28 May 2018, Writing - part x507, Developing Skills, Build a Scene, more Designing Action
Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy. I'll keep you informed. More information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a novel including the five discrete parts of a novel:
1. Design the initial scene
2. Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)
a. Research as required
b. Develop the initial setting
c. Develop the characters
d. Identify the telic flaw (internal and external)
3. Write the initial scene (identify the output: implied setting, implied characters, implied action movement)
4. Write the next scene(s) to the climax (rising action)
5. Write the climax scene
6. Write the falling action scene(s)
7. Write the dénouement scene
I finished writing my 28th novel, working title, School, potential title Deirdre: Enchantment and the School. The theme statement is: Sorcha, the abandoned child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school where she meets the problem child Deirdre and is redeemed.
Here is the cover proposal for Deirdre: Enchantment and the School.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I continued writing my 29th novel, working title Red Sonja. I finished my 28th novel, working title School. If you noticed, I started on number 28, but finished number 29 (in the starting sequence—it’s actually higher than that). I adjusted the numbering. I do keep everything clear in my records. I’m just finishing number 30, working title Detective.
How to begin a novel. Number one thought, we need an entertaining idea. I usually encapsulate such an idea with a theme statement. Since I’m writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 29: Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.
For novel 30: Lady Azure Rose Wishart, the Chancellor of the Fae, supernatural detective, and all around dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the scene development outline:
1. Scene input (comes from the previous scene output or is an initial scene)
2. Write the scene setting (place, time, stuff, and characters)
3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
4. Write the scene using the output and creative elements to build the tension.
5. Write the release
6. Write the kicker
Today: Many people would like to write, but writing is hard work. I’ll express again, if you want to be a skilled and potentially a published author, you need to write about one million words. That equates to about ten 100,000 word novels. When you look at it this way, it is a daunting goal especially if you haven’t written a single novel.
To become a good writer, you need two specific skill sets first reading and then writing. Without these skill sets, I really can’t help you much. I provide advanced help and information on how to write great fiction.
Characters are the key to great writing. Entertainment is the purpose of fiction writing. The key to entertainment is character revelation, and specifically revelation of the plot and protagonist telic flaw (the same thing). If we want to be a successful writer, we must aim for great protagonists, and a great protagonist means a great or compelling telic flaw.
With a character, we now can move into the mechanics of the writing.
Here is my expected scene setup.
1. Initial scene: General Bolang informs Sorcha and Deirdre that they are going off to a Catholic girl’s boarding school instead of to aviation training. He gives them reasons, and sends them off. This is the output.
2. Based on the expected output, Deirdre and Sorcha are taken or go to school. Somehow I need to give them no options to escape. They inspect the school and the output is the end of the day.
3. First day of class is the obvious input. The output will be their investigation of the off areas in the school that they observed. Perhaps they will talk to the teachers and the students.
With a scene input, we can move to the scene itself. The scene input is the hard part. Following the setting, we move on to the output. The next step is to write the tension development in the scene.
As an author, I’m into subtlety and conversation. I take simple and basic elements and write them into entertaining scenes. The ideas for my writing come out of the characters, the telic flaw, and the elements of the scene—as I noted, I like the subtle, but you don’t need subtle.
If the boss development idea looks like a game or a comic book, give yourself a pat on the back. This is indeed kin to game and comic book ideas. You can accomplish type of idea development using puzzles, bosses, problem solving—just think of games.
I want to go on the official record—I don’t use this method of idea development. I just want to cover all the bases for you. If you get stuck or you need a method for idea development, this will work, and you can see its use in numerous works. There is another method that is also used in games and comics (as well as other popular forms).
That is the exploration method. Good games and works usually combine some level of exploration with problem solving or boss defeat, but realize, you can write an entire novel based on exploration.
I should mention that exploration is different from discovery. Discovery is a type of plot device or plot idea that deals with secrets—thus the discovery of a person, place, concept, thing and all. In a discovery plot, the writer slowly reveals the secret of an individual, place, item, or documents the discovery of an idea. The novel I’m proposing is a discovery novel—the person of Cassandra is unknown and the plot revelation is the revelation of who she is.
An exploration novel or plot is a bit simpler, although it can be layered in complexity. In an exploration novel, you just need description and conversation to explore surroundings. As I noted, you can involve problem solving or conflict—these are the layers added to the exploration.
Bother the boss idea and the exploration idea can help you discover an entire plot. It can guide the scenes to produce an entire plot. I don’t use these methods and I’m not a fan of them—but I did show them to you.
For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:
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