characters are
unique and uniquely different, they feel like real people.
3.
Intellectual.
4.
Pathos building.
5.
Action oriented.
Here
is a list of updated ideas from yesterday.
1.
Isolated and protected
2.
Were-creature
3.
Mystical
4.
School girl
5.
Arts
6.
France or Britain
7.
Deirdre and Sorcha
Here is my initial description:
The girl stared intently at them
both. Her large eyes glared with
intensity and some agitation. She looked
like she wanted to say something, but she didn’t. Her face simply announced her severe
displeasure and reproach. She looked
young with gently pale cheeks only tinged slightly with rose, and the slight
swell of youth in her face, but that was her only manifestation of lack of
adulthood.
She was not very tall, but somehow,
she looked imposing. Her face was thin
like the rest of her, but her appearance wasn’t emaciated—it looked restrained and
strong. In contrast to her black dress
and black bonnet, her hair swept long pale and straight from the crown of her
head to a single thick braid at her back.
Her eyes were a piercing light blue that glanced haughtily under thin
nearly invisible brows. Her nose was
likewise striking and straight, but not so large to mar her features. It pointed to her lips and chin—the lips
being a thin pale pink and her chin oddly pointed. All in all, her face was beautiful, but
unforgettable—a face that was in no way plain, but left an impression of
tightly controlled energy and chilly restraint.
Her name was Cassandra Lyons, but
the nuns and teachers all called her Lady Glamis. She was some relation of the House and clan
of Glamis a Scottish noble family.
In the list above, I noted
characteristics that help build an entertaining character. What I’ll do is look at these characteristics
in Cassandra Lyons. The fifth is action
oriented.
I mentioned yesterday, the smaller
creative elements which provide tension development help make the scene(s)
entertaining. This interaction of
characters, especially, is a huge part of the entertainment in the novel. And
so it is. In writing an entertaining
scene, the larger creative elements (an odd shadow, building, area to explore)
tie the plot and theme into the scene, but the smaller, elegant creative
elements build tension and release to provide more entertainment. Just what are these, and is there a simple way
to invest them in the writing?
This is a very problematic
question. If there were any way to give
a simple recipe for inventing these ideas and placing them in a scene, I
suspect a computer could write a novel. Developing
them is easier than producing a novel-length idea, but not much. These elegant creative elements are parts of
general scene development—the skills a writer must learn to write well.
If we look back at their antecedent,
the Chekov’s gun. Smaller creative
elements do become Chekov’s guns in the overall plot, but the idea of the
Chekov’s gun itself is a window into creative elements large and small. Imagine that I provide a gun in a scene. Chekov would state that I must have a
character fire it in another scene. I’ll
go a little further, from a writing sense, to turn the gun from a setting
element to a creative element, a character must interact with the gun.
So, in a scene, I might have a gun
collection or better simply a display over a fireplace with an ancient
musket. A gun collection or a display including
a weapon are simply setting elements—perhaps they provide the proper feel for
the place. Either becomes a creative
element when a character interacts with them.
So, when a character picks up a weapon or observes a weapon. They don’t need to fire the weapon to make it
a Chekov’s gun—the interaction is enough.
In one of my novels, I have my
characters viewing a weapons collection in a castle. No weapons are fired, but the collection gives
wings to a conversation about guns, weapons, and skills. The weapons collection is the topic and
generates topics of conversation that a painting couldn’t. There is your Chekov’s gun. The interaction of the characters with the
setting elements produces dialog which directly affects the plot and theme of
the novel.
This is what an author does—provide a
setting which will bring out the plot and theme ideas (elements) which tie into
those elements in the setting. The interaction
of the characters with the setting elements produces creative elements (Chekov’s
guns) which give entertainment value to the scenes. Perhaps I should provide that scene as an
example.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/, and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic
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