14 May 2018, Writing - part x493,
Developing Skills, Build a Protagonist, more Action in Scenes
Announcement: Delay, my new novels can be seen on the internet, but the publisher
has delayed all their fiction output due to the economy. I'll keep you
informed. More information can be found at www.ancientlight.com. Check out my novels--I think you'll really enjoy
them.
Introduction: I wrote the novel Aksinya: Enchantment and the Daemon.
This was my 21st novel and through this blog, I gave you the entire novel in
installments that included commentary on the writing. In the commentary, in
addition to other general information on writing, I explained, how the novel
was constructed, the metaphors and symbols in it, the writing techniques and
tricks I used, and the way I built the scenes. You can look back through this
blog and read the entire novel beginning with http://www.pilotlion.blogspot.com/2010/10/new-novel-part-3-girl-and-demon.html.
I'm using this novel as an example
of how I produce, market, and eventually (we hope) get a novel published. I'll
keep you informed along the way.
Today's Blog: To see the steps in the publication process, visit my
writing website http://www.ldalford.com/ and select "production
schedule," you will be sent to http://www.sisteroflight.com/.
The four plus one basic rules I
employ when writing:
1. Don't confuse your readers.
2. Entertain your readers.
3. Ground your readers in the
writing.
4. Don't show (or tell) everything.
4a. Show what can be seen, heard, felt, smelled, and tasted on the stage
of the novel.
5. Immerse yourself in the world of your writing.
These are the steps I use to write a
novel including the five discrete parts of a novel:
1.
Design the initial scene
2.
Develop a theme statement (initial
setting, protagonist, protagonist’s helper or antagonist, action statement)
a.
Research as required
b.
Develop the initial setting
c.
Develop the characters
d.
Identify the telic flaw (internal
and external)
3.
Write the initial scene (identify
the output: implied setting, implied characters, implied action movement)
4.
Write the next scene(s) to the
climax (rising action)
5.
Write the climax scene
6.
Write the falling action scene(s)
7.
Write the dénouement scene
I
finished writing my 28th novel, working title, School, potential
title Deirdre: Enchantment and the School. The theme statement is: Sorcha, the abandoned
child of an Unseelie and a human, secretly attends Wycombe Abbey girls’ school
where she meets the problem child Deirdre and is redeemed.
Here is the cover proposal for Deirdre:
Enchantment and the School.
The most important scene in any novel
is the initial scene, but eventually, you have to move to the rising
action. I continued writing my 29th novel, working title Red Sonja. I finished my 28th novel, working
title School. If you noticed, I started on number 28, but
finished number 29 (in the starting sequence—it’s actually higher than
that). I adjusted the numbering. I do keep everything clear in my records. I’m just finishing number 30, working title Detective.
How to begin a novel. Number one thought, we need an entertaining
idea. I usually encapsulate such an idea
with a theme statement. Since I’m
writing a new novel, we need a new theme statement. Here is an initial cut.
For novel 29: Red Sonja, a Soviet spy, infiltrates the
X-plane programs at Edwards AFB as a test pilot’s administrative clerk, learns
about freedom, and is redeemed.
For novel 30: Lady Azure Rose Wishart, the Chancellor of
the Fae, supernatural detective, and all around dangerous girl, finds love,
solves cases, breaks heads, and plays golf.
Here
is the scene development outline:
1.
Scene input (comes from the previous scene output or is an initial scene)
2.
Write the scene setting (place, time, stuff, and characters)
3.
Imagine the output, creative elements, plot, telic flaw resolution (climax) and
develop the tension and release.
4.
Write the scene using the output and creative elements to build the tension.
5.
Write the release
6.
Write the kicker
Today: Many people would
like to write, but writing is hard work.
I’ll express again, if you want to be a skilled and potentially a
published author, you need to write about one million words. That equates to about ten 100,000 word
novels. When you look at it this way, it
is a daunting goal especially if you haven’t written a single novel.
To
become a good writer, you need two specific skill sets first reading and then
writing. Without these skill sets, I
really can’t help you much. I provide
advanced help and information on how to write great fiction.
Characters
are the key to great writing.
Entertainment is the purpose of fiction writing. The key to entertainment is character
revelation, and specifically revelation of the plot and protagonist telic flaw
(the same thing). If we want to be a
successful writer, we must aim for great protagonists, and a great protagonist
means a great or compelling telic flaw.
In
moving to mechanics, you have to start with something. The something I recommend is the
protagonist. As I noted for you, the
protagonist owns the telic flaw and the telic flaw is the catalyst for the
plot. The resolution of the telic flaw
is the plot of the novel, so obviously, the best place to start any novel is
with the protagonist. I hate to do this
because I usually end up writing a new novel—let’s develop a character.
I
happen to have a list of great protagonist characteristics.
1.
Skilled or becoming skilled—they are
competent.
2.
Even though these characters are
unique and uniquely different, they feel like real people.
3.
Intellectual.
4.
Pathos building.
5.
Action oriented.
Here
is a list of updated ideas from yesterday.
1.
Isolated and protected
2.
Were-creature
3.
Mystical
4.
School girl
5.
Arts
6.
France or Britain
7.
Deirdre and Sorcha
Here is my initial description:
The girl stared intently at them
both. Her large eyes glared with
intensity and some agitation. She looked
like she wanted to say something, but she didn’t. Her face simply sent her severe displeasure
and reproach. She looked young with
gently pale cheeks only tinged slightly with rose, and the slight swell of
youth in her face, but that was her only manifestation of lack of adulthood.
She was not very tall, but somehow,
she looked imposing. Her face was thin
like the rest of her, but her appearance wasn’t emaciated—it looked restrained and
strong. In contrast to her black dress
and black bonnet, her hair swept long pale and straight from the crown of her
head to a single thick braid at her back.
Her eyes were a piercing light blue that glanced haughtily under thin
nearly invisible brows. Her nose was
likewise striking and straight, but not so large to mar her features. It pointed to her lips and chin—the lips
being a thin pale pink and her chin oddly pointed. All in all, her face was beautiful, but
unforgettable—a face that was in no way plain, but left an impression of tightly
controlled energy and chilly restraint.
Her name was Cassandra Lyons, but
the nuns and teachers all called her Lady Glamis. She was some relation of the House and clan
of Glamis a Scottish noble family.
In the list above, I noted
characteristics that help build an entertaining character. What I’ll do is look at these characteristics
in Cassandra Lyons. The fifth is action
oriented.
All of these creative elements
require action, dialog, and lead to tension and release in the scene. The big point of action is to develop and
write scenes that are entertaining.
Action oriented scenes are entertaining.
I’ll go so far as to state that I don’t think scenes should ever not be
action oriented. A scene without action is either telling or boring.
As I tried to show in the example of
Cassandra, even the most nonaction appearing plot or idea can be developed into
a highly action oriented scene, and the scenes are what matter.
Obviously, as authors, we are
seeking to write an entertaining novel length plot, but a novel length plot is
made up of scenes. Each scene must be
filled with action. The action in the
scenes are what makes them entertaining and the overall plot entertaining. That comes back to creative elements in
scenes.
It isn’t enough to write a scene,
what we do as authors is craft a scene.
What I mean by this is that we make our scenes exciting and entertaining
by building them into events and not just narrative.
Yesterday, I mentioned the outline
for a scene for Cassandra. The focus of
the scene was two girls at a new school.
The crafting in the scene was the interaction of the scene with the
proposed plot. There is more to this,
for example, the dialog, exploration, and interaction of the girls and their environment. I haven’t fully designed or crafted these
details. I will start with setting
elements.
For example, wonderful setting
elements are the girl’s clothing (perhaps uniforms). In fact, I could make them uniforms for that
purpose. The places in the setting are
wonderful setting elements. Further, the
other characters they meet are further setting elements.
We turn these setting elements into
creative elements through interaction.
Thus dialog and action in meeting and working with others will produce
this interaction. There is much more to
this.
More
tomorrow.
For more information, you can visit my
author site http://www.ldalford.com/, and my individual novel websites:
http://www.ancientlight.com/
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
http://www.aegyptnovel.com/
http://www.centurionnovel.com
http://www.thesecondmission.com/
http://www.theendofhonor.com/
http://www.thefoxshonor.com
http://www.aseasonofhonor.com
fiction, theme, plot, story, storyline, character development, scene, setting, conversation, novel, book, writing, information, study, marketing, tension, release, creative, idea, logic
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