27 May 2018, Writing - part x506, Developing Skills, Build a Scene, Designing Action
Announcement: Delay, my new novels can be seen on the internet, but the publisher has delayed all their fiction output due to the economy. I'll keep you informed. More information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon. This was my 21st novel and through this blog, I gave you the entire novel in installments that included commentary on the writing. In the commentary, in addition to other general information on writing, I explained, how the novel was constructed, the metaphors and symbols in it, the writing techniques and tricks I used, and the way I built the scenes. You can look back through this blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example of how I produce, market, and eventually (we hope) get a novel published. I'll keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my writing website http://www.ldalford.com/ and select "production schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a novel including the five discrete parts of a novel:
1. Design the initial scene
2. Develop a theme statement (initial setting, protagonist, protagonist’s helper or antagonist, action statement)
a. Research as required
b. Develop the initial setting
c. Develop the characters
d. Identify the telic flaw (internal and external)
3. Write the initial scene (identify the output: implied setting, implied characters, implied action movement)
4. Write the next scene(s) to the climax (rising action)
5. Write the climax scene
6. Write the falling action scene(s)
7. Write the dénouement scene
I finished writing my 28th novel, working title, School, potential title Deirdre: Enchantment and the School. The theme statement is: Sorcha, the abandoned child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school where she meets the problem child Deirdre and is redeemed.
Here is the cover proposal for Deirdre: Enchantment and the School.
The most important scene in any novel is the initial scene, but eventually, you have to move to the rising action. I continued writing my 29th novel, working title Red Sonja. I finished my 28th novel, working title School. If you noticed, I started on number 28, but finished number 29 (in the starting sequence—it’s actually higher than that). I adjusted the numbering. I do keep everything clear in my records. I’m just finishing number 30, working title Detective.
How to begin a novel. Number one thought, we need an entertaining idea. I usually encapsulate such an idea with a theme statement. Since I’m writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 29: Red Sonja, a Soviet spy, infiltrates the X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns about freedom, and is redeemed.
For novel 30: Lady Azure Rose Wishart, the Chancellor of the Fae, supernatural detective, and all around dangerous girl, finds love, solves cases, breaks heads, and plays golf.
Here is the scene development outline:
1. Scene input (comes from the previous scene output or is an initial scene)
2. Write the scene setting (place, time, stuff, and characters)
3. Imagine the output, creative elements, plot, telic flaw resolution (climax) and develop the tension and release.
4. Write the scene using the output and creative elements to build the tension.
5. Write the release
6. Write the kicker
Today: Many people would like to write, but writing is hard work. I’ll express again, if you want to be a skilled and potentially a published author, you need to write about one million words. That equates to about ten 100,000 word novels. When you look at it this way, it is a daunting goal especially if you haven’t written a single novel.
To become a good writer, you need two specific skill sets first reading and then writing. Without these skill sets, I really can’t help you much. I provide advanced help and information on how to write great fiction.
Characters are the key to great writing. Entertainment is the purpose of fiction writing. The key to entertainment is character revelation, and specifically revelation of the plot and protagonist telic flaw (the same thing). If we want to be a successful writer, we must aim for great protagonists, and a great protagonist means a great or compelling telic flaw.
With a character, we now can move into the mechanics of the writing.
Here is my expected scene setup.
1. Initial scene: General Bolang informs Sorcha and Deirdre that they are going off to a Catholic girl’s boarding school instead of to aviation training. He gives them reasons, and sends them off. This is the output.
2. Based on the expected output, Deirdre and Sorcha are taken or go to school. Somehow I need to give them no options to escape. They inspect the school and the output is the end of the day.
3. First day of class is the obvious input. The output will be their investigation of the off areas in the school that they observed. Perhaps they will talk to the teachers and the students.
With a scene input, we can move to the scene itself. The scene input is the hard part. Following the setting, we move on to the output. The next step is to write the tension development in the scene.
As an author, I’m into subtlety and conversation. I take simple and basic elements and write them into entertaining scenes. The ideas for my writing come out of the characters, the telic flaw, and the elements of the scene—as I noted, I like the subtle, but you don’t need subtle.
There are literally means of taking creative elements which are plot elements and interjecting them into a plot. I’ll mention a couple of these as ideas for scenes and plots. I’m not into these types of scene or plot developments, but they are a means of writing a scene. I’d much rather you take from the plot device list and write from these ideas, but here we go.
One method of scene development can be called the boss development. You need a protagonist and usually a protagonist’s helper. You must have a concrete antagonist. The antagonist is the final boss. Each scene or the development of each scene is based on the protagonist confronting a lower level character who must be defeated.
Characters can be defeated through physical force, problem solving, and other more subtle means. The problems to be solved don’t have to be characters per se, but can be traps or problems caused by or set up by a character. You might be able to guess, as each character is defeated, the protagonist gets closer and closer to the final antagonist. I should mention that each problem (character) must be more difficult than the last.
This is a pretty method based scene and plot development concept, however, it isn’t much different than some (many) novels development. In fact, most action and adventure novels will follow some variant, hopefully, more complex, like that I described.
Think about it. In general, as a novel progresses, the problems to solve and the characters to defeat become more difficult until the ultimate confrontation in the resolution against the antagonist.
This is a relatively simple type of conflict and plot development, but there is a lot of truth in it. If you get totally stuck, just throw out a character to be defeated or a problem to be solved and then make it work. You can vary this by having the protagonist fail every now and then.
For more information, you can visit my author site http://www.ldalford.com/, and my individual novel websites:
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